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On the tanky side at the extreme, would say two routes for now.
Honda clan + that helmet as you say to get 100% chance for Halved Damage (Unscathed) (I forget the exact names). And then your life recovery hopefully keeps up to rebound you to full.
The Inosasao (Brute) or Genbu (Phantom) guardian spirits depending on playstyle. Inosasao unfortunately has few attunement limit. Couple that with the Onryoki soul core upgraded to the highest level available to get a chunk of Damage Taken (Mid-Attack) / Damage Taken (while you're attacking).
And then if you think you're about to eat a big hit and you're practically out of ki or need to animation cancel, using Onryoki directly or any half body or full body yokai transformation should further reduce the damage you take. (e.g., Skeleton Archers or a Thunder Oni-Bi wouldn't - but Mezuki where your arm transforms into a yokai's arm would or Onryoki's spin where you fully transform also would.)
Bonus if you find or grab Lie Drain (Yokai Ability Hit) so that this mitigation move also becomes a way to recover some Lie and hopefully be back at full Life. Kasha / fire wheel cat lady boss has this passive, but that effectively leaves no attunement left for Inosasao for anything other than maybe a Scampuss.
Alternatively, using four other pieces of Veteran's Armor for Damage Taken (mid-attack), granted, you'll have to watch your ki a bit more if you're trying to hyper armor through attacks due to the reduced Toughness compared to heavy armor.
And then another route is via the Onmyou Warrior / Onmyou Austerity armor set, where onmyou magic will reduce the enemy's attack by a good chunk. So each Onmyou magic shot or elemental familiar hit will keep the enemy's attack debuffed - granted you're forced to wear medium armor with this. As you push into Dream of the Nioh, the Onmyou Austerity+ version can recover the use of onmyou magic if you deal enough damage, so you could sustain this playstyle in addition to having Honda clan + the helmet, Inosasao / Genbu, and Onryoki soul core.
Though there is another route involving Damage Taken (Critical) with the Governor's Armor, Protection talismans / Uesugi clan, and building up your elemental resistances just enough + elemental stop talismans that you take 0 elemental damage there. But I've not personally tried to iron out the kinks in my understanding - but throwing it at you to pull on that thread. (Also Tenacity or use of the anti-poison pill to avoid dying from Poison, since the Firestop talisman should keep you from dying from burning.)
thanks for the detailed explanation. i considered a critical build with talisman, but didnt know if reductions actually applied to it. from my limited experimentation, it broke very quickly
Life of Amrita Gain is your best friend.
in your chest armor, 2 accessories, Toyotomi clan + Oh Guardian spirit, you should be able get 98 hp per amrita gained.
To rapidly gain amrita, use Extractions Talisman AND/OR Shuten Doji Soul Core.
Shuten Doji Soul core gives extractions + Pleiades (faster amrita gauge fill) AND defense up on Amrita gain. The fire ability is also effective against all slimes at all difficulties.
Use Shuten Doji Club for amrita gain on strong attack; which should match your current style anyway.
Personally, I find Uesugi much better than Honda since free shield on purification is stupidly overpowered on top of what is already listed above. As for elemental damage, having <element>stop talismans readied with elemental damage reduction on guard on 2-3 of your items and you should be good.
Edit: As for gear
4 pieces of Veterans OR Rogue Heavy armor will work (Chest, Gloves, Legs, Shoes).
The exceptional note is the helmet - the "Hairy Caterpillar Helmet" is the best damage reduction piece in the game.
https://nioh2.wiki.fextralife.com/Hairy+Caterpillar+Helmet
thanks for the advice. why rogue armor? doesnt it give dmg vs humans?
Heavy armor (with the 3 armor icons) all grant the same physical damage resistance. Rogue Armor set is also lighter than veteran's (non-issue since you're stamina main stats).
Veteran's armors' damage reduction mid-attack is better while attacking, but the base damage resistance on heavy armor is good enough for most cases. Also, full heavy armor gives you access to ultimate stamina at 350+ toughness, which pretty much makes blocking ki-free (combine with acala for max potential).
Plus Axe/Hammer grants bonus vs. demons; having a bit more damage vs. humans isn't a bad option (also stack it with Odachi for serious human-slaying damage if you have secondary).
The last bit of help I'll even attempt to give you: Tankiness in this game is NEVER in the form of being able to eat a dozen attacks, even from something as wimpy as a basic gaki. It is in the form of being able to block attacks and to regain your health back quickly after taking 1, or maybe 2 hits. Endgame, at max level, with max level gear, in depths, you are STILL going to be getting 2-3 shot by purple cursed and crucible bosses. Damage halved unscathed is useful, but only so long as you are gaining back health fast enough to top it back up before getting hit again. Axe isn't conducive to that. It doesn't hit fast enough without massively sacking it's damage output. You should pick a secondary weapon with much faster attack speeds. Common options for that are dual swords, fists, and tonfa. Axe is also rather poor in blocking ability to begin with, which the other three mentioned will provide better option on that as well. The right types of soul cores (and with the correct effects on said soul cores) will also make getting hp back in a hurry much more effective.
You aren't going to be able to just armor through attacks and laugh off the health damage. That's not how this game is designed. Trading is VERY heavily penalized, especially as you get further in the ng+ cycles.
I think at that point you will start getting the green gear drops. That have numbers on the them like +3. You need to grind easier areas and try to combine them. To upgrade them further. They will only get higher when combine same + types like example 3+ combined with 3+ makes +4. There proficiency also needs to be build up again. Afterwords for the full armored affect. You should be atleast around +6 or +8 on all gear and weapons. before hitting next zone on the map. Been a while so can't remember exactly how high my upgrade were. Though it will make a huge difference in your weapons and armor strength.
Not because Axe is bad, mind you (your kill times speak for themselves), but because timing is everything with the Axe/hammer, forcing you to trade hits when you are even a fraction of a second too late or early.
Until you’ve muscle memory of enough attacks’ pattern, the chance of getting hit can be too high (and on higher difficulties, the patterns change): once you’ve learned though, nothing beat the damage of the axe (especially with mystic diad).
May I suggest in the meantime spear (similar reach, a lot faster) or odachi (similar reach and damage)?