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This didn't occur at all during the tutorial, and then with growing frequency during the game so I thought it might be related to increasing rendering complexity? Saving and reloading /seems/ to have a small effect but I'm unsure.
Thanks for any help!
Quick update - It seems to not be an issue if I run in windowed mode (but not full screen windowed). :/
https://steamcommunity.com/sharedfiles/filedetails/?id=3122449150
You can check that other players also playing e.g. on 2560x1080:
https://steamcommunity.com/sharedfiles/filedetails/?id=2926299210
https://steamcommunity.com/sharedfiles/filedetails/?id=3079232999
Please note that the game doesn't have a predefined list of supported resolutions, but instead, the Unity engine displays the list of resolutions supported by the graphic card. Is there a chance you're using a lower resolution on your device? If so, the game won't include resolutions higher than the display resolution.
Against the Storm supports the following aspect ratios: 21:9, 16:9, and 16:10. Unfortunately, we don't support 4:3.
Hello,
It looks like there is no support for handhelds with native portrait displays. The game only lists a handfull of very low resolutions and displays with black bars when on borderless fullscreen. In exclusive fullscreen, it uses the whole screen but its unplayable because of the low resolutions.
I don't really see the issue because the 2560x1600 (16:10) resolution is supported according to your screenshot, but the resolutions listed are wrong.
EDIT: Nevermind, I was just stupid and thought that the higher resolutions will be at the bottom of the list :D Apparently since the Legion Go has natively a portrait display, it has these lower resolutions at the bottom instead and the game defaults to them :D. Everything works correctly.