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I suppose that's one solution. I don't tend to blow through games that quickly. Getting to "win" isn't really the point for me. I just hit complete terraformation on Humble, I haven't even started playing with mammals yet and I just built the portal. I like to spend time decorating the planet with plants, insects, and animals. Exploration and the beauty of the finished product is the point for me. So it's more important to have an efficient base and trade system running. The rockets are doing okay, but it's not ideal.
I really wish we could use optimizers on the crushers. That would solve the problem I think. They are just not generating ores at a fast enough rate, even with 5 of them running. I imagine I could continue to increase the amount of crushers. But it's not the solution I'd prefer.
Those extra resources only have value relative to your production floor and more importantly, to your -perception- of their value from playing Prime, a different planet with a different workflow and resource distribution. It doesn't matter. The game makes infinite resources at the end of the day, managing your minimum rate is easy, you just have to let go of carrying about waste. Right now I'm making fabric, osmium rods and electronics chips. It's all good.
Yeah, it's the same basic principle as having enough ore extractors on Prime, but the crushers are so, well, ugly and loud and wasteful, and at the moment they're right outside my base. 5 or 6 extractors tucked away in mines, especially with optimizers, were way enough for me in my other game. I'm still making money. Prolly not going to hit the 3 million I accumulated on Prime, but it's not necessary to get that rich.
I also don't want to run 25 crushers like Nekogod, just not my thing. In my opinion, it's not an efficient system. It would be greatly improved if we could use optimizers. I'll probably move the crushers to a hidden corner of the cave my base is in, out of the way, and build a few more till production catches up some. I still find myself snatching super alloy from the shredders when I'm building T2s or drones because it just feels wrong. Lol. You are quite correct though about the relevant value.
Downside of that is you then have zero normal ore, which you do need for lots of things and have to manually recycle some rods.
Use the trade rockets to offload valuable excess rods instead of shredding so much, since super alloy is so overabundant on Humble. Helps to have separate factory and warehouse buildings so your autocrafters aren't interfering with your storage of intermediate products you need for multiple purposes.
I've done the multiple priorities thing and had extra lockers to give me a buffer, but I've not included rods going to trade rockets before.
So I suppose it's
P -1 Trade Rocket Irid Rod
P 0 Buffer lockers for Irid rods near auto crafter
P 1 Irid Rod locker for Drone/Rocket production
P 2 Irid Rod locker for buildings so you always have a locker full
And then a similar system for ore lockers - on Humble you need the lowest priority to be a trash can so that the ore crushers don't fill up with iridium and you still get uranium etc from them.
Is that about right or have I got some of the ordering or a step missing?
The moment I saw the crushers in description, I knew that it will change balance of ore-derived production. New planet - new rules, it is pretty neat. Trying new ways instead of relying on your go-to from base game, you can sell foodstuffs, fabric, electronics, no need to stick to old ways.
But yea, wish optimisers were more consistent and just could boost everything with right fuses.
It's slightly odd to me that the relatively useless Production fuses don't work on ore crushers afaik. I know in the next patch they're increasing optimiser range which is great because things like Tier 5 drills are stressful when you're trying to find space and make sure they're close enough - and it's really hard to tell if a space is actually big enough plus the level designers can't abide flat land or land without big rocks and stuff on it :D
I think optimisers could affect a few more buildings. I always think it's slightly strange that the food growers don't have any terraforming impact for instance. They're literally growing biomass and producing oxygen so even a tiny amount would make sense, and they could then be optimiser targets.