The Planet Crafter

The Planet Crafter

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wyldfae28 18 Thg11, 2024 @ 5:58pm
Irridium supply, super alloy waste, and the Humble crushers
I have to say I'm not enjoying the ore crusher aspect of Humble. I generally run pulsar on two trade rockets, which did just fine on Prime. I did have to put down about 5 or 6 extractors for each pulsar requirement, including the gas extractors. But that more than met my general base needs plus running the rockets pretty efficiently. Also, you can use optimizers.

Using the ore crushers, I keep coming up short on irridium. Possibly because when I was automating my base to provide everything I needed, I did need irridium in a couple places, including explosive powder production. But it just never catches up with the uranium at my pulsar platform. I'm up to 5 crushers now for uraninite, and I'm still falling short enough to slow the rockets down. AND you apparently can't use optimizers on crushers, although I am using them on the uraninite extractors.

Aluminum is also an issue because you can mine every other base metal, but I still need bauxite for aluminum. I just don't see the point of having to shred so much stuff just to keep my aluminum storage full. I'm shredding super alloy as well, which is way weird. Considering how much you go through in early game to get that, it feels...criminal somehow. Lol.

All in all, although it does bring multiple resources to one spot, I just don't find the crushers to be very efficient or fun.
Lần sửa cuối bởi wyldfae28; 18 Thg11, 2024 @ 6:01pm
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Tekel1959 18 Thg11, 2024 @ 8:55pm 
Just make extra storage/buffer for the shreds that hurt, and carry on. Increase bandwidth as needed, and shred even more of some to get others... I have simply abandoned Trade on Humble, I find it brings more problems than solutions. I am getting by with no more than 25 drones, and very few extractors, and blowing through games pretty quickly. Also playing random ores exclusively after the first vanilla run. I kinda dig the crushers now.
wyldfae28 18 Thg11, 2024 @ 11:12pm 
Nguyên văn bởi Tekel1959:
Just make extra storage/buffer for the shreds that hurt, and carry on. Increase bandwidth as needed, and shred even more of some to get others... I have simply abandoned Trade on Humble, I find it brings more problems than solutions. I am getting by with no more than 25 drones, and very few extractors, and blowing through games pretty quickly. Also playing random ores exclusively after the first vanilla run. I kinda dig the crushers now.

I suppose that's one solution. I don't tend to blow through games that quickly. Getting to "win" isn't really the point for me. I just hit complete terraformation on Humble, I haven't even started playing with mammals yet and I just built the portal. I like to spend time decorating the planet with plants, insects, and animals. Exploration and the beauty of the finished product is the point for me. So it's more important to have an efficient base and trade system running. The rockets are doing okay, but it's not ideal.

I really wish we could use optimizers on the crushers. That would solve the problem I think. They are just not generating ores at a fast enough rate, even with 5 of them running. I imagine I could continue to increase the amount of crushers. But it's not the solution I'd prefer.
Padgey 19 Thg11, 2024 @ 12:10am 
if your getting short of iridium couldnt you send up the rocket that gives you iridium, dont you usually get 30 pieces if you collect them all? maybe more or less? also if you find any rods you dont need, put them in the recycler and you will get 9 iridium back as well
Nekogod 19 Thg11, 2024 @ 2:28am 
5 crushers isn't really a lot, I have 16 fully optimised uraninite extractors feeding 25 crushers and whilst it is tying up a lot of drones (including the enormous amount of resources I'm having to shred) I'm getting more than enough iridium (and everything else) for Bauxite I find you normally get 2+ pieces of aluminium from it so only need about 3-4 extractors on that with 5 or 6 crushers to keep up.
TheSmilingDoom 19 Thg11, 2024 @ 5:31am 
I agree with wyldfae28, it is just no fun. This DLC tries to make up for lack of content by artificially inflating the playtime and promoting you to orecrusher manager. Tedious and lackluster, stopped playing it. Waste of money tbh.
Lần sửa cuối bởi TheSmilingDoom; 19 Thg11, 2024 @ 5:31am
Hugin 19 Thg11, 2024 @ 11:19am 
Up the number of crushers till they meet your baseline rocket feeding needs and shred the rest.

