Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
but hell, me1 was far less annoying than this, there's being hard and there's being annoying, especially if you die with few damage but your enemie takes so long to kill
and congrats you do it all the time, I don't and I'm not a fan of these types of game in the first place, but alas, i will finish this
I won't call it crap since it's an amazing game otherwise, but it gets tedious having to replay the same level over and over because shepard doesn't position herself right in a cover for 2 seconds
General consensus for Insanity is to use one of the following:
ME1 - Adept or Sentinel
ME2- Sentinel or Infiltrator
ME3 - Adept or Vanguard
I'd recommend Adept for all three if you're importing a character and don't want to change their classes.. OP in 1, kinda meh in 2 and OP as hell in 3.
ME1 Insanity isn't much different than nightmare.
ME2 Insanity relies on you stripping barriers, shields and armor ASAP. Incinerate, Overload and Warp are very important for this so you need to be able to do one or more depending on the mission. Ammo Powers are key. Also, Miranda for every mission. She has the ability to strip all three types of protection.
ME3 Insanity is a lot easier than 2, especially with power/biotic combos. Focus on increasing power cooldowns and damge.
in M3, weight management is quite critical for skill based build. I played as soldier with conc. shot + inc. ammo, so it was fire+detonate combo all the time. And used only 1 assault rifle - with 1 gun,I could literally spam non stop conc.shot - it had 2 or 3 secs cooldown only.
What class are you playing?
Which squadmates do you tend to take with you?
In ME2, IMHO, Miranda is quite Op. I use her like I use Liara in ME1 and ME3.
ME2 and ME3 introduce things like Combos and Biotic/Tech explosions. People tend to not use these enough. Seriously, check the global achievements. It's insane how few people use them. But IMHO, they are vital to an insanity play through. This means you have to take squadmates that compliment you, and each other, to create those explosions.
Of course, you do have to strip shields and armor for most of them to fully work, but it can help quickly eliminate some the grunts coming at you.
Second, control your squad, both were they use cover, and their offensive use of powers. They won't create those explosions on their own.
There are things such as Warp that are vital for taking out heavily armored targets. Warp, once the shields/barriers are gone, will help soften the armor, weakening it, making your shots work better. Miranda is great at spamming this.
Next, the placement matters. And which weapon they are using. Your squadmates will try to move forward, even if you have placed them behind cover, IF their weapon is short range, like a shotgun. Placing them more forward, but in cover, allows them to stay in cover and shoot, without trying to move forward.
Next, watch your teammates. If they are not returning fire, it's because an enemy has been shooting at them. Find that NPC, and shoot at it. That helps your squadmates stay involved, helping you. This is again, easier to do if your squad is in cover ahead of you. You can see what's going on easier.
Learn to use the crowd control measures. Like Zaeed's powerful shot that levels enemies, if it didn't kill them. While you can just shoot enemies to finish them off, you can't shoot at all of them, so use your squad to control, and slow down the enemy.
Trust me, this all gets harder in ME3 when the enemy uses grenades to flush you out of cover.
But here's a good rule of thumb. If it's Geth, take Tali and Legion if you have them. AI hacking is like a cheat code. Look for the rocket launchers, or more powerful Geth. Take their defenses down until those two can use AI hacking. Hack the rocket Geth first, because they pack a huge offensive punch. All the Geth nearby will go after that hacked Geth, but be killed or take a lot of damage in the process. Watch their health. Any with stripped defenses, take down quick so they don't recharge their shields. If you can stagger Legion and Tali doing this, you can crowd control to the point it's super easy to win each battle.
If it's Organics, it's better to leave those two behind.
I can just about finish any level with relative ease, using mostly Garrus, and either Liara, or Miranda. But, there are levels where others work really good. Samara and Thane both have Throw, which is great for crowd control, AND environmental kills. I used them to make quick work of most of the Collectors on the Platforms in the final battle. I took a skill that allowed me to spam the stripping of barriers, and used AP or Incendiary ammo.
If you use Vanguards, just remember.
Charge > melee > shoot (shotgun) > melee > charge.
There will be variations in that, but choose the skills that allow a successful charge to recharge your barriers. Look at where the enemies are. If you can get behind cover when necessary, after a kill, that's the enemy to Charge. You should be able to get the skills worked such that you become a one person wrecking crew.
Squad movement and ability management are also extremely important to draw away enemy fire or else you'll almost always be insta-killed when leaving cover. It's challenging because it makes the player have to approach encounters with a real strategy in mind... as opposed to lower difficulties where your squad doesn't even need to shoot at enemies 99% of the time and you can just wipe out groups effortlessly.
Mass Effect 3, i learned quickly it was important to place your squad in one spot, and then move well away from them, when facing Cerberus. They love to throw grenades at you to flush you out of cover, but your squad reacts too slowly, or not at all, to those nades. Often get killed by them. The most important one, IMHO was the mission on Mars, when you run into a lot of Cerberus. Holy moly do they toss a lot of nades on that mission. And if you stay in the tram, with your squadmates, you get them killed when nades get tossed in. So I left them in the tram, and moved well over to the right, and moved around as nades got tossed at me. Once we whittled down some of the enemy, I started using Biotic Charge on the enemies. Keep in mind that at this point, your character isn't built up enough to be a Vanguard wrecking ball.
That's why I like playing engineer for insanity, especially in ME3. The drone is a great distraction and provides valuable opportunities to revive teammates ( at minimum equip load you can instantly recast it ). The ability to counter-hack enemy turrets is also nice to get through many of the harder encounters with Cerberus.
It gets even better if you grab the defense matrix ability as a bonus skill to instantly recharge your shields at will.