Stranded: Alien Dawn

Stranded: Alien Dawn

View Stats:
tempestlrd Feb 12, 2023 @ 8:08am
Can't haul stuff Properly
I love this game and I hope some dlc or further dev happens. I am sure you are aware but I need to say something out of frustration. If you want some people to JUST HAUL the most they can carry they won't if there are any construction projects on going and it is amazingly frustrating. For example I have a wood farm and the logs need to be collected and instead of making the trip to the farm and carrying the most back no matter what I do I have to disable every little power pole wood fence or toothpick just to get them to bring back the most wood even if I disable every single job they have. Also since I am taking the time to write this, there has got to be a logic that if your person is walking somewhere they don't even start that trip if they are going to turn back around for some silly reason. The absurdity is lunch time interuptions. This is a survival game not a government job, not eveyone gets a lunch and quits in the middle of a job on a whim and gets to keep said job, I imagine in survival a little hunger doesn't kill anyone.
< >
Showing 1-9 of 9 comments
Joe Coffee Feb 12, 2023 @ 8:25am 
Originally posted by tempestlrd:
I love this game and I hope some dlc or further dev happens. I am sure you are aware but I need to say something out of frustration. If you want some people to JUST HAUL the most they can carry they won't if there are any construction projects on going and it is amazingly frustrating. For example I have a wood farm and the logs need to be collected and instead of making the trip to the farm and carrying the most back no matter what I do I have to disable every little power pole wood fence or toothpick just to get them to bring back the most wood even if I disable every single job they have. Also since I am taking the time to write this, there has got to be a logic that if your person is walking somewhere they don't even start that trip if they are going to turn back around for some silly reason. The absurdity is lunch time interuptions. This is a survival game not a government job, not eveyone gets a lunch and quits in the middle of a job on a whim and gets to keep said job, I imagine in survival a little hunger doesn't kill anyone.

Actually, my gripe is I wish a specific job can be assigned in conjunction with a schedule. Even if you toggle what they can and cannot do and prioritize what they can and cannot do, it seems all over the place. Therefore I wish we could "assign" persons whose primary job can be whatever you want it to be. Primary being a wood cutter, then hauler, then construction, and so-on. Or you can just be single-minded and just have them a cutter.

Then you can set their schedule. They can spend 8 hours cutting wood with a food break and rest breaks as much as you want to schedule. Hell, you can even place a tent and a sleeping spot and a campfire to keep them warm and dry and keep them at their assigned spot or area, with only drawbacks from lack of social (if applicable/desired) and due to heavy weather and insect attacks (where possible). They'd carry either how ever many days of food you can assign to them, or have someone else "deliver" food, preferably to a container at their work camp. Things like bandages, first aid kits, additional resources (just as sticks, that is if they don't "farm" it in their locale), whatever to keep a camp going. And by camp it can be for anything, from mining or harvesting or even hunting. Perhaps survivors can even be dispatched to collect their resources instead of the "farmer" hauling itself. And when the camp site is depleted, you can either move the "farmer" to a new area, or send him or her back to base.

But then again there could be gripes of "it's another Age of Empires sim you're making" or "git gud with scheduling". Honestly, both arguments are valid. I'm just sayin', wish we cold plot their routines better.
Last edited by Joe Coffee; Feb 12, 2023 @ 8:29am
Calous Caine Feb 12, 2023 @ 9:57am 
So, there is a slight fix I have found after. . .lots of hours. . .
In the jobs tab deal, in the top left, turn off simple. . .assign values from 1-5, one being most important, to each task deal. I always have delivery and heal set to 1, handle, construction, planting, and harvesting to two, and then the rest tweaked depending on the toon.
Bjørn Feb 12, 2023 @ 3:06pm 
:steamthis: This is a must, indeed :steamthumbsup:

For moving goods / emptying shelves etc, it can be a good idea to once in a while (or when you need it) make sure that all or some of the characters have highest priority on the last one (transport? don't remember now).

This way, all they will do is look for goods that need transport to storage (like harvests and trees etc left behind), and empty shelves marked for that, and move the contents to another valid storage. Things like that. After a while there will be nothing else to clean up, and they go about their priority 2 tasks or whatever, and you set things back to normal.

