Sea Power

Sea Power

Naval Resupply
Could a mod be made where certain units can resupply ships? I know it's very unrealistic but my idea is keep the carrier's aircraft weapons stock infinite but also give the ships a way to resupply, that being either a ship or helicopter or something else.
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Showing 1-9 of 9 comments
if you run a mission too long you will sooner or later get a memory leak, but maybe later they could add a feature for the supply vessels.
Or, hear me out, a resupply for ground units, let's say you have a ASM battery that's out of ammo, i'm thinking in conjunction with the ASM sites like the RGM-109B and the helicopter landing zone mods so that a helicopter like the CH-46 can touch down nearby and resupply the battery
Resupply what exactly?

Most ships can't resupply weapons at sea. That kind of capability is just now starting to get traction with VLS equipped ships.

Ships currently don't consume fuel, which the primary resource that is resupplied at sea. The next one being supplies for the crew.

Carriers definitely do take on stores for planes, but you mentioned not going that route. So really you are left with fuel.

When you think about fuel in the common scenarios, generally ships would not need resupply to conduct them. Could you design a scenario that would, sure but you can could simulate resupply by applying some mission editor options (keep ships on station for X time and the similar).
I'm only talking about weaponry and ammunition, i know it's very unrealistic to magically resupply your ships but i believe that it should be either a workshop mod or if the devs want, then i'd prefer that in settings you can toggle it. That or instead, in the mission editor, when you consult your ship's stocks it's rather basic, i'm thinking of a much more complex take on stores, like changing a ship's TLAMs to TASMs and things like that. A menu showing each weapon in colombs, where next to them is a number of that weapon currently on board. Then you can let's say, remove a number of TLAMs and replace them with TASMs, but i don't want it to be unrealistic, like the UGM-84 on Ticonderogas have a limited number of launchers so i believe that in that case the number of UGM-84s can't go above the number of launchers, the Mk41 VLS System however, i think you can begin to picture it.
But each ship can only vary it's payload based on what it can carry, so no outlandish payloads that never existed on that ship
So I don't think the resupply ships (like the Sacramento class) are just for scenery. This is an early access game and some features will be coming later.

Resupplying a ship is going to take a while, it doesn't really fit the scope of single missions in Sea Power (and really not something that should be done when contact with the enemy would be likely).

That will likely to change for the campaign.
Originally posted by Pulkzestörer:
I'm only talking about weaponry and ammunition, i know it's very unrealistic to magically resupply your ships but i believe that it should be either a workshop mod or if the devs want, then i'd prefer that in settings you can toggle it. That or instead, in the mission editor, when you consult your ship's stocks it's rather basic, i'm thinking of a much more complex take on stores, like changing a ship's TLAMs to TASMs and things like that. A menu showing each weapon in colombs, where next to them is a number of that weapon currently on board. Then you can let's say, remove a number of TLAMs and replace them with TASMs, but i don't want it to be unrealistic, like the UGM-84 on Ticonderogas have a limited number of launchers so i believe that in that case the number of UGM-84s can't go above the number of launchers, the Mk41 VLS System however, i think you can begin to picture it.

https://www.navy.mil/Press-Office/News-Stories/Article/3935108/navy-demonstrates-first-at-sea-reloading-of-vertical-launching-system/

Again this capability does not exist in the game timeframe's. There is a reason for decades the conversation about designing ships was around magazine depth.

So no the devs do not need to waste time on this, and without some hard coding I doubt modders can either.

Being able to customize the loadout though I think could be great for the mission editor. The Mk41 VLS definitely has the ability, not many other navies do during this time.
Last edited by supersound99ss; Mar 21 @ 1:33pm
Originally posted by supersound99ss:

Again this capability does not exist in the game timeframe's. There is a reason for decades the conversation about designing ships was around magazine depth.

Sure it did.

https://www.navsource.org/archives/04/1147/04014731.jpg

This is on USS Ticonderoga CG-47, you can see both the sliding pad-eye, "missile dolly" on the deck (it would have been shipped over in the dolly, which would have to be sent back to the resupply ship empty) and the strike-down crane coming up out of the missile magazine.

https://www.okieboat.com/Talos%20miscellaneous.html
Some info about FAST and STREAM for RIM-8 Talos on the Oklahoma City.

Even with the Mk 41 it was originally intended to have UNREP capability (early ships had the strike-down crane which is why the had 61 cells vs 64) but after testing (AFAIK the test was a "success" in terms of they actually did reload a cell with a new missile while underway) it was proven to be impractical under most conditions.
Originally posted by Irving Mainway:
Sure it did.

https://www.navsource.org/archives/04/1147/04014731.jpg

This is on USS Ticonderoga CG-47, you can see both the sliding pad-eye, "missile dolly" on the deck (it would have been shipped over in the dolly, which would have to be sent back to the resupply ship empty) and the strike-down crane coming up out of the missile magazine.

https://www.okieboat.com/Talos%20miscellaneous.html
Some info about FAST and STREAM for RIM-8 Talos on the Oklahoma City.

Even with the Mk 41 it was originally intended to have UNREP capability (early ships had the strike-down crane which is why the had 61 cells vs 64) but after testing (AFAIK the test was a "success" in terms of they actually did reload a cell with a new missile while underway) it was proven to be impractical under most conditions.
So rail launched they could. Guess that explains why the Navy is claiming "first" for VLS in the link I provided. I know they were making a big deal about the lack of ability until this new setup was tested (why I assumed it had never existed), but didn't realize it was "fixing" an existing design. Good info!
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