Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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Maddy Dec 2, 2023 @ 7:35pm
me2 insanity becomes boring really fast
because of how fast you die...
I ended me1 on insanity with very few deaths, now I'm not even in mid game and struggling with pretty much every fight
they are just bullet sponges and with two shots I die too, doenst help my squad loves to use the weapons that do less damage and I have to manually change them every, single, time
the story/atmosphere it's amazing but god good this ♥♥♥♥ it's getting tedious and annoying
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Showing 1-15 of 35 comments
-GK- Paladin Dec 2, 2023 @ 9:39pm 
That is why it is called insanity. It is SUPPOSED to be hard. Why play on a difficulty so high if you just hurt your own experience? That said, you need the highest levels of weapons and armour/abilities to play on that. I play on it all the time and bar doing something stupid I'm just fine.
Maddy Dec 2, 2023 @ 10:12pm 
Originally posted by -GK- Paladin:
That is why it is called insanity. It is SUPPOSED to be hard. Why play on a difficulty so high if you just hurt your own experience? That said, you need the highest levels of weapons and armour/abilities to play on that. I play on it all the time and bar doing something stupid I'm just fine.
achiviement, that's the sole reason
but hell, me1 was far less annoying than this, there's being hard and there's being annoying, especially if you die with few damage but your enemie takes so long to kill
and congrats you do it all the time, I don't and I'm not a fan of these types of game in the first place, but alas, i will finish this
I won't call it crap since it's an amazing game otherwise, but it gets tedious having to replay the same level over and over because shepard doesn't position herself right in a cover for 2 seconds
-GK- Paladin Dec 3, 2023 @ 12:37am 
You need upgrades. The enemy is a tank on the first game, but slot in X weapon upgrades and things aren't as bad. Rail Extension X, Scram Rail X, Frictionless Materials X. Then use the ammo types upgrades Shredder Rounds X and Tungsten Rounds X or for more general purpose, Inferno Rounds X. Those all boost your damage output dramatically, but in the first game your heat levels will rise considerably, but you could substitute Frictionless Materials for some damage. I opt for the damage and just manage shot speed to accommodate heat buildup. Your weapons need to be HMWA X class (Spectre tier gear). Then depending on your class, you need to use abilities of your team and yourself more. Granted, against super tanks Like Geth and Krogan, it will still take some pounding to take them down. For survival, you can't beat Colossus X armour. My soldier uses Colossus heavy X and they can knock you around, but you are as tanky as what they are then.
Last edited by -GK- Paladin; Dec 3, 2023 @ 6:01am
Mentalflows Dec 3, 2023 @ 1:52am 
i played all games as soldier/insanity and had no any issues at all. even more, i would say insanity is the only reasonable mode to play at all. its challenging only few first levels and after that its pretty much is not challenging at all. maybe except few missions like suicide/nomad.
Also, if you're gonna do an insanity run, some classes are much better for it.

General consensus for Insanity is to use one of the following:

ME1 - Adept or Sentinel

ME2- Sentinel or Infiltrator

ME3 - Adept or Vanguard

I'd recommend Adept for all three if you're importing a character and don't want to change their classes.. OP in 1, kinda meh in 2 and OP as hell in 3.

ME1 Insanity isn't much different than nightmare.

ME2 Insanity relies on you stripping barriers, shields and armor ASAP. Incinerate, Overload and Warp are very important for this so you need to be able to do one or more depending on the mission. Ammo Powers are key. Also, Miranda for every mission. She has the ability to strip all three types of protection.

