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Actually, my gripe is I wish a specific job can be assigned in conjunction with a schedule. Even if you toggle what they can and cannot do and prioritize what they can and cannot do, it seems all over the place. Therefore I wish we could "assign" persons whose primary job can be whatever you want it to be. Primary being a wood cutter, then hauler, then construction, and so-on. Or you can just be single-minded and just have them a cutter.
Then you can set their schedule. They can spend 8 hours cutting wood with a food break and rest breaks as much as you want to schedule. Hell, you can even place a tent and a sleeping spot and a campfire to keep them warm and dry and keep them at their assigned spot or area, with only drawbacks from lack of social (if applicable/desired) and due to heavy weather and insect attacks (where possible). They'd carry either how ever many days of food you can assign to them, or have someone else "deliver" food, preferably to a container at their work camp. Things like bandages, first aid kits, additional resources (just as sticks, that is if they don't "farm" it in their locale), whatever to keep a camp going. And by camp it can be for anything, from mining or harvesting or even hunting. Perhaps survivors can even be dispatched to collect their resources instead of the "farmer" hauling itself. And when the camp site is depleted, you can either move the "farmer" to a new area, or send him or her back to base.
But then again there could be gripes of "it's another Age of Empires sim you're making" or "git gud with scheduling". Honestly, both arguments are valid. I'm just sayin', wish we cold plot their routines better.
In the jobs tab deal, in the top left, turn off simple. . .assign values from 1-5, one being most important, to each task deal. I always have delivery and heal set to 1, handle, construction, planting, and harvesting to two, and then the rest tweaked depending on the toon.
For moving goods / emptying shelves etc, it can be a good idea to once in a while (or when you need it) make sure that all or some of the characters have highest priority on the last one (transport? don't remember now).
This way, all they will do is look for goods that need transport to storage (like harvests and trees etc left behind), and empty shelves marked for that, and move the contents to another valid storage. Things like that. After a while there will be nothing else to clean up, and they go about their priority 2 tasks or whatever, and you set things back to normal.
I've found that they rarely get this done if they have higher priorities on any of the other tasks than the transport one.
Your problem may be not having enough people on deliver 1. If you neglect deliver/handle nothing gets done.
I set everyone to 1 that doesn't have a speed penalty, 2 for for their primary, and 3 or less for everything else. This way everything is in storage and not sitting in a random location. At least one person needs to be 1 for handle which would be their primary job, best for someone with a speed bonus. You could set everyone to handle 2 with primary 3 if you want.
With all my playthroughs I've found that when I reduce deliver/handle other jobs slow down too.
Bonus when you deconstruct storage it moves fast when everyone is deliver 1.
Unless you have 10 survivors it's really not hard to keep an eye on people and do a bit of micromanaging when needed, especially when you take into account the speed settings and the ability to give orders while paused.
Somebody's doing something inefficiently? Pause the game, click on them and give them a direct order to help them out.
Vivien harvested one cotton plant and is now trying to carry that cotton home before harvesting the other nearby plants? Pause, click on Vivien, right-click on one of the other plants, Harvest.
/rant off.. the game is frustrating.. I just stopped playing it.. got sick of endless toxic ash and endless extreme weather.. even on easy.. it's just badly balanced badly patched rubbish now, when it first came out it was probably the best game on the market.. now you'd almost think bioware made it.
Toxic ash is weak, just let your people do their thing, have pipes/tea for the pain. Thunderstorms just spam lighting rods. And for extreme heat/cold just need proper clothing. With straw hat, t-shirt, summer pants, and summer shoes your people can survive without A/C. If you have synthetic/carbon armor you only need to swap the shirt.
And as long as they can get warm while sleeping in winter they'll be fine, I find about 60F to be good in bedrooms.
If it's still a problem for you put in a request for game rule No Extreme Weather or something.