Those extra resources only have value relative to your production floor and more importantly, to your -perception- of their value from playing Prime, a different planet with a different workflow and resource distribution. It doesn't matter. The game makes infinite resources at the end of the day, managing your minimum rate is easy, you just have to let go of carrying about waste. Right now I'm making fabric, osmium rods and electronics chips. It's all good.
Elf On A Hook 19 Thg11, 2024 @ 12:45pm 
Nguyên văn bởi wyldfae28:
I have to say I'm not enjoying the ore crusher aspect of Humble. I generally run pulsar on two trade rockets, which did just fine on Prime. I did have to put down about 5 or 6 extractors for each pulsar requirement, including the gas extractors. But that more than met my general base needs plus running the rockets pretty efficiently. Also, you can use optimizers.

Using the ore crushers, I keep coming up short on irridium. Possibly because when I was automating my base to provide everything I needed, I did need irridium in a couple places, including explosive powder production. But it just never catches up with the uranium at my pulsar platform. I'm up to 5 crushers now for uraninite, and I'm still falling short enough to slow the rockets down. AND you apparently can't use optimizers on crushers, although I am using them on the uraninite extractors.

Aluminum is also an issue because you can mine every other base metal, but I still need bauxite for aluminum. I just don't see the point of having to shred so much stuff just to keep my aluminum storage full. I'm shredding super alloy as well, which is way weird. Considering how much you go through in early game to get that, it feels...criminal somehow. Lol.

All in all, although it does bring multiple resources to one spot, I just don't find the crushers to be very efficient or fun.
for me on humble i have 3 t3 crushers for bauxite and 9 for the black ore that gives iridium and uranite (red and green ores (tired so names escaping me w/o logging in (plus my memeory issues with epilepsey)) this is ofc w/o fuses to shorten mining times ect . the excess i turn into alloy rods (pink rods ) greed rods and then send up in trade shuttle for tokens ive 4 trade ships for that . at some point (spoiler sorta ) trade ships makign money is redundant since you get heck of a lot tokens from ship wrecks though the portals so making tokens is way faster with ship wrecks then sending shuttles up imho plus alot more fun to explore at times when want break of monoteny of crafting though most is automated . only problem ihave with game personally is automation kinda ruins emersion for me as solo player and quickens things to point its kinda over 5tti though im at almot 30tti now cause i like the planet n still so much nook crannies to explore but i feel like game would be alot more fun minus automated things j/s for me preference wise .
Curried-Cat 19 Thg11, 2024 @ 2:47pm 
Gave up on ores and just went mega automated farm system. Loads of cookies and high quality food.
wyldfae28 20 Thg11, 2024 @ 7:19pm 
Nguyên văn bởi Hugin:
Up the number of crushers till they meet your baseline rocket feeding needs and shred the rest.

Those extra resources only have value relative to your production floor and more importantly, to your -perception- of their value from playing Prime, a different planet with a different workflow and resource distribution. It doesn't matter. The game makes infinite resources at the end of the day, managing your minimum rate is easy, you just have to let go of carrying about waste. Right now I'm making fabric, osmium rods and electronics chips. It's all good.

Yeah, it's the same basic principle as having enough ore extractors on Prime, but the crushers are so, well, ugly and loud and wasteful, and at the moment they're right outside my base. 5 or 6 extractors tucked away in mines, especially with optimizers, were way enough for me in my other game. I'm still making money. Prolly not going to hit the 3 million I accumulated on Prime, but it's not necessary to get that rich.

