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You honestly think I beat six bosses plus however many missions between them without using a single ki pulse on my first blind playthrough? That's obviously not the case, but if it was, wouldn't that actually make it MORE impressive? Of course I'm ki pulsing, and I know you're just going to decide I'm not perfectly timing them, but I am, and I still run out of ki after doing two strings. I don't know what mechanic I'm missing that lets me attack and dodge forever like everyone else does, but if anyone cares to actually enlighten me instead of just growling about Dark Souls and insulting me, I'm all ears.
"There are some skills unlocked in this tree from the start, therefor you should have known you need to take flux ASAP!" Yeah, no. Wanna try that one again?
As for the horn breaking thing, yes, that's the exact quote. A voice says it when you pick up an item at the end of the first mission. If we're being generous, you could describe that as a very cryptic tutorial, but why? The voice lines when you pick up items are just fluff, so why would they make ONE random voice line actually be a vague riddle and have that be the only explanation of what is apparently a key mechanic of the game? Why not just explain it normally when you encounter that enki in the first mission, instead of giving you a riddle at the end of said mission that sorta kinda hints at how the mechanic works? I didn't skip anything, this game is just terrible at explaining its own rules and mechanics.
You aren't even making sense at this point. You just keep making stuff up about me because you hate Dark Souls so much. Not my fault they make better games :)
The most to least refund in ki in the following order.
Flux 2> Ki Flux> Ki Pulse.
Flux 2 you need to flux into the other 2 stance quickly like within a sec or it won't refund the additional ki.
For example Attack in high stance and flux into low then mid immediately.
If someone like me who doesn't like Souls games at all( to the point of hate other than maybe Sekiro) loves Nioh, I don't know what to tell you. Just drop the game. There's no need to play every Sousls game on the planet.
'obviously I'm ki pulsing'
No, obviously, you aren't. You do not lose the full bar of ki in three attacks if you are using ki-pulsing properly. OF course, then you reworded to '2 strings' which is a VERY different situation than '3 attacks'. Nice goalpost shifting. Even with '2 strings' that's not going to take your whole key bar, unless what you THINK is a string is actually not. Maybe full high stance strings with an active at the end could, but that's both dependent on the what weapon you are using, and also on you not paying attention, and not noticing that high stance is your 'heavy' attacks, not your 'spam long combos' stance. You want long string chains without ki issues, you go for mid and low stance. Your comments about not knowing about stance properties until 20 hours in, just circle right back to you not bothering to actually pay attention to what is going on on-screen. If you had, you'd have noticed that dodges in low stance take less stamina. From that it's not hard to extrapolate from movement speed that the other stances also have changes. High stance has a modifier to damage and ki damage (which can be tested somewhat by way of the training grounds and a skill present on all stances. I say somewhat because there are a FKton of variables in play in the damage formula that make getting definitive results hard), and mid stance has a block modifier. Even just observing the basic attack strings for your weapon of choice should have clued you in a bit. High attack has vertical oriented, strong single target attacks, mid stance tends to be more horizontal, with a range advantage over the oher stances, in most cases, and the low stance tends to be very short range, weak attacks, that come out fast.
'growling at souls players and insulting'
I have yet to 'insult' you. I've simply pointed out that you keep demonstrating an absolute REFUSAL to stop and learn, and would instead rather embarrass yourself horribly on the forums for the game.
'item pickups just contain fluff'
No. Abjectly wrong, especially on the first mission. Most the ones in the first mission are direct comments/introductions on game mechanics and lead up to a more 'gamey' tutorial prompt right after.
You have everything from a heavy armor pickup leading to a comment about the wearer being unable to move properly because of encumbrance, to strong hints at what ochoko cups are for, to one pointing out the Scampuss at the top of the stairs and indicating it is not hostile, to comments about ki damage on yokai, comments about using ki pulse to regain ki faster, etc.
Later ones often give some degree of hint about what is coming up ahead or help establish story beats.
'skills unlocked so should pick flux ASAP'
Not even close to what I said. I said that it should be an indicator that skills on that side of the board might be important. Realistically, you should be checking over the entire board to begin with before putting points into anything.
'core mechanic not explained'
Meanwhile, if you were paying attention while playing, it would not have taken you hours in to realize what happens when you break the glowy bit. It's literally a glowing weakspot. You just make yourself look worse and worse as you keep trying to defend yourself.
'if the game would just explain it's mechanics'
This, coming from someone who in the same post asserts the souls games are better? Talk about sinking your own boat. Remind me again, how many souls games have important story sidequests that you will never be able to complete organically because of how convoluted and specific they are? Which one has a tendency to inflict you with difficult to remove semi-permanent debuffs that require specific items to remove, but doesn't actually explain it before doing it to you? Oh, right. Fromsoft games. Which thrive on telling the player pretty much nothing about their mechanics, keeping story choices as obscure as possible, and requiring data miners to figure out how quest paths work.
FFS. I AM a souls player. I've played all of them, and own all of them but Bloodborne, having cut my teeth on the OG demon's souls. The difference is, I didn't go into Nioh expecting it to play similar. I went in with an open mind, and took the time to OBSERVE WHAT WAS GOING ON ON-SCREEN to understand the game.
'not making sense' You are the one not making sense, considering you are continuing to mindlessly try to shift the blame for the issue onto anything and everything other than your own inability to pay attention to the info the game gives you.
Additionally, I don't know how much time you spent between hitting Enenra with the water, but do remember that sometimes you may not want to immediately use a gimmick like that - get some beats in first, and maybe let it wear out the status; if the effect causes them to react, it can be better to re-proc than keep it going (vs fire or poison, which you would want to stay as long as possible).
Lastly, hit every single red grave you can; it doesn't matter if you die, what matters is they can drop good gear that can maybe be what you need. Every weapon has a naturally embued version with one (or in special cases 2) of the elements; finding the weapon you excel at and then mastering it fast can be key to turning something like this easy.
And farming may suck, but it really helps when you get stuck. Never thought I would care for Dual Hatchets, but just tried them this weekend and grinded/maxed familiarity in one day (granted late game), I was having a blast with some of the combos (although I always have my trusty swicthglaive in the main slot). Don't forget to read/click EVERYTHING at the smith as she gets more; even just talking with her can net you stuff, and having a "good relationship" (spending money) will save you in the long-run (like she will offer you special finds as one thing, but Soul Matching is KEY to late game).
Edit: And if you are a completionist like me - for the love of god save the green men/kodamas the first time if possible. You will get gear to see them on the compass later, but there are SO MANY (200+)
and what is required to have good enemy encounter design ?
primtive combat like dark souls ?
Nioh 2 has some of the best bosses I encountered anywhere
If you suck at the game, go magic / ninjutsu.
Whether or not he comes to appreciate what Nioh 2 has to offer is up to him. I kinda don't like seeing this thread deviating into flaming the OP since it is counterproductive and toxic.
He can always start a new thread days/weeks from now to ♥♥♥♥♥, praise, or "meh" at the game. In that case - flame away.
How old are you, five? Enenra is objectively difficult for most new players.