Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are a few things you could check:
- Is the marked area within the Woodcutter's Camp working radius? When you click on the Woodcutter's Camp, an overlay will appear.
- In the Woodcutter's Camp there are two options to enable/disable and one of them is "Avoid opening glades". If it's checked, your Woodcutters won't cut trees that would open a glade.
- If you hold Alt when marking trees, it won't mark trees that would open the glade if cut.
And you got it right - you never control specific units, but rather assign them to buildings.Thanks for the quick reply. The radius system became a lot more obvious when making some of the other camps. My mistake with the woodcutter camps was easily fixed thanks to how easy you guys made it to move buildings around. Having a great time so far.
Notice that not all buildings can be moved!
Holding "Alt" simply toggles the cursor between add+ and subtract- markings
We made several changes in regards to cutting trees since release. Here are some useful shortcuts and options:
I somehow did not notice that short-cut! I'll definitely be using it multiple times a run.
I don't see it is mentioned anywhere in the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2903898604