I've found that they rarely get this done if they have higher priorities on any of the other tasks than the transport one.
Brain_Overload Feb 14, 2023 @ 6:16pm 
They do grab a full load if the items are close together and deliver to construction before dropping what is left in storage.
Your problem may be not having enough people on deliver 1. If you neglect deliver/handle nothing gets done.
I set everyone to 1 that doesn't have a speed penalty, 2 for for their primary, and 3 or less for everything else. This way everything is in storage and not sitting in a random location. At least one person needs to be 1 for handle which would be their primary job, best for someone with a speed bonus. You could set everyone to handle 2 with primary 3 if you want.
With all my playthroughs I've found that when I reduce deliver/handle other jobs slow down too.
Bonus when you deconstruct storage it moves fast when everyone is deliver 1.
Cougarific Feb 15, 2023 @ 11:50am 
Kinda feels like some people just want to watch the game play itself instead of having a hand in leading this group of survivors.

Unless you have 10 survivors it's really not hard to keep an eye on people and do a bit of micromanaging when needed, especially when you take into account the speed settings and the ability to give orders while paused.

Somebody's doing something inefficiently? Pause the game, click on them and give them a direct order to help them out.

Vivien harvested one cotton plant and is now trying to carry that cotton home before harvesting the other nearby plants? Pause, click on Vivien, right-click on one of the other plants, Harvest.
Last edited by Cougarific; Feb 15, 2023 @ 11:52am
Kelreena Feb 15, 2023 @ 1:53pm 
Originally posted by Cougarific:
Kinda feels like some people just want to watch the game play itself instead of having a hand in leading this group of survivors.

Unless you have 10 survivors it's really not hard to keep an eye on people and do a bit of micromanaging when needed, especially when you take into account the speed settings and the ability to give orders while paused.

Somebody's doing something inefficiently? Pause the game, click on them and give them a direct order to help them out.

Vivien harvested one cotton plant and is now trying to carry that cotton home before harvesting the other nearby plants? Pause, click on Vivien, right-click on one of the other plants, Harvest.
This is exactly how you solve this problem. Sometimes your "haulers" focus too much on taking the cooked meals out of stoves, but as a general rule, it works.
Martin Feb 15, 2023 @ 1:59pm 
Originally posted by tempestlrd:
I love this game and I hope some dlc or further dev happens. I am sure you are aware but I need to say something out of frustration. If you want some people to JUST HAUL the most they can carry they won't if there are any construction projects on going and it is amazingly frustrating. For example I have a wood farm and the logs need to be collected and instead of making the trip to the farm and carrying the most back no matter what I do I have to disable every little power pole wood fence or toothpick just to get them to bring back the most wood even if I disable every single job they have. Also since I am taking the time to write this, there has got to be a logic that if your person is walking somewhere they don't even start that trip if they are going to turn back around for some silly reason. The absurdity is lunch time interuptions. This is a survival game not a government job, not eveyone gets a lunch and quits in the middle of a job on a whim and gets to keep said job, I imagine in survival a little hunger doesn't kill anyone.
Yeh it's annoying.. and you have to make orders twice or they just ignore you.. so you need a gate built, there's a guy with wood coming, you click them and tell them to build the gate, they drop the wood and go and do a completely different task, you click them again, they pickup some wood, take it to the gate, then walk away to get more wood from a different location because someone other ai has decided it needs that wood for a completely different unrelated project.. so you end up knocking down hundreds of construction plans because you need 1 stupid gate built right now.. because the stupid ai has decided that that gate needs to be built last, since it was placed last.. now you have to order tiny little bits of walll, then add the gate, the a tiny bit more wall.. otherwise the ai just leaves huge holes in your defences..

/rant off.. the game is frustrating.. I just stopped playing it.. got sick of endless toxic ash and endless extreme weather.. even on easy.. it's just badly balanced badly patched rubbish now, when it first came out it was probably the best game on the market.. now you'd almost think bioware made it.
Last edited by Martin; Feb 15, 2023 @ 2:02pm
Brain_Overload Feb 15, 2023 @ 7:34pm 
Originally posted by Martin:
/rant off.. the game is frustrating.. I just stopped playing it.. got sick of endless toxic ash and endless extreme weather.. even on easy.. it's just badly balanced badly patched rubbish now, when it first came out it was probably the best game on the market.. now you'd almost think bioware made it.

Toxic ash is weak, just let your people do their thing, have pipes/tea for the pain. Thunderstorms just spam lighting rods. And for extreme heat/cold just need proper clothing. With straw hat, t-shirt, summer pants, and summer shoes your people can survive without A/C. If you have synthetic/carbon armor you only need to swap the shirt.
And as long as they can get warm while sleeping in winter they'll be fine, I find about 60F to be good in bedrooms.

If it's still a problem for you put in a request for game rule No Extreme Weather or something.
Martin Feb 16, 2023 @ 1:17am 
Yeh all good when you're 5 yrs in.. not much help in the first 20 days.
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Feb 12, 2023 @ 8:08am
Posts: 9