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With regards to player-vs-player battles, there's two things I'd like to see: An option to toggle overspill damage and a way to select the music track for the battle (ideally, every player would be able to pick independently) - perhaps only from songs that the save file has heard before as well.
Fusing in co-op battles may also be worth considering; to lean into the narrative theme of fusion requiring the two partners' minds needing to operate on the same wavelength, I propose that both players get to select a move, but if they don't pick the same one, it has a 50% chance to pick either one to encourage communication and cooperation.
Cyber Material and its usage seem interesting enough, but the payout is rather low, perhaps it could be adjusted upwards or the requirement lowered?
I'd also like to see a way to trade stickers directly as opposed to having to trade tapes containing the stickers.
Perhaps also 2v2 battles, if that's not a thing yet.
More relevantly, players should receive status icons over their heads to indicate whether they're in battle, in a cutscene, camping or in general dialogue/in their menus to aid coordination!
Just some thoughts - netcode is hard, congrats on making it work, Bytten <3
I wish there was a way to get the vocal tracks in combat when doing Rogue Fusions.
Raids are obviously a fun feature, but they feel distinctly underwhelming. Cyber Materials have a single function, being to allow you to get a specific bootleg easier, but you need a LOT. You get enough for a single bootleg after 20 fights. I think this wouldn't be as much of an issue if they didn't /replace/ fused materials. The overall reward for raids isn't satisfying compared to what you lose out on. You can't use items, you can't fuse, if even one player dies you both lose, all for a reward that's pretty underwhelming. If I was still making progress towards Ranger Noticeboard levels, and earning resources towards the permanent upgrades. It stops feeling like you're making forward progress, and almost exclusively sideways progress.
As for PvP matches, disabling overspill is definitely an option we need, as well as 2v2 options, but in addition, unless my opponent was forfeiting as soon as I defeated their main player, having the option to require BOTH opponents downed would be nice. It kinda sucks to get a lucky hit and end the battle before either player can use most of their monsters.
I backed up my save folder to the same parent folder, and assumed a "- copy" would keep it save but for some reason BOTH folder save files were updated when I saved/erased saves in the beta.
Restoring from beta and bringing the backup save back resulted in all changes having been made also to this save. I have both folders, the new and backup still.
!!===Edit: Turn off cloud save as well in the properties! When we restored from backup, this might have been what screwed us.===!!
I do not understand how that is possible, but we've lost our save over multiple days of playing due to not having knowing we needed to take these precautions! I think... we might give this game a break as a result.
You can currently *not* fight Archangels or Ranger Captains together. Or at least, last time I checked.
I wanna play coop story mode with my friends.
Maybe if someone gets into a fight then we can press a button on your gamepad to join the fight as they have to load us in... Make us fuse together and stuff like that, make combos together~!
Be prepared to change your character as you get into a fight, make it so that once we get into a fight we can choose our cassettes that we are using so we can make synergies~!
Without showing the enemy of course so we can't counter them.
https://steamuserimages-a.akamaihd.net/ugc/2487753106875583371/8411382FC3A9204D567DD514C853F3AA5E24956B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
PS. I am greedy for more cosmetics! XD