ME3 Insanity is a lot easier than 2, especially with power/biotic combos. Focus on increasing power cooldowns and damge.
Last edited by Jonathan J. O'Neill; Dec 3, 2023 @ 10:01am
Mentalflows Dec 3, 2023 @ 9:39am 
in ME2 Kasumi is kinda OP as well, I didnt take her until middle of the game, even you can get her quite early - was sure she is meh. But, man, she makes collectors look like a joke.

in M3, weight management is quite critical for skill based build. I played as soldier with conc. shot + inc. ammo, so it was fire+detonate combo all the time. And used only 1 assault rifle - with 1 gun,I could literally spam non stop conc.shot - it had 2 or 3 secs cooldown only.
Last edited by Mentalflows; Dec 3, 2023 @ 9:45am
N7_Shadow Dec 3, 2023 @ 5:05pm 
Originally posted by Maddy:
because of how fast you die...
I ended me1 on insanity with very few deaths, now I'm not even in mid game and struggling with pretty much every fight
they are just bullet sponges and with two shots I die too, doenst help my squad loves to use the weapons that do less damage and I have to manually change them every, single, time
the story/atmosphere it's amazing but god good this ♥♥♥♥ it's getting tedious and annoying

What class are you playing?
Which squadmates do you tend to take with you?

In ME2, IMHO, Miranda is quite Op. I use her like I use Liara in ME1 and ME3.

ME2 and ME3 introduce things like Combos and Biotic/Tech explosions. People tend to not use these enough. Seriously, check the global achievements. It's insane how few people use them. But IMHO, they are vital to an insanity play through. This means you have to take squadmates that compliment you, and each other, to create those explosions.

Of course, you do have to strip shields and armor for most of them to fully work, but it can help quickly eliminate some the grunts coming at you.

Second, control your squad, both were they use cover, and their offensive use of powers. They won't create those explosions on their own.

There are things such as Warp that are vital for taking out heavily armored targets. Warp, once the shields/barriers are gone, will help soften the armor, weakening it, making your shots work better. Miranda is great at spamming this.

Next, the placement matters. And which weapon they are using. Your squadmates will try to move forward, even if you have placed them behind cover, IF their weapon is short range, like a shotgun. Placing them more forward, but in cover, allows them to stay in cover and shoot, without trying to move forward.

Next, watch your teammates. If they are not returning fire, it's because an enemy has been shooting at them. Find that NPC, and shoot at it. That helps your squadmates stay involved, helping you. This is again, easier to do if your squad is in cover ahead of you. You can see what's going on easier.

Learn to use the crowd control measures. Like Zaeed's powerful shot that levels enemies, if it didn't kill them. While you can just shoot enemies to finish them off, you can't shoot at all of them, so use your squad to control, and slow down the enemy.

Trust me, this all gets harder in ME3 when the enemy uses grenades to flush you out of cover.


But here's a good rule of thumb. If it's Geth, take Tali and Legion if you have them. AI hacking is like a cheat code. Look for the rocket launchers, or more powerful Geth. Take their defenses down until those two can use AI hacking. Hack the rocket Geth first, because they pack a huge offensive punch. All the Geth nearby will go after that hacked Geth, but be killed or take a lot of damage in the process. Watch their health. Any with stripped defenses, take down quick so they don't recharge their shields. If you can stagger Legion and Tali doing this, you can crowd control to the point it's super easy to win each battle.

If it's Organics, it's better to leave those two behind.

I can just about finish any level with relative ease, using mostly Garrus, and either Liara, or Miranda. But, there are levels where others work really good. Samara and Thane both have Throw, which is great for crowd control, AND environmental kills. I used them to make quick work of most of the Collectors on the Platforms in the final battle. I took a skill that allowed me to spam the stripping of barriers, and used AP or Incendiary ammo.

If you use Vanguards, just remember.

Charge > melee > shoot (shotgun) > melee > charge.

