Gothic 1 Remake

Gothic 1 Remake

Nutellalöffler Feb 24 @ 9:29am
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The Performance is a joke , right?
I play on 4070ti Super and in other Games i have no Problems but that Gothic Demo.... the preset over Gothic is just a joke, Frames from only 33+ fps ????

on Presett Gothic i get over 100 for sure but all in all the Performance is ja bad joke. You should optimize more
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Showing 91-105 of 175 comments
Originally posted by Katharina_Luvré:
I agree, the performance is horrible.
RTX 4080, 12900K and 32 GB of RAM.
If I turn to max settings 4K and 50% resolution scale, still only get 40 FPS with a lot of graphical glitches.
DLSS or HDR is not implemented in the demo.
And for all the smart asses that tells "Lower the resolution", I can't it's greyed out and I have to use 4K...
Because you didn't try fullscreen? It was like that for me until I changed it to fullscreen.
Jush Feb 24 @ 4:16pm 
Steam has so many apologists and shills for lazy, sloppy work...
and anti aliasing options are just TAA / TSR - yup. UE5 slop.
Originally posted by Nutellalöffler:
Doesnt matter if it is a sneak peak or not...with that Performance shouldnt release that...

The game will also tell you explicitly: Hey, don't use me.
But you are a bit**. Snowflaking yourself here.
Buy a new PC or change your settings to "Developer Overdrive Unstable Snowflake Buster*".
Chris Feb 24 @ 4:30pm 
Originally posted by eXo_O:
Stop crying its just a sneak peak just lower the settings and have 10 min fun with it lol

Dude... why are you letting developers get away with this?
10-15 years ago demos were done way better.

This IS a joke for modern standards.
Have a i7-10700K and 4070 Ti Super and getting around 75-95 fps at 2560 x 1440p.
TSR and 100% Resolution and everything set to Alkimia Quality except for Shadow Quality and Global Illumination which I dropped to Gothic. Those settings appear to be the fps killer.
QQ_QQ; Feb 24 @ 5:06pm 
I also played on 4070ti-s, you need to tweak some settings, put shadows, reflections and global illumination settings on high, rest can be on gothic setting and resolution scalling to 75 as its enough. For me with 1440p I got mostly 100+ fps with classic camera and 90 fov. Keep in mind that on release the full game will support DLSS and frame gen (I mean it will right? :O)
Janred Feb 24 @ 5:09pm 
Oh yeah. if you should be able to run every game maxed on a 4070Ti, what are people buying 4080, 4090, 5070Ti, 5080 and 5090 GPUs for? They even have a warning to not use that Alkimia Overdose preset... but you go ahead and use it on a 4070 Ti and whine about it online :steamfacepalm:
As others have mentioned, the biggest hits to performance seem to be Global Illumination and Shadow Quality. Others would be Anti Aliasing and Scaling/Resolution. Most of the other settings appear to have almost no impact on performance, but maybe they impact VRAM or CPU usage.

I'd recommend dropping Global Illumination to lowest because it doesn't seem to make much of a visual difference and has a huge impact on performance. If that's not enough of a bump, start lowering shadows. Keeping AA and Scaling maxxed is good for clarity/sharpness and might not be worth the visual tradeoff to lower it, but you could take them down a notch or two if you need more fps. Max everything else except maybe reflections. Keep an eye on VRAM usage and lower textures if you are hitting full allocation.

