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If it's a perk that gives you something after some pre-requisite is fulfilled - you can mouse over the icon and it will show you the progress towards that something and how much of that something you've already got thanks to the perk. If you get a double of this kind of perks - they start from zero and not from the number you already achieved.
For example "+7 artifacts per 2 dangerous events" and you did 3 events - mouse over the icon and it will tell you that you are 1/2 events and got 7 artifacts. If you get this same perk again at this moment - you will get +7 artifacts per 1 dangerous event basically, since one perk will be at 1/2 and another will start from 0/2 events needed.
yup. they do.. and in all cases that i have seen, you will see an "x" multiplier attached to them. can be extremely helpful for +# per produced or +3 per minute.. even conditional choices like "cannibalism" +30 (or 40 can't remember) meat if someone leaves or dies. and so on. i think stacked "delivery line" cornerstones are the best though.
all the best.
Honestly it blows my mind how good the UI is at showing this kind of information. Every time I tell myself "it would be nice to have this info somewhere" I usually find out what I was looking for immediately,
Yep, it is incredible. So many games do this badly, but here the same information is available grouped in almost every way. And yet it is still never cluttered. Just when I found it tedious to move pop around between buildings and toggle different recipes, I found out about the alt and ctrl views. Same thing about b to see the nodes. Only potential thing missing is a mini map or being able to zoom out further back. But no game ever allows the player to zoom out enough.
The only thing that could be really improved is the tutorial to explicitly talk the player through those menus/shortcuts. But that's very minor. A big kudos to the Devs here!