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I had an amazingly terrible run the other day on prestige 14 myself with that modifier where you can't favor anyone and can't control what they consume. Couple of events in the first two opened glades about dead species that give -12 resolve to one species if you work on them and if you don't work on them spawn 2 living matter, open vault event, no farm buildings rolling... Hunger for years. I think that I didn't luck out on planks production till the very end and only because in one glade there was an abandoned lumber mill.
Amazingly terrible. Won only due to the archeological sites basically and having 21 tablets in the end - 80% of the run was around 10 impatience and race against the clock.
-315 hostiliy helped a lot (don't mind 11 hostility level lol - lighthouse, fishmen cave and lightning rod events are being worked on at the same time):
https://steamcommunity.com/sharedfiles/filedetails/?id=2893547780
More carrying capacity is also tons of fun with such amount of tablets, basically zero time for transport needed if a single worker can carry that much. A whole village of Hulks I suppose:
https://steamcommunity.com/sharedfiles/filedetails/?id=2893547754
I'm quite liking the changes to archeology office and the profits of holding tablets instead of selling them.
If it was not for that I'd be commiting unlife by doing so, you are right :D Normally I work on a single, maybe on two events at the same time.
But -315 hostility is so overwhelming. I wonder if the balance is too extreme now: on other maps ancient tablets should usually be sold (unless the queen wants one or you have the right perks), but on scarlet orchard they should never be sold. What was a real decision is now a no-brainer, and the dig takes a back seat compared to what you get from tablets. I think that changing one of the options on the archaeology post to something like "Ancient tablets sell for 3x the normal price" would add more diversity back into scarlet orchard.
I agree that now archaeology is a bit too powerful for the cost. Prior to the recent changes, archaeology was not worth the investment. Now it's the opposite. Very cheap, high powered upgrades usually make it the obvious path to win when you are on the Scarlet Glade.
It's nothing compared to the difficulty you and others play at haha. But I must admit, looking at the Prestige modifiers at 12 and up, I'm not tempted to try them. Partly because I'm a coward who doesn't want to risk losing my 32/32 win stats, but I also like to have a challenge without feeling like I'm treading water and struggling to survive. I've even moved back down to Prestige 7, I think that's the right balance for me: it keeps me on my toes but still lets me enjoy the fantasy of building an awesome settlement.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895103938
https://steamcommunity.com/sharedfiles/filedetails/?id=2895103958
https://steamcommunity.com/sharedfiles/filedetails/?id=2895103974
https://steamcommunity.com/sharedfiles/filedetails/?id=2895106471
https://steamcommunity.com/sharedfiles/filedetails/?id=2895104076
Prestige 15 never have been so easy, with shole map explored and every not small glade opened. Should've taken more carry capacity to check how absurd it'd be, but alas - it's the only perk that is a bit weaker than other tablet dependant ones. And you are right, on this biome now under no circumstance should you sell ancient tablets - only if you want an extra hard time. I kinda like the suggested perk of x3 on tablet sell prices tho. Could add the necessary diversity.
Wow. Insane. Were you deliberately milking the end there to explore as much as possible?
How did you get the event working time so low though?? +700% means 8 times faster so it should take ~50s rather than 7min30. Or does this perk reduce time taken rather than increase work speed? Those are not the same thing, especially when you stack up the percentage modifiers high.
Yeah, I could've won at year 6 I think, but decided to stretch, since it was the last city for the cycle. I started to forbid consumption on everything even if I didn't have it so deliberate hunger all the way. It's weird when resolve is around 2-3, then you allow them to eat some insects and within a minute resolve is at 30+ :D
Hmm, I actually think that it may reduce time taken, since we can see only it and not work speed parameter. I think that it's the only modifier that I got towards changing this, but I may be mistaken. Will need to check the next time I play orchard.