Mass Effect™ Legendary Edition

Mass Effect™ Legendary Edition

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How to Fix Collectors Seizing Normandy in LE2
No, my game is not broken any more than how Bioware designed it to begin with. I want to find a mod or save editor or something that will disable that awful countdown timer to the collectors attacking your ship after getting the IFF. Yes I know it's still possible to do everything and yes I have succeeded in doing that before, but it still ruins the pacing of the game for me and turns the third act into an annoying chore. I'm sick of it, and I want out. I want to see how it feels to play the game freely without an invisible timer forcing the pacing.
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Showing 1-15 of 20 comments
That's the entire point of that bit. Don't take the IFF until you're ready to do the suicide mission because it's designed to make you hurry to save your crew after the Normandy getting hacked by its installation.

Where is the urgency of saving your crew if you can sit for ages and not save them til you're good and ready?
Hiom Nov 26, 2023 @ 8:14am 
Here you go fam:
https://www.nexusmods.com/masseffectlegendaryedition/mods/383

This mod will allow you to trigger the 'ambush' missions manually, so you can explore the game at your own pace.
WhateverWorks Nov 27, 2023 @ 8:32am 
Originally posted by Hiom:
Here you go fam:
https://www.nexusmods.com/masseffectlegendaryedition/mods/383

This mod will allow you to trigger the 'ambush' missions manually, so you can explore the game at your own pace.

I've never played ME2 without this mod and I never will. I like being able to do every little thing in my games and a hidden timer completely ruins that. Interesting concept plot wise, but terrible for completionists.
Originally posted by WhateverWorks:
Originally posted by Hiom:
Here you go fam:
https://www.nexusmods.com/masseffectlegendaryedition/mods/383

This mod will allow you to trigger the 'ambush' missions manually, so you can explore the game at your own pace.

I've never played ME2 without this mod and I never will. I like being able to do every little thing in my games and a hidden timer completely ruins that. Interesting concept plot wise, but terrible for completionists.

What do you mean? You can complete everything prior to getting the IFF, except Legion's Loyalty Mission. This doesn't affect a completionist run at all.
N7_Shadow Nov 28, 2023 @ 3:57pm 
Originally posted by WhateverWorks:
Originally posted by Hiom:
Here you go fam:
https://www.nexusmods.com/masseffectlegendaryedition/mods/383

This mod will allow you to trigger the 'ambush' missions manually, so you can explore the game at your own pace.

I've never played ME2 without this mod and I never will. I like being able to do every little thing in my games and a hidden timer completely ruins that. Interesting concept plot wise, but terrible for completionists.

IMHO, nobody should use that mod on their first play through. I triggered the event too early, but let it play out, on my first play through. Then I went back to the save before the IFF and replayed that part of the game. Literally, manually removed all the saves after the save I loaded up, to avoid any confusion.

But, as I tell people, losing is winning in Mass Effect. To have that happen out of the blue, was one of the most epic moments for me in gaming. If you've played RDR2, you know about the crying woman who is actually luring you. Look, I've gamed enough to know I was doing something bad. But I wanted to see what would happen, and I was NOT disappointed. When it played out, I was sitting there going, "OMG! That was awesome!" If you triggered that event, you know what I'm talking about.

I never tell any new player about that. It's awesome to see, or hear their reaction to that. I mean, you literally realize that you effed up, and you get this sinking feeling, but that's what makes it awesome.

Sure, when you are on your 3rd+ play through, it's pointless, because you know all about it and how the mechanic works. At that point, using the mod can give you more freedom to do things you wouldn't normally do. Like take Legion to Tali's trial, but not have to save her trial for last.
WhateverWorks Nov 28, 2023 @ 4:03pm 
I was playing it because I had a roommate who was really into it. Like REALLY into it. Wears an N7 watch kind of guy. So he was around to ask as far as quests and whatnot. I did a completely perfect paragon playthrough my first time. Not a single quest missed in any games, every conversation that could be had was had, every enemy killed. It was VERY satisfying. The most satisfying gaming experience of my entire adult life.

