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The game will also tell you explicitly: Hey, don't use me.
But you are a bit**. Snowflaking yourself here.
Buy a new PC or change your settings to "Developer Overdrive Unstable Snowflake Buster*".
Dude... why are you letting developers get away with this?
10-15 years ago demos were done way better.
This IS a joke for modern standards.
TSR and 100% Resolution and everything set to Alkimia Quality except for Shadow Quality and Global Illumination which I dropped to Gothic. Those settings appear to be the fps killer.
I'd recommend dropping Global Illumination to lowest because it doesn't seem to make much of a visual difference and has a huge impact on performance. If that's not enough of a bump, start lowering shadows. Keeping AA and Scaling maxxed is good for clarity/sharpness and might not be worth the visual tradeoff to lower it, but you could take them down a notch or two if you need more fps. Max everything else except maybe reflections. Keep an eye on VRAM usage and lower textures if you are hitting full allocation.
Then reduce motion blur and bloom to zero and lowest Post Process (which encompasses Depth of Field, Motion Blur, and Bloom quality) if you don't like the game to look blurry and overexposed. I don't know why they enable that by default because it only makes things look worse with an added cost to performance. What's the point of beautiful, heavy resource intensive graphics being obscured by blur and overexposure? I don't want computer game graphics to look so-called "realistic" (which I would argue they are not anyway). I want them to look better and more clear than real life.
This is how performance looks like without dlss these days
All you've to do is lower Global Illumination from overdose to gothic to get 60-80 fps
No, you don't.
Ofc it's the customers job to make the game run, not the developers...
Only using 50% scaling "fixes" the performance in any way. And the "there is no DLSS, FSR, XESS" or anything else in the demo is a horrible excuse. Even Palworld had that added on day one.
Big companies are only ultra lazy and think "oh, it's fine to have below 60 FPS, 30 is more than enough..."-bs...
Cyberpunk 2077 was the first game with this horrible excuse and from there on everyone goes like "I made an unoptimized game, the AI will fix it for me..."
A game should be at least playable at 1440p with a 1K€ GPU. 4K is a nice bonus, but this game is another Diablo IV BS-Game that limits you to native resolution.
Never seen that BS in old games, only the new ones does that...
Geez, if you can't get a decent performance, then please fix the game first. And those issue accures most of the time with UE5 games. But it's common nowadays that games runs with 20 FPS like in 4k, 30 FPS in 1440p and 60 FPS at 1080p. This is simply horrible and need to stop. I don't want to buy a NASA-PC to simply game and I bet even a 5090 won't hit 60 FPS again.
devs could for sure aim for 4k@120fps but only at a huge cost of graphics quality. but you still can lower the graphics quality in the settings to gain the performance for 4k@120fps but what do you really want? graphics quality like a from 2010 and high fps or high end graphics quality with 1080p@60fps... you cant have both