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I prefer wireless anyway, so no biggie.
Still, I hope they eventually implement it and I think i'll postpone playing until they do, I'd prefer playing with those features.
You need to disable DS4Windows and SteamInput for it to work correctly, or in the best-case D-Pad input will be processed twice in menus, in the worst-case the game might miss input altogether.
If your publisher is sony and your game only releases to ps5 and PC u have TO SUPPORT it IDC HOW BIG OR SMALL YOUR TEAM IS ITS SUCH A SMALL TASK EVERY SINGLE SONY GAMES SUPPORTS DUAL SENSE NATIVELY.
Have you actually got any of the Dualsense features to work? If so, when is the HD rumble first used?
I have tried with and without Steam Input enabled, and curiously, it uses Playstation button prompts when Steam Input is *enabled* but XBox button prompts when Steam Input is *disabled*.
As far as I can tell, they're not refusing to implement DS support on PC, they state (at least for adaptive triggers) “It's a thing we'd love to be able to do post launch given time.”
As far as I know, BlueTwelve are a very small team and they just haven't prioritized that feature.
Oh, and if you're who I think you are, thanks for bringing DS5 compatibility to Linux.
I do get some vibration when scratching trees and on other occasions, but those are compatibility/classic rumble, I expected to feel some haptic feedback when interacting with the other cats but it's not the case, and I suppose this is currently not implemented.
That behavior is the same whether I have Steam Input enabled or not.