Stranded: Alien Dawn

Stranded: Alien Dawn

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Creeze Feb 1, 2023 @ 6:15am
leather drying
grrr cant get anyone to bring hydes to racks to dry. no option for anything but meat?
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Showing 1-15 of 17 comments
LeftPaw Feb 1, 2023 @ 6:28am 
That something that needs adjusting. I don't seem to get to use leather until near end game. Surly leather should be a early form of clothing.
Trokko Feb 1, 2023 @ 7:53am 
Seems like the hauling of hides is on a really low priority. I always have to force my characters to haul it to the rack.
Also, the small drying rack is a waste of time and resources, go for the big one at start.
GOG Feb 1, 2023 @ 8:09am 
Have at least one char set to delivery 1, if you have simple activities disabled. Bear in mind that delivery is the lowest priority activity, so if other activities are set to 1 and are always on the go, they probably won`t fetch and carry. If that happens and you cannot find a pile of hides use the click and drag method across your whole screen and see if it shows up. Sometimes having a char whose traits aren`t that special can be used as a `dog`s body` - heal,handle ,deliver. Any other activities can be left the same. Think I`ve used Paulette for that once, seemed to work.
Cougarific Feb 1, 2023 @ 2:31pm 
Originally posted by GOG:
Have at least one char set to delivery 1
I just manually order my survivors to retrieve the hides - seems like the easiest way to maintain task balance and still get them to the drying rack.

@OP select a character and right-click on the hides to HAUL HIDES
Last edited by Cougarific; Feb 1, 2023 @ 2:32pm
Bjørn Feb 1, 2023 @ 2:44pm 
Originally posted by Trokko:
Also, the small drying rack is a waste of time and resources, go for the big one at start.

I built a large one, and the problem with it is that it is so big that if you allow drying of those tobacco leaves, they all go in there, and you have none left for tea if you don't pay attention.

So having small ones for leaves might be a good idea? Or is there a way to set the max amount dried for the different wares?

Btw, I think the big drier was bugged in my previous game (restarted again), as when I built it, over 100 red meat went in, and when the drying was complete, I got 1(!) dried meat.
Last edited by Bjørn; Feb 1, 2023 @ 2:47pm
Originally posted by Vincent Price:
grrr cant get anyone to bring hydes to racks to dry. no option for anything but meat?

When you discover hides by butchering an animal, the option to put them in drying racks should automatically unlock.

Getting your survivors to move something into a Drying Rack requires a high Delivery priority, and setting the Drying Rack to accept hides.
Furball Feb 2, 2023 @ 2:50am 
Originally posted by Bjørn:
Originally posted by Trokko:
Also, the small drying rack is a waste of time and resources, go for the big one at start.

Btw, I think the big drier was bugged in my previous game (restarted again), as when I built it, over 100 red meat went in, and when the drying was complete, I got 1(!) dried meat.
Maybe the drying rack was set to retrievable even when they haven't cured fully? And that your survivors have been slowly picking on these without you noticing?
Originally posted by JensErik_Frontier:
Originally posted by Vincent Price:
grrr cant get anyone to bring hydes to racks to dry. no option for anything but meat?

When you discover hides by butchering an animal, the option to put them in drying racks should automatically unlock.

Getting your survivors to move something into a Drying Rack requires a high Delivery priority, and setting the Drying Rack to accept hides.

lmao i cant even get meat into the rack, how do i prioritize that do i have to micro manage that?, its just beginner stuff which should be automatic prioritized ..
Bjørn Feb 2, 2023 @ 7:12am 
Originally posted by Furball:
Originally posted by Bjørn:

Btw, I think the big drier was bugged in my previous game (restarted again), as when I built it, over 100 red meat went in, and when the drying was complete, I got 1(!) dried meat.
Maybe the drying rack was set to retrievable even when they haven't cured fully? And that your survivors have been slowly picking on these without you noticing?

