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翻訳の問題を報告
Kinda hard to tell. I know it's a pain but adding each part one at a time and checking for the culprit is the best way to deal with it.
r.PostProcessAAQuality=6
r.TemporalAASamples=16
r.TemporalAACurrentFrameWeight=0.45
r.TemporalAAFilterSize=0.5
r.Tonemapper.Sharpen=1
The culprit is something between or a combo of those, i can now confirm as much
I do think so, I'm no modder, but I think i understand enough of the basics to tell its probably an issue with the engine not being able to sync with the silouhette or something similar.
Is there a difference? Because on PCGamingWiki they use both.
I would put what's already in the usersettings file under systemsettings. What I mean is that couple of settings are not added but tweaked over their default values. Example: the only way to actually remove the FXAA (using the postprocessingsAA =0) and increase the screen percentage is putting those lines under [SystemSettings], at least on my end.
Core i7 9700K
MSI RTX 2060 Super
32 GB DDR4 SDRAM
2560 x 1440 Asus IPS monitor
Which settings would be the best for this setup? Obviously, I don't want to fry my CPU or GPU.
The fix was putting "PostProcessingAA=6" in the right place and the TAA started working as intended, not only that: if I now select in-game any AA level, they do not affect the screen at all and the overall look of the game is way better than before.
i've the same problem, can u post your ini?
it seems that those tweaks only works if i put then under [SystemSettings] instead of [/script/engine.renderersettings]
I did want to add a couple things I have noticed since downloading the full release (from the Demo version).
1. I encountered an issue where my Engine.ini was being overwritten (with the same settings as the last time I had played the Demo) every time I launched the game. Even going back into the Demo config and changing the ini there did not change this. I have no idea what caused this (other than simply upgrading from the Demo), but for anyone else who encounters the same issue this is how I "fixed" it:
-Make the changes in Engine.ini and save it
-Right click the file -> Properties -> Advanced
-Auditing tab -> Continue (elevates you to Admin permissions)
-Permissions tab -> Disable inheritance
-A new dialogue opens -> "Keep inherited permissions"
-Change permissions for SYSTEM (and maybe even your own user account if you're paranoid like me) to "Read & execute"
-Apply
This makes it so that the file is read-only and hence won't be overwritten by the game at launch.
2. I have noticed some discrepancies (omissions, etc) with different posted configs/guides/etc, particularly with 2 things that really seem to boil down to personal choice.
-Depth of Field: I prefer having Depth of Field effects off, similar to OG's default. Hence I recommend
-Tonemapper: I really like having the sharpen tone mapper on as well. On my setup, it makes the game look far crisper than it does by default, and actually makes the textures look much higher definition. The ideal value also seems to vary wildly. I've heard some people say that r.Tonemapper.Sharpen=1 is way too strong, and recommend r.Tonemapper.Sharpen=0.3 instead. On my configuration however, 0.3 makes almost no difference. In the Demo, r.Tonemapper.Sharpen=1 was perfect, however when I started playing the full release, I ended up having to turn it up to 4 in order to get the same definition. So