Then reduce motion blur and bloom to zero and lowest Post Process (which encompasses Depth of Field, Motion Blur, and Bloom quality) if you don't like the game to look blurry and overexposed. I don't know why they enable that by default because it only makes things look worse with an added cost to performance. What's the point of beautiful, heavy resource intensive graphics being obscured by blur and overexposure? I don't want computer game graphics to look so-called "realistic" (which I would argue they are not anyway). I want them to look better and more clear than real life.
VanDass Feb 24 @ 5:24pm 
There are no fake frames to all of you people who whine about 30-40 fps :)
This is how performance looks like without dlss these days
All you've to do is lower Global Illumination from overdose to gothic to get 60-80 fps
Originally posted by REALROBLAW:
Because you didn't try fullscreen? It was like that for me until I changed it to fullscreen.
I used Fullscreen, Borderless Fullscreen and Windowed. Only Windowed worked fine for me with resolution change.
Janik Feb 24 @ 5:39pm 
Originally posted by Wadowicki Goblin:
I have over 60 FPS on old GTX 1070, IDK what are you smoking

No, you don't.
Janik Feb 24 @ 5:44pm 
Originally posted by kony:
You should buy a console and play on that, PCs are too complex for you.
I'm so glad to see that developers can still rely on people like you defending their products no matter what.
Ofc it's the customers job to make the game run, not the developers...
So I tried to "optimize" an unoptimized game and I really need to put EVERYTHING on low to get stable 60 FPS. If I want to get a DECENT performance, everything needs to be medium, but there are a lot of drops below 60 FPS.
Only using 50% scaling "fixes" the performance in any way. And the "there is no DLSS, FSR, XESS" or anything else in the demo is a horrible excuse. Even Palworld had that added on day one.
Big companies are only ultra lazy and think "oh, it's fine to have below 60 FPS, 30 is more than enough..."-bs...
Cyberpunk 2077 was the first game with this horrible excuse and from there on everyone goes like "I made an unoptimized game, the AI will fix it for me..."
A game should be at least playable at 1440p with a 1K€ GPU. 4K is a nice bonus, but this game is another Diablo IV BS-Game that limits you to native resolution.
Never seen that BS in old games, only the new ones does that...
Geez, if you can't get a decent performance, then please fix the game first. And those issue accures most of the time with UE5 games. But it's common nowadays that games runs with 20 FPS like in 4k, 30 FPS in 1440p and 60 FPS at 1080p. This is simply horrible and need to stop. I don't want to buy a NASA-PC to simply game and I bet even a 5090 won't hit 60 FPS again.
Ransom Feb 24 @ 6:20pm 
Originally posted by Katharina_Luvré:
So I tried to "optimize" an unoptimized game and I really need to put EVERYTHING on low to get stable 60 FPS. If I want to get a DECENT performance, everything needs to be medium, but there are a lot of drops below 60 FPS.
Only using 50% scaling "fixes" the performance in any way. And the "there is no DLSS, FSR, XESS" or anything else in the demo is a horrible excuse. Even Palworld had that added on day one.
Big companies are only ultra lazy and think "oh, it's fine to have below 60 FPS, 30 is more than enough..."-bs...
Cyberpunk 2077 was the first game with this horrible excuse and from there on everyone goes like "I made an unoptimized game, the AI will fix it for me..."
A game should be at least playable at 1440p with a 1K€ GPU. 4K is a nice bonus, but this game is another Diablo IV BS-Game that limits you to native resolution.
Never seen that BS in old games, only the new ones does that...
Geez, if you can't get a decent performance, then please fix the game first. And those issue accures most of the time with UE5 games. But it's common nowadays that games runs with 20 FPS like in 4k, 30 FPS in 1440p and 60 FPS at 1080p. This is simply horrible and need to stop. I don't want to buy a NASA-PC to simply game and I bet even a 5090 won't hit 60 FPS again.
developers still aiming for 1080p@60fps because the majority of gamers still play in 1080p. nearly every recommended requirements for nearly every game aim for 1080p@60fps.
devs could for sure aim for 4k@120fps but only at a huge cost of graphics quality. but you still can lower the graphics quality in the settings to gain the performance for 4k@120fps but what do you really want? graphics quality like a from 2010 and high fps or high end graphics quality with 1080p@60fps... you cant have both
Last edited by Ransom; Feb 24 @ 6:21pm
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