I didn't know they could pick off items that were in the drying process. That sounds plausible, thanks :steamthumbsup: I did play around with the settings for it to try and limit the leaves it would accept.
Adam_Spokane Feb 2, 2023 @ 4:26pm 
It has broken for me twice when I had a small rack, later built a large rack, and they stop taking any hides to either rack until I dismantle the small one.
Dracon May 9, 2023 @ 3:41pm 
The real problem is that the influx of leather is rather low compared to that you need, so that it's actually more economical to just use synth armor.
There is only one real leather source per map Ulfen/dromedar, as most people won't build dogleather farms.
Jaggid Edje May 9, 2023 @ 3:58pm 
I ended the playthrough that I finished last with an entire shed filled with leather. I had several thousand on hand. It's not really all that rare if you actually hunt regularly. Both Ulin and camels give quite a bit of leather each.
Dracon May 9, 2023 @ 4:03pm 
Originally posted by Jaggid Edje:
I ended the playthrough that I finished last with an entire shed filled with leather. I had several thousand on hand. It's not really all that rare if you actually hunt regularly. Both Ulin and camels give quite a bit of leather each.
If you need to hunt for it, then ranching is useless.

Nevertheless, it remains both less time and resource intensive if you just use synththread or go veggie leather.
The only thing that makes it seem otherwise is that you need a crafter for one, while the other just drys on a rack.

Technically you can hunt for hours yeah, but that's not the goal of each scenario. In the trading scenario for example, time is a VERY limited resource, since you only have 3 people.
Last edited by Dracon; May 9, 2023 @ 4:05pm
Jaggid Edje May 9, 2023 @ 4:11pm 
Originally posted by Dracon:
Technically you can hunt for hours yeah, but that's not the goal of each scenario. In the trading scenario for example, time is a VERY limited resource, since you only have 3 people.
When I have someone with a trait where they like hunting, I have them spend some time hunting...yes. And unlike a lot of you who play the game, I randomize who I get for survivors, so that each playthrough is different, because the idea of always playing with 'just the perfect team' is not appealing to me.
Having random survivors means that what you say is "less time and resource intensive" actually is not the case, depending on the skill sets and traits of who you have on the team.

Your points do not change the fact that leather isn't exactly rare, nor all that hard or time consuming to get. Just because you 'choose' not to get it, doesn't change that.

I do agree that with a balance of skill sets on your team, it's the least sensible textile though.
Last edited by Jaggid Edje; May 9, 2023 @ 4:19pm
Dracon May 9, 2023 @ 4:38pm 
Originally posted by Jaggid Edje:
Originally posted by Dracon:
Technically you can hunt for hours yeah, but that's not the goal of each scenario. In the trading scenario for example, time is a VERY limited resource, since you only have 3 people.
When I have someone with a trait where they like hunting, I have them spend some time hunting...yes. And unlike a lot of you who play the game, I randomize who I get for survivors, so that each playthrough is different, because the idea of always playing with 'just the perfect team' is not appealing to me.
Having random survivors means that what you say is "less time and resource intensive" actually is not the case, depending on the skill sets and traits of who you have on the team.

Your points do not change the fact that leather isn't exactly rare, nor all that hard or time consuming to get. Just because you 'choose' not to get it, doesn't change that.

I do agree that with a balance of skill sets on your team, it's the least sensible textile though.
The thing is, no one claims it's impossible it's just not cost-use effective. My current run also has Vincente, Rita and Katia btw, no hyper competent Jack involved.
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Then please tell me the use of ranching in the game when you aren't supposed to get leather that way to begin with.
By your argument it can't be meat because you can get more from hunting too. Which leaves manure for your farms or for fuel, which you can later turn into synthetic armor.

It's a similar issue with Graincob vs Grain grass. The amount of additional time spent is so minuscule that the lower tear doesn't pay off at all, especially given that more wealth also equals more and stronger enemies.

And leather in particular is twice as bad as the game offers you a 1:1 alternative that also takes less resources than both ranching and hunting.
The next tier for leather is literally twice as strong and easier to get. So literally why use the weaker alternative if you actually can use synthetic armor?
Last edited by Dracon; May 9, 2023 @ 4:44pm
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Date Posted: Feb 1, 2023 @ 6:15am
Posts: 17