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other tips seem fair though
That's rather like saying I can beat Solitaire, if I start with all the cards in the right order. Obviously the numbers aren't quite the same, but I don't see much difference between what you're doing and someone who edits their meta-save file so they have 99999 artifacts to sacrifice to the storm forged altar right off the bat. I really don't see how anyone can have a sense of achievement from cheating.
Your tips generally seem solid to me though, even though I haven't climbed such prestige heights. I'm glad that Crowded House is getting some love though, it isn't huge over powered (only saving some building materials at the end of the day), but it's decent, versatile, and easy to use.
The only thing I disagree with (gameplay) wise is starting with 3 wood cutter camps. I prefer to building paths, houses, decorations (for first upgrade), trade post and basic fabrication materials in the first year. And after a few minutes 2 or 3 of those pop are going to be working on events anyway. I just don't have the manpower to do anything with a 3rd wood cutter post. Maybe I should try it when I have an 11 pop caravan start though.
You can always sell woodcutter camps later. Purpose of getting 3 early is to get through that first dangerous glade as soon as possible. At higher prestige glade events take twice as long. The only way to complete it before the start of the first storm is by clearing through to it as early as possible. If you don't cut through near the start of the drizzle you will have to either complete it during the storm (likely means you lose) or the end effect will trigger and you will also lose. In most situations you can clear a dangerous glade immediately.
I used to start trading post early too, but at higher prestige everything thing you sell is at a 50% discount, and everything they sell costs more. Making trading post very difficult to use early game.
I'm well familiar with longer glade events, I've been playing ~P10 for a while. I just don't find I need 3 woodcutter camps to get there in time. I pre-cut towards the nearest one, wait until first orders (because often there are some about opening/solving glades), and then power through. Even if I take a little into Storm, for the first winter it's just not critical. With houses and a hub upgrade I'm sitting on +5 resolve for everyone which gives me a nice safety blanket.
As for the trader, sure, it's way less useful after P7 or 8. But it's still good, either as an emergency to plug a hole somewhere, or to sell off things I find in glades that I have no use for. It's not super efficient, but it does provide extra security.
Maybe not save-scumming has made me adopt a more defensive, reactive strategy? But at intermediate prestige it certainly works well enough for me, not a loss out of 30+ games so far.
Great thing about this game is that there are many ways to play. Since I started I always went 3 woodcutters. Is it the best? Who knows, but I have always done it each game.
Haha, so how about this: next game, I try with 2 and you try with 3, and then we report back?
This is just an indicator of glaring problem with current game design. And OP is good to highlight this.
I don't think it is an issue that needs to be fixed. This is not a competetive game and sure, if you are determined to win every game on prestige 20 and don't want to waste time with suboptimal starts, this helps. But you can play without it, and if a miniscule minority likes to do that, why not? I wouldn't do it because that wouldn't be fun for me (I'd rather take the "embark with oil just in case" - approach), but it is not really an issue if some minmaxing players play like that.
edit
@dunked
Maybe put this guide in the guide section here on steam, I don't think there is a "how to win on prestige 20" guide yet. Here it will get buried soon and that would be a shame, good tips.
I mean the only issue here is that it doesn't autosave immediately prior to showing the player the results. I wouldn't call that a glaring issue. They're just trying to play a high risk / high reward game without actually taking the risk.
I generally also push for early dangerous glades, but I'm still playing two difficulties down from the highest. So that means that for resource based glades you generally get 8 minutes to get the resources you need. In general I try to make sure I can get a trading post around the same time as a glade, or have one up first.
Then if you run into a resource issue you can't solve and NEED to you can wait for a merchant or summon them fast and pay the irritation cost. In the worst case scenario you might need to sell off parts of hearth stones in order to afford the emergency materials you need, and that CAN set you back longer term, but that's the risk with this strategy.
Other times you're safe just eating the penalty once or twice until you naturally grow enough to deal with it.
Thank you! I use few areas of steam and did not even know about this!
Also, that alt-f4 exploit sounds both very savescummy and like something I'll probably actually do if I hit P19, because the whole glade-fee debuff sounds like the kind of artificial difficulty that makes a game actually not fun.
Speaking of building cost though, how do you keep enough parts around to plonk down warehouses wherever you want? That's like the biggest limiting factor I run into with a lot of vital buildings now, even demolishing unused ones.
in reality you will only need 1 maybe 2 down at a current time. Focus an area - put a warehouse down and clear out everything it has. Then destroy the warehouse for a full refund and set it up else where.
If those difficulties aren't fun for you (and they don't sound it for me), why not simply not play them? Using a not-fun and slow technique of alt-f4 to avoid playing a not-fun difficulty level seems a very inefficient way around that problem lol.
‘Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 insects in return’.
By far this is the greatest cornerstone of all time. Most higher level games you will take all your woodcutters off from cutting trees during the storm as they raise hostility too much. You need to make sure you have enough fuel for your fire as well as producing blightfighters.
This cornerstone gives you infinite wood when you need it while at the same time giving a large amount of food. I fail to see a greater cornerstone than this except for in specific situations.
I thought this one breaks and 0s your wood in the middle of Storm if you take the +clearance duration // +drizzle duration
Did they fix it?