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Additionally, at cruciball 11+ I usually find it extremely hard to get a functional deck that small. Between 4 stones, the teriball, the lack of gold, the inherent necessity to add orbs since the starting deck deals so little damage, and (at C15) the ridiculous punishment for reloading (two enemy turns), unless I have shield extremely early I can't imagine wanting to invest heavily in such extreme deck thinning, and even then I would also need the cheese before I'm willing to go all-in. In other words, at high cruciball it's going to be better to take a solid or good orb over speculating on getting cheese+shield, and once you add two orbs to your starting deck your kind of locked out of thinning down to a 1-2 orb deck.
Although I think this build would not work on The Wall in Castle...
And yes, i aggree that it may not be that easy to build. I've been successful only once, thanks to Ouroboros event that made it easy to clean my inventory. I've never played past Crusifixorbe 6, so i can absolutely believe that this may not even be viable anymore past a point ! I do have fun playing hyper light deck currently, i'm not eager to be prevented from doing so. :|
For the wall, i don't know exactly how many turn it take for him to reach us, but cheese deal a total of 1100 damages at turn 10, and 220 more next turn. May be enough, especially if you are lucky enough to get the relic that remove first turn from enemy during recharge. Will certainly not work with max crucible, for sure.
In general I'd say the shield or cheese should be bumped up to rare relic.