Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Yeah. It's my understanding that the keypad has different numbers, which you can find if your haunting brings you to the basement, with the different demons that have the numbers on their heads. The picture definitely brings enough attention though, considering that the spirit interrupts your gameplay, to point it out to you.
My guess is that there were more of a story that made it into final game, and this photo is just left there. Probably, at first idea was that Raymond was somehow setting up his assistants in mortuary to be possessed for his research of demons or something like that.
Once you find the key in one of the statues mouthed, you open a wooden door and see that woman bleeding room her wrist and Mr. Delver drinking from the blood flow.
That girl and all the events tied to her are pointing you in the direction of the hatch outside.