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On the other hand, intelligence is not a strong trait among any of them, conversations like "I am stronger than you!" ... that´s not something I have ever heard from any acquaintance of mine. That´s just one example.
They sometimes discuss matters which are appropriate to the situation at hand but don´t really delve into the science of it when debating.
Discussing the latest harvest is probably one of the most appropriate conversations they have along with a few other things.
PS: On a side note, the positive relation happens mostly so they can sleep together, that´s what it´s there for. So in a way we should all be happy they hate one another .. otherwise it would be .... hilarious.
Suggestion 1: mod it to where there are no negative mood modifiers due to personality conficts.
Suggestion 2: I'd suggest if the devs can put options under NPC interaction for the same reason listed in Suggestion 1, i.e., no negative mood due to personality conflicts.
May I also throw it that it's not unreasonable they do have conflicts. I understand that this is a video game and all, but it's not unreasonable to think that their conflicts with one another falls under at least one of the six known type of conflicts in literature (meaning: character vs. character):
https://proofed.com/writing-tips/6-types-of-conflict-in-literature/
Thus I propose that NPCs not getting along with one another is just a really good game mechanic. But, by all means, take up Suggestions 1 and 2 and have fun.
Nope, you can recruit everyone one hour before, send them to the wedding arc, wait for the message to pop and release them. They will attend the wedding.
I suppose this reflects real life :)