There will be variations in that, but choose the skills that allow a successful charge to recharge your barriers. Look at where the enemies are. If you can get behind cover when necessary, after a kill, that's the enemy to Charge. You should be able to get the skills worked such that you become a one person wrecking crew.
TheHumbleRobot Dec 3, 2023 @ 8:32pm 
Soldier is pretty fun and OP i practically solo'd all 3 games on insanity. just keep gear upgraded and like others mentioned make sure your on top of armor stripping.
Mentalflows Dec 4, 2023 @ 10:46am 
yeah, detonation combos - way to go in ME2/ME3. e.g. ignite with few rifle shots of inc.ammo and detonate with conc. shot skill or any other "detonator" skill. for "heavy shielded" bring someone with overlord.
Last edited by Mentalflows; Dec 4, 2023 @ 10:46am
Stiven Dec 4, 2023 @ 3:25pm 
Originally posted by Maddy:
because of how fast you die...
I ended me1 on insanity with very few deaths, now I'm not even in mid game and struggling with pretty much every fight
they are just bullet sponges and with two shots I die too, doenst help my squad loves to use the weapons that do less damage and I have to manually change them every, single, time
the story/atmosphere it's amazing but god good this ♥♥♥♥ it's getting tedious and annoying
get gud. especially if you play classes like solider/sniper you have no excuses.
SpaceWombat Dec 4, 2023 @ 5:00pm 
The dangerous part of insanity is when multiple enemies are attacking you. You really need to hit back hard at the start of every encounter or else you risk getting pinned down in cover while your allies get taken out one by one.

Squad movement and ability management are also extremely important to draw away enemy fire or else you'll almost always be insta-killed when leaving cover. It's challenging because it makes the player have to approach encounters with a real strategy in mind... as opposed to lower difficulties where your squad doesn't even need to shoot at enemies 99% of the time and you can just wipe out groups effortlessly.
Last edited by SpaceWombat; Dec 4, 2023 @ 5:16pm
N7_Shadow Dec 4, 2023 @ 6:29pm 
Originally posted by SpaceWombat:
The dangerous part of insanity is when multiple enemies are attacking you. You really need to hit back hard at the start of every encounter or else you risk getting pinned down in cover while your allies get taken out one by one.

Squad movement and ability management are also extremely important to draw away enemy fire or else you'll almost always be insta-killed when leaving cover. It's challenging because it makes the player have to approach encounters with a real strategy in mind... as opposed to lower difficulties where your squad doesn't even need to shoot at enemies 99% of the time and you can just wipe out groups effortlessly.

Mass Effect 3, i learned quickly it was important to place your squad in one spot, and then move well away from them, when facing Cerberus. They love to throw grenades at you to flush you out of cover, but your squad reacts too slowly, or not at all, to those nades. Often get killed by them. The most important one, IMHO was the mission on Mars, when you run into a lot of Cerberus. Holy moly do they toss a lot of nades on that mission. And if you stay in the tram, with your squadmates, you get them killed when nades get tossed in. So I left them in the tram, and moved well over to the right, and moved around as nades got tossed at me. Once we whittled down some of the enemy, I started using Biotic Charge on the enemies. Keep in mind that at this point, your character isn't built up enough to be a Vanguard wrecking ball.
Last edited by N7_Shadow; Dec 5, 2023 @ 7:43pm
SpaceWombat Dec 4, 2023 @ 7:56pm 
Originally posted by N7_Shadow:

Mass Effect 3

That's why I like playing engineer for insanity, especially in ME3. The drone is a great distraction and provides valuable opportunities to revive teammates ( at minimum equip load you can instantly recast it ). The ability to counter-hack enemy turrets is also nice to get through many of the harder encounters with Cerberus.

It gets even better if you grab the defense matrix ability as a bonus skill to instantly recharge your shields at will.
Last edited by SpaceWombat; Dec 4, 2023 @ 7:59pm
Dorkwing Dec 4, 2023 @ 8:03pm 
Soldier + Time slow and you're good to go. Insanity is the only difficulty WORTH playing on since the lower levels means fights end too quickly and too easily.
Maddy Dec 5, 2023 @ 7:19pm 
Thanks for the tips guys, I haven't played this game in almost 10 years so I forgot a lot of small details about these things!
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Date Posted: Dec 2, 2023 @ 7:35pm
Posts: 35