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Fordítási probléma jelentése
Obviously! If you get a powerful start that you're darn sure you can make it through, pick the future!
IMHO the winning way to play this game is to understand whether you need face value or can invest into future value
With that being said, hostility reduction is always a premium stat
Edited : by any chance you did realize that Survivor Bonding is villager speed not production speed, right?
Its face value isnt negative, you can just not produce packs of procvsions, and it wont hurt you. When you get into a position that it is time to produce them, then it will start helping you. It cant hurt you except in that you chose it over something else (and every cornerstone has that).
I am not saying this Cornerstone must be avoided at all costs, I just had better experience with numerous other Cornerstones. :)
Survivor bonding is so weak. Its benefits are vague, slight, and it has no scaling at all.
While Protected trade is incredibly strong, as it throttles the most direct threat to villager resolve, while also pushing you to play with another powerful mechanic which you should be using anyway. As for Trade hub, p9 does not reduce value of trade routes, so unless youre selling to trader, it should have no bearing on tier score. The $ threshold does not change.
Exploration expedition is perhaps the single best cornerstone throughout the prestige ladder. I genuinely think it needs adjusting to not be acwin button, as small glades are risk-free, and youre very unlikely to need more than a handful for a full half-hour of super saiyan resolve.
Hauw overweighs prestige modifier effects in this evaluation.
I guess this argument is correct. Still it's usually going to take awhile until it's reliable
In all honesty the flat movement speed is awesome by itself. You can have standard road, and it works like stone road.
Right, I never thought of opening small glades with exploration expedition. Didn't open one in the past 80 hours 🤣🤣🤣🤣
And double right, I'm a person who overweighs face value, but probably that's why I have yet to lose a game so far and never bothered with Cannibalism.
There's a lot of times I'm inches from losing, though
In all honesty, I know trade hub works with trade routes just now. I guess it does deserve high rating. I barely picked it, I thought it was like Protected Trade. I bought a perk, and it didn't made any progress 🤣🤣🤣🤣
Something I admire about this game is that successful players can bicker viciously about optimal strategies, yet still all be successful. The paths to victory are many and the rng favours the player more than it hinders him.
Makes the very concept of a tier list pretty funny
Agree that you can win regardless, and agree that tier list is pretty funny itself
I'm facerolling a P11 Coral Forest game right now
I'm offered Meat Specialization at first drizzle. OP said it's 2
Second drizzle reroll, I got Safe Haven. OP said it's 4
I had 1500 meat at 6th year, I take every caravan with highest population, and I literally turned off every food except meat in consumption
I didn't get Druid Hut until 5th year, but 2nd year I found 2 coal nodes. Coal takes care of my fuel needs and soon Oil is going to be perpetually sacrificed 🤣🤣🤣🤣
It is 700-ish meat now because I paid traders with meat, amber go for blueprints, I'm collecting 'em all even if I don't need 'em! 🤣🤣🤣
Because I'm going for 3 Utopias achievement at once!
I got the Guild Hall and 53 people right now. I hope I can get Bath House and Clan Hall. If everything else fails I'll just reroll blueprints!
This run is going to be ridiculously crowded 🤣🤣🤣🤣
Any advice you can give me about managing 100-population cities? I'm not gonna let this chance flunk! 🤣🤣🤣🤣