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That's simply not possible. the planet has no atmosphere at the start, so the rooms function like space stations. There's no way it wouldn't keep out basic water levels.
Under the bottom of the ocean is a different story due to water pressure.
The simplist answer is that water physics are a bit hard to program for lol......... Water would rush in if you opened a door, but wouldn't be able to come in if you have opening in alternate routes (Like ladders). But that would require a lot of programming for how many people who want to make underwater bases?
I'm willing to give the indie dev a little slack, he's not bethesda
I dunno about that. A little forthought can make anything fun.
No mans sky is supposed to be about exploring an infinite universe, yet I made a underwater city on a water world thats fully solar powered.
It's got tons of areas that run across the sea floor and under the rocks that allow you to look out
https://steamcommunity.com/sharedfiles/filedetails/?id=3219160564
https://steamcommunity.com/sharedfiles/filedetails/?id=3219159898
https://steamcommunity.com/sharedfiles/filedetails/?id=3219160216
https://steamcommunity.com/sharedfiles/filedetails/?id=3219160437
https://steamcommunity.com/sharedfiles/filedetails/?id=3219160329
https://steamcommunity.com/sharedfiles/filedetails/?id=3219162374
I've made some decent bases in Planet Crafter too but yeah, it's not the journey it's the destination with The Planet Crafter.
Thanks.
That's what bummed me out about Starfield. I made some great bases in Fallout 76. Had this excellent diner...
Looks like a fortress but what do you expect for a high quality diner in post apocalyptic America
It's got plenty of space, bathrooms, arcade games, even an outdoor dining area
https://steamcommunity.com/sharedfiles/filedetails/?id=2852260681
https://steamcommunity.com/sharedfiles/filedetails/?id=2852216508
https://steamcommunity.com/sharedfiles/filedetails/?id=2852215636
https://steamcommunity.com/sharedfiles/filedetails/?id=2852260732
https://steamcommunity.com/sharedfiles/filedetails/?id=2852260794
https://steamcommunity.com/sharedfiles/filedetails/?id=2852260848
https://steamcommunity.com/sharedfiles/filedetails/?id=2852260877
https://steamcommunity.com/sharedfiles/filedetails/?id=2852260974
This is the most updated one
https://steamcommunity.com/sharedfiles/filedetails/?id=2719435546
Thanks!
As a game dev myself, I can understand that it won't be the easiest of things to do. In regards to the water rushing in, I figure it would be the same as the oxygen in the base. Even when the door is open, the air stays in so the water would also stay out. I imagine that there is a forcefield or something in the doors that would act as a barrier.
I don't think that this would be possible with just a mod, which is why I was thinking it would need to be added to the game directly.
However, I can see about making a mod to try and see if I can accomplish this
I'm guessing that the problem is the water is static. Once it fills, the location is a water box (like they did it old school) so anything in the vicinity is 'under water'. It also explains why you have different screen effects when you go into different areas of the map. I doubt a simple mod would fix it, at the very least, you'll need a complicated mod that makes the water into a dynamic entity
With that said, if you could make a dynamic water mod, that would be pretty ♥♥♥♥♥♥♥ cool esp when the lake phase starts, so do it.