If I had played without that and a few other mods, I wouldn't have finished the trilogy at all. It's the kind of game I want to be able to "100%". And there's not a chance in hell I would have drove around finding every mineral in ME1 without the mod to put markers on the map. Without the Quest Triggers in ME2, I would have literally had to just carefully and meticulously follow a guide for every step of the game which would have ruined it for me. It's not like I went on the nexus and installed stuff that sounded good, a long time fan who's played dozens of playthroughs setup what he considered the ideal version. It didn't disappoint and I still use the same mods.
N7_Shadow Nov 28, 2023 @ 4:13pm 
The problem is this. You can't 100% Mass Effect in one play through. There are so many different ways to get different results, and those results are often epic and emotional. I like to tell about this one because it's funny.

I played ME2, 3 times, then went and bout ME1 and a Collector's Edition of ME3. I played ME1, romancing Liara. Then, I wanted to go right into ME3 without playing ME2 before. So I loaded up my first save for ME2. In that, I had romanced Miranda, but now I wanted to romance Liara again in ME3, so when Miranda asked bout picking up where they left off, I told her no. But then she walked away crying. I was like, "Oh dear! Miranda's crying. No! Can't have Miranda crying!" So I reloaded the last save, and told her yes. LOL

It's scenes like that, which are epic, and add richness to your overall Mass Effect experience. You have to experience Wrex confronting you over betraying him. Have to not warn Miranda about Kai Leng, choose the Geth over the Quarians, etc... Experience those epic moments. Otherwise, you aren't getting 100% out of Mass Effect.
WhateverWorks Nov 28, 2023 @ 4:32pm 
Personally I don't need to play every possible iteration of choices to feel I've gotten the most I can out of it. It's not like all my plotlines and resolutions felt "less," just because they could have been different. I did the exact playthrough that I set out to do, and it was great.

I'll never understand why gamers are so avid about telling other people what the "right" way to enjoy a single player game is. I also didn't play on Insanity, because why bother? I grew up long before achievements, when you just had to make sure you combed over every inch of a game to have a sense of completion.
Dorkwing Nov 28, 2023 @ 6:02pm 
If you want time to "100%" the game then why wouldn't you just keep playing AFTER the suicide mission? Or, as per the in game dialogue suggestions... keep building your team before retrieving the IFF? Is there some invisible force requiring you to go do the IFF mission the moment it is offered and THEN go about your business once the crew is kidnapped?

The Reaper IFF mission is meant to be the start of the game's final act... you're given just enough time to do Reaper IFF > Legion Loyalty > Suicide mission with the penalty of having your crew members die off bit by bit if you dont do those three in order.

As for the other discussion going on in this thread:

I've played ME1, ME2, AND ME3 at least 10 times each since they originally released and have always made the same choices with tiny dialogue variations here and there to tweak the 'flavor' and find that genuine blend of paragade options.

Yes, you can choose the geth over the quarians, but I've never done it. Yes you can save the collector base instead of destroying it but I've never done it. Sure you can trick the krogan and not really cure the genophage but I don't. Yeah sure you can choose to NOT warn Miranda about Kai Leng but I always do anyway.

Just because a choice exists, doesn't mean you HAVE to see it or even play out a full run based on those choices.

For me (and hopefully others) replaying Mass Effect is like re-watching a favorite movie or book series. The choices dont have to change just for the sake of making a different choice. Especially if they leave a sour taste in the back of your throat.
N7_Shadow Nov 28, 2023 @ 6:08pm 
Originally posted by Dorkwing:
The Reaper IFF mission is meant to be the start of the game's final act... you're given just enough time to do Reaper IFF > Legion Loyalty > Suicide mission with the penalty of having your crew members die off bit by bit if you dont do those three in order.

You actually have the ability to do 4 missions before pursuing, and not lose anyone.

I have, for instance, done Reaper IFF, Tali Loyalty, Legion Loyalty, Project Overlord, Collector attack, Suicide Mission, and not lost anyone. It should be noted that Project overlord, while seemingly having more than one distinct mission, is treated as just one mission, according to the countdown.
Last edited by N7_Shadow; Nov 28, 2023 @ 6:12pm
WhateverWorks Nov 29, 2023 @ 7:42am 
Gamers sure do obsess a lot over telling other gamers how to play and enjoy their own single player games.
I don't really see anyone obsessing. He stated, falsely, that this time limit impacts a completionist run. He's basically complaining about not being able to do everything after starting the final mission. While, technically, grabbing the IFF is the second to last final main mission, it's still seen as part of the final mission chain and there's no going back once starting it.
Last edited by Jonathan J. O'Neill; Nov 29, 2023 @ 8:33am
WhateverWorks Nov 29, 2023 @ 9:31am 
Personally, I like having as much time as I want to run around between main story missions. To do a true completionist run without losing anyone you either need to follow a pretty precise order of events or you need a mod to control when the Abduction happens. I'm not saying there's anything wrong with just playing within the structure of the game, but there's a reason that the story trigger mod exists and is used by so many people.
Originally posted by WhateverWorks:
Personally, I like having as much time as I want to run around between main story missions. To do a true completionist run without losing anyone you either need to follow a pretty precise order of events or you need a mod to control when the Abduction happens. I'm not saying there's anything wrong with just playing within the structure of the game, but there's a reason that the story trigger mod exists and is used by so many people.

