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Reason being, we had a prototype of deathmatch up and running, but the speed of the players combined with the small hitbox made it almost impossible to get any kills. Couple this with latency and it was an absolute nightmare.
The only way to really get it working would be to drastically change the games mechanics, which I didn't feel would be the right move.
I might look into getting some kind of deathmatch mode up and running in the future, but for 1.0 we're just targeting coop play.
ey thanks for the info! Personally, I was most looking forward to Co-Op so this is plenty cool to me! Deathmatch would be rad if it was working but also I don't think I'd be able to hang at all at those speeds. I can barely keep up with Q3A players at that speed, let alone players with the CHEGG
* [4:52 PM] Wadaholic: its coming to campaign soon, the levels are being redeveloped to support higher player counts
I think Halo came up with a decent way of handling coop respawn: you need to clear all the enemies nearby or survive by yourself for a certain amount of time. You can still cheese it by backtracking out of the fray, but it's still a lot more intense than instant respawn.
Take that feedback with a grain of salt because I'm buying this game regardless! I've avoided the demo so I can bask in the glory of a the full game. Amazing work to the whole team!