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So yeh, not a fan of factions here.
Slight effects are: giving you more choices of trade routes, adding a modicum of extra strategy in choosing where to found settlements, and the possibility of a chunk of citadel resources at the end of a storm cycle. Think of it more as a high score board you can compete on than anything that actually effects any settlements.
Nothing to write home about, but nothing to bother avoiding either.
They're a little unpopular like timed orders, but IMO a lot more benign (and even helpful if your playstyle is commerce-heavy)
If you get the faction upgrade right before starting the blight storm you get first place with 0 points, so the upgrade pays for itself immediately and you get some artifacts which are usually a bottleneck early on.
The one thing I don't know (cause I just unlocked them) is if you get vision from their cities too (I would think so) in which case there is no downside to them as you'll uncover the map faster, removing any relevance of potentially blocked tiles.
Except for treasure chests here and there. They also provide more trade partners and you still get a bit of a bonus at the end of a cycle even if you place last in the ranking so there's really not much of a downside to unlocking them.
Other than that its never really mattered to me where I go, they dont seem to be greedy with resource nodes ect.
The factions are broken, I haven't bothered to look into it but if you play on pioneer they get a hidden score that is much higher than yours, even if they show as having the same number of towns or sometimes 1 less the "top faction" will often have double your score. The most annoying part is that the game gives them a random score but doesn't give you any indication how or why they got that score.
They are not balanced for your level, its just a random score the game makes up for them at a higher difficulty level.
I'll watch for this on/off feature before I enable them, or I'll wait until I'm bored how the game feels now.
You can ignore them entirely and they won't hurt your gameplay. Even in last place you get some food, artifacts, and machinery at the end of every cycle, and if you're trading at all (which you should) your first settlement in a cycle will have 4 trading partners instead of just the Citadel. Well worth unlocking for those two perks.
They also give you a reason to actually care about the score at the end of a settlement and to try to increase it, but if you don't like the score board then ignore it. It's all benefit and no noticeable downside.
On the plus side, they do give you someone to trade with and they reveal more of the map. On the minus side, you can't *do* anything with the map reveal other than plan to settle that way, and as others have said, the "scoring" is not very motivating... I'm always in third place by the end, sometimes in second early on, and never in first.
It would be nice if you could settle near faction towns and vice versa, making there be a benefit to watching them spread around the map. Is it a "gold rush" or not?
That being said, adding an option to toggle it to be more accessible to those who don't like it seems like an easy change.