What precise order though? This is what's confusing me. Other than your choices during the Suicide Mission, there really isn't any precision required.

Do everything before grabbing the IFF.
Grab IFF
Do Legion's loyalty mission
Do Suicide Mission

I think most people grab that mod so they can have Legion in more missions rather than any issues with the pacing. There's a better mod for that, though, which lets you get Legion from the Normandy Crash site. You still can't do his loyalty mission til after you get the IFF though.
N7_Shadow Nov 29, 2023 @ 6:28pm 
Originally posted by WhateverWorks:
Personally, I like having as much time as I want to run around between main story missions. To do a true completionist run without losing anyone you either need to follow a pretty precise order of events or you need a mod to control when the Abduction happens. I'm not saying there's anything wrong with just playing within the structure of the game, but there's a reason that the story trigger mod exists and is used by so many people.

The countdown only affects when the Reaper attack in the Normandy happens, where the crew is taken by the Collectors. After that, you can do all the missions you want to. Literally, any and all missions you wan to.

By contrast, there are other missions in ME3 that trigger the loss of side quests not already completed.

Here's a warning for one such mission. Priority Tuchanka.


Note: After completing this mission, Priority: The Citadel II begins immediately upon your next return to the Citadel, rendering some side missions no longer possible to complete. As such, be sure to do the following side missions and interactions before attempting this mission


https://masseffect.fandom.com/wiki/Priority:_Tuchanka <--spoilers



The real issue here is that the Reaper Attack on the Normandy, does, and should cause you to now be on the clock. You DO NOT have to go straight to the Collector Base, but there are realistic consequences for not doing so. Do you think the Collectors are going to go on vacation while you putter around the galaxy? No. They have their own business to attend to, and that's why you go directly to the Collector Base. To stop them from conducting their business on your crew.

So nobody is telling you HOW to play the game at all. We are just stating that there is a reason for what's there, and ways to play if you want the best outcome, within the realistic framework the devs set up for us.

I pointed out that for those who want to experience everything the game has to offer, you have to change of the decisions, and lose people, to see those very emotional cut scenes you only get by making the "wrong" choice.


Mordin's Loyalty Mission
Don't keep the information gathered = Eve dies in ME3.

Priority: Horizon
If you didn't warn Miranda about Kai Leng, or if you make her cry by breaking up with her, she dies at the end of this mission.

Priority: Tuchanka
Stop Mordin from curing the Genophage = a fight to the death between Wrex and Shepard later on.


This is just a sampling. There are many different choices to make. Nobody is saying that YOU have make any of those decisions, but by doing so, you do learn more about the characters, and experience more about the game. That's all we are saying.

But I get it. While not every time, I do normally play for the best outcome. But, there are also many ways to change things up, and experience things, which still gives the best outcome. For instance, make sure you take Legion to Tali's trial. It triggers many different scenes and conversations, as you can imagine. When I do that, I simply save Tali's Loyalty mission until after the Reaper IFF mission. I'm not sure if there are differences in taking doing Tali's mission before or after Legion's loyalty mission. There may not be, but I could see Shepard being even more supportive of Legion, or vice versa, if Legion's mission is done first.

I do know this...you can easily do Legion and Tali's loyalty missions, and Project Overlord, before the Reaper attack is triggered. If I remember right, you can even have one more mission, because I think it's a total of 4 missions that can be done after the Reaper IFF.

Now, all that said, I can see one, and only one reason I might want to use a mod that allows you to manually trigger the Collector attack. That being having the ability to take Legion on every single mission, to see what's said about him, or what he says. I may in fact do that on my next play through. This way I can do the Reaper IFF as soon as possible, and then take Legion on every mission after that.
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Date Posted: Nov 25, 2023 @ 3:31pm
Posts: 20