I also don't want to run 25 crushers like Nekogod, just not my thing. In my opinion, it's not an efficient system. It would be greatly improved if we could use optimizers. I'll probably move the crushers to a hidden corner of the cave my base is in, out of the way, and build a few more till production catches up some. I still find myself snatching super alloy from the shredders when I'm building T2s or drones because it just feels wrong. Lol. You are quite correct though about the relevant value.
Lần sửa cuối bởi wyldfae28; 20 Thg11, 2024 @ 7:23pm
Nekogod 21 Thg11, 2024 @ 4:30am 
If you do move them to a cave (all mine are in a cave) then 1 tip is to have autocrafters close enough to see the crusher inventory and have them turn all the iridium, uranium and super alloy (you'll need to supply aluminium) into rods and have your drones pick those up instead of the raw ore as it means they can transfer 9 items (8 in the case of super alloy rods) in a single trip.
SmokedHalibut 21 Thg11, 2024 @ 5:47am 
Nguyên văn bởi Nekogod:
If you do move them to a cave (all mine are in a cave) then 1 tip is to have autocrafters close enough to see the crusher inventory and have them turn all the iridium, uranium and super alloy (you'll need to supply aluminium) into rods and have your drones pick those up instead of the raw ore as it means they can transfer 9 items (8 in the case of super alloy rods) in a single trip.

Downside of that is you then have zero normal ore, which you do need for lots of things and have to manually recycle some rods.
neo5apien 23 Thg11, 2024 @ 1:37pm 
I'd have a high-priority storage locker at my base for iridium, uranium, and super alloy. Then in a separate building a decent distance away I'd have a lower priority storage locker for the same, using it as my factory building with autocrafters pulling excess ore to make rods, and supplying those rods to my base lockers set high priority, or to trade rockets at lower priority.

Use the trade rockets to offload valuable excess rods instead of shredding so much, since super alloy is so overabundant on Humble. Helps to have separate factory and warehouse buildings so your autocrafters aren't interfering with your storage of intermediate products you need for multiple purposes.
SmokedHalibut 23 Thg11, 2024 @ 10:58pm 
Nguyên văn bởi neo5apien:
I'd have a high-priority storage locker at my base for iridium, uranium, and super alloy. Then in a separate building a decent distance away I'd have a lower priority storage locker for the same, using it as my factory building with autocrafters pulling excess ore to make rods, and supplying those rods to my base lockers set high priority, or to trade rockets at lower priority.

Use the trade rockets to offload valuable excess rods instead of shredding so much, since super alloy is so overabundant on Humble. Helps to have separate factory and warehouse buildings so your autocrafters aren't interfering with your storage of intermediate products you need for multiple purposes.

I've done the multiple priorities thing and had extra lockers to give me a buffer, but I've not included rods going to trade rockets before.

So I suppose it's

P -1 Trade Rocket Irid Rod
P 0 Buffer lockers for Irid rods near auto crafter
P 1 Irid Rod locker for Drone/Rocket production
P 2 Irid Rod locker for buildings so you always have a locker full

And then a similar system for ore lockers - on Humble you need the lowest priority to be a trash can so that the ore crushers don't fill up with iridium and you still get uranium etc from them.

Is that about right or have I got some of the ordering or a step missing?
Ilthe 23 Thg11, 2024 @ 11:34pm 
Devs made you a DLC with new stuffs that change gameplay so you could have new experiences and you are trying to play like you did with base game.
The moment I saw the crushers in description, I knew that it will change balance of ore-derived production. New planet - new rules, it is pretty neat. Trying new ways instead of relying on your go-to from base game, you can sell foodstuffs, fabric, electronics, no need to stick to old ways.
But yea, wish optimisers were more consistent and just could boost everything with right fuses.
SmokedHalibut 24 Thg11, 2024 @ 12:35am 
Nguyên văn bởi Ilthe:
But yea, wish optimisers were more consistent and just could boost everything with right fuses.

It's slightly odd to me that the relatively useless Production fuses don't work on ore crushers afaik. I know in the next patch they're increasing optimiser range which is great because things like Tier 5 drills are stressful when you're trying to find space and make sure they're close enough - and it's really hard to tell if a space is actually big enough plus the level designers can't abide flat land or land without big rocks and stuff on it :D

I think optimisers could affect a few more buildings. I always think it's slightly strange that the food growers don't have any terraforming impact for instance. They're literally growing biomass and producing oxygen so even a tiny amount would make sense, and they could then be optimiser targets.
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