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but each new character still starts with the same "BASE" luck that grows with levels/game progression.
but even at the low levels of luck new characters work with, its a notable difference compared to a toon who started with zero dice
He said Loot Dice effects are now shared between all characters. They used to be collected and applied separately, but now they're collective.
loot luck is like a combination of shrine + dice + level + chaos level.
dice remains the same modifier, loot luck will be different.
its like if i said you get times 2.5 on your damage, then it matters alot if your base damage is 10 or 1000
At max level you have 1k+ loot luck, after multipliers (dice, shrine, gear, chaos level) you can easily get 40k+
There is no dice per character. Your dice collection progress is literally stored independent of your characters, the same file that stores your myth rank, bank storage, and any other non-character exclusive progress. You could delete your first character and you would still have the dice collected. You could make a new character and collect any remaining dice there, and delete that character, and you would still have the dice that character collected, etc.
* It would help to see what the number is of someone that is really close to 100% dice. I’m guessing it’s like 2.8 x or something.
So here’s my level 4 character with a total of 113 loot luck (I have 100% all dice)
—
Base LL: 28
Lucky Dice completion bonus: 1.35x
Lucky Dice loot luck multiplier: 3.00x
=================
Here's my L40 character (CL50) with a total of 50058 loot luck
--
Base LL: 1648
Lucky Dice completion bonus: 1.35x
Myth Rank loot luck multiplier: 2.00x
Chaos loot luck multiplier: 3.00x
Shrine loot luck multiplier: 1.25x
Lucky Dice loot luck multiplier: 3.00x