Against the Storm

Against the Storm

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Second Hearth purpose
I've been wondering: what is the purpose of creating a second Hearth? The only point I see is to reduce commuting time of villagers when they need to rest but it doesn't seem too much time wasted. Am I missing something?
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Showing 1-15 of 23 comments
Ghostlight Nov 22, 2022 @ 3:53am 
- You've run out of space for more housing at your original hearth (my most common reason)
- You have a perk which reduces Threat per Neighbourhood you have
- Minimise commuting to original hearth for rest period
Grynnveld Nov 22, 2022 @ 3:55am 
One reason you may want one is to be able to fit more houses, when the first one can't accommodate any more. Or you want to build a housing hub in an area far away from the first one.

The second reason is to be able to upgrade the other hub and get stacking bonuses e.x. to global resolve. (Although I am not 100% sure they stack. Someone would need to verify.)

They also reduce the forest's hostility for each one you have.
Low Elo Legend Nov 22, 2022 @ 4:07am 
What people above said plus:
- Basic reduction of Threat per hearth (if I recall correctly it is 30 per hearth)
- Stacking resolve for Lizards (dunno if the cumulative bonus of hearth keepers stack, but at least Lizards get a resolve bonus for being in a warm place)
- Stacking production and bonus production bonuses of second and third tier hearths
Olleus Nov 22, 2022 @ 4:38am 
Yeah, loads of benefits. Shorter commutes to breaks, stacking benefits of upgraded hubs, less forest hostility, increased corruption resistance, and increased room for houses are all pretty good (roughly in order of importance). They do each need their fuel to keep burning, so don't spam them too much. Any excess of the "ancient fire" good you need to build them can also be sold to traders for a very tidy sum.
Narandia Nov 22, 2022 @ 9:02am 
The hostility reduction isn't really that significant in the long run, at least not on higher difficulties, but upgrading to higher hub levels for the global resolve helps counteract the hostility impact somewhat. Production bonus helps keep up with the higher demand of goods from the workers, plus getting another hub up to district is another synergy benefit of having multiple different service buildings.

Its also always a good idea to plop down a warehouse near a hearth, especially if there is fertile soil around or just generally a lot of resources you'll be gathering.
Ragnaman Nov 22, 2022 @ 9:36am 
there are multiple tiers to them,
If you can supply the fuel (usually if you have kiln), then there is no reason not to have at least 2 hearths.
Each hearth can get you +2 Resolve, +10% craft speed, +10% chance for double output.
I usually upgrade hearths to 2nd tier, because 3rd tier needs a service building, 3rd hearth usually is a game winner.
Ragnaman Nov 22, 2022 @ 9:38am 
Originally posted by Low Elo Legend:
What people above said plus:
- Basic reduction of Threat per hearth (if I recall correctly it is 30 per hearth)
- Stacking resolve for Lizards (dunno if the cumulative bonus of hearth keepers stack, but at least Lizards get a resolve bonus for being in a warm place)
- Stacking production and bonus production bonuses of second and third tier hearths
I think only the first hearth gives the bonus, otherwise 4 humans in hearths would nullify impatience growth. The bonus tooltip appears only for the first hearth. Lizards in secondary hearths is usually good choice because it boosts Lizard resolve while giving nothing for others.
Last edited by Ragnaman; Nov 22, 2022 @ 9:39am
Ddraig Lleuad Nov 22, 2022 @ 10:53am 
Originally posted by Ragnaman:
I think only the first hearth gives the bonus, otherwise 4 humans in hearths would nullify impatience growth.
It's worth testing. It might be reduced msequentially - that is, -25% of the starting rate, then -25% of the remainder, for a total reduction of 43.75%
Olleus Nov 22, 2022 @ 10:56am 
Only the first hearth gives the race specific bonus. Having two hearths with a harpy each does not increase carrying capacity by +10 for example. Lizards in secondary hearths do get the +5 resolve for working with fire, but they do not give another +1 global resolve to everyone.
ACS36 Nov 22, 2022 @ 3:21pm 
It has bonuses and allows for more housing, but I'm about to start prestige 13 here and all I can say is nearly all of the time a second hearth is not worth it. I typically sell off the special material for hearths for amber early to get ahead in the early game.

Roads and ware houses are all you need. Them going back to take breaks at the original hearth is just fine.
Last edited by ACS36; Nov 22, 2022 @ 3:22pm
Kyresti Nov 22, 2022 @ 4:33pm 
It's a trade-off, I think. I've only needed a second hearth once, when a good hub coalesced way outside of the main area. They're expensive and need another tender, but they do come in handy in the right situation.
Olleus Nov 22, 2022 @ 4:45pm 
Originally posted by ACS36:
It has bonuses and allows for more housing, but I'm about to start prestige 13 here and all I can say is nearly all of the time a second hearth is not worth it. I typically sell off the special material for hearths for amber early to get ahead in the early game.

Roads and ware houses are all you need. Them going back to take breaks at the original hearth is just fine.

Originally posted by Lightning Paw:
It's a trade-off, I think. I've only needed a second hearth once, when a good hub coalesced way outside of the main area. They're expensive and need another tender, but they do come in handy in the right situation.


I'd say it's pretty cheap actually! Especially because above Prestige 9 selling goods to the trader gives you so little gold. Upgraded to a Neighbourhood (very easy to do) and you get reduced hostility, reduced commute times, lots of extra corruption resistance, and +2 global resolve. All for a running cost of just a little wood per year and a single keeper. What's a better investment? If I have a far off mine, or lots of resource nodes/farmland in the same glade, or some high-throughput ruined building I'm salvaging it's a huge boost.

I've found that the games were I don't build any went significantly less well. I'm curious to hear more of your reasoning in-depth so I can improve my own game play.
DG Nov 23, 2022 @ 1:55am 
Until the high prestige conditions narrow the gameplay, I'd say that two or three extra hubs are fine as they'll push up the resolve levels and give faster victories. With no fuel, no extra hubs of course. Also, if a settlement has stagnant reputation, cannot get new blueprints, opening glades looks bad, then hubs & resolve are a way forward.
Ghostlight Nov 23, 2022 @ 2:09am 
Originally posted by Olleus:
Only the first hearth gives the race specific bonus. Having two hearths with a harpy each does not increase carrying capacity by +10 for example. Lizards in secondary hearths do get the +5 resolve for working with fire, but they do not give another +1 global resolve to everyone.

However, I assume if you put a Harpy in one and a Lizard in the other, you'd get both these bonuses?
Menshai Nov 23, 2022 @ 2:12am 
Originally posted by Ghostlight:
Originally posted by Olleus:
Only the first hearth gives the race specific bonus. Having two hearths with a harpy each does not increase carrying capacity by +10 for example. Lizards in secondary hearths do get the +5 resolve for working with fire, but they do not give another +1 global resolve to everyone.

However, I assume if you put a Harpy in one and a Lizard in the other, you'd get both these bonuses?

No, only the first hearth gives you the race specific bonus!

Iirc, the additional hearths you can build are actually named slightly different compared to the original one you start with. So, they aren't "full featured" hearths, but lesser variants.
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Date Posted: Nov 22, 2022 @ 3:42am
Posts: 23