Tails of Iron

Tails of Iron

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♪ piekz Nov 27, 2021 @ 8:00am
ultrawide
it is 2021 and i cannot believe that i'll have to refund this because it lacks ultrawide support :(
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Showing 1-15 of 25 comments
Wasiu Nov 29, 2021 @ 12:33am 
Ye :( this is sad
ǤɌƗSĦ Nov 29, 2021 @ 7:10am 
Welp... guess Im not buying it now ... sad T_T
♪ piekz Nov 29, 2021 @ 8:02am 
Originally posted by Bobcat Echo:
Neckbeards will dig for anything to whine about.
whining lol. this is the first game that does not work at all on 21:9, no black border option. you simply get unaccessable areas in the top and bottom. could only alt-f4 out since ok/cancel-buttons were not reachable.
DaFunk Nov 29, 2021 @ 6:40pm 
I don't really mind if they won't support ultrawide resolution but at least give us fullscreen windowed so we can play 16:9 with black border on the side. Not optimal, but at least it's better than ugly stretch or windowed mode.
velcroboy333 Dec 22, 2021 @ 6:21pm 
+1
Patola [Linux] Jan 27, 2022 @ 1:21am 
Any progress on the ultrawide support of this game? Is it even planned? I can't find this information anywhere. I bought it and refunded due to the lack of 21:9 support but I keep my eye on it in case it reverts from this braindead game design issue.
Alley Jan 29, 2022 @ 5:31pm 
Removed from wishlist
Canadian Gamer Feb 3, 2022 @ 8:25am 
Will play it on my Steam Deck.
Patola [Linux] Feb 4, 2022 @ 12:04pm 
Originally posted by Canadian Gamer:
Will play it on my Steam Deck.
Probably not an issue. Although the Steam Deck uses 16:10, it's pretty close to 16:9. Also, I use Arch Linux, the same OS that Steam Deck uses, and I managed to get it to work with a few hurdles.
It's just unfortunate that the developers chose to exclude a segment of their public (the ultrawide users). Really petty attitude.
Last edited by Patola [Linux]; Feb 4, 2022 @ 12:04pm
Canadian Gamer Feb 4, 2022 @ 1:05pm 
2D games like this I can understand not supporting it. I have a 21:9 monitor and yeah, it sucks, but no, it won't prevent me from playing the game.
Patola [Linux] Feb 5, 2022 @ 1:09am 
Originally posted by Canadian Gamer:
2D games like this I can understand not supporting it. I have a 21:9 monitor and yeah, it sucks, but no, it won't prevent me from playing the game.
Yeah, I was able to play the game when I tried it. However it turns into an inferior experience. Depending on the player, he might not get over the black bars at the side. It gets in the way of the enjoyment.

A game that hardwires the aspect on its code is not timeproof. A couple decades earlier, the "normal" were 4:3 monitors. Again, shame on the developers of this game.
Canadian Gamer Feb 5, 2022 @ 8:49am 
Shame on them? No. They made the game for today, not 20 years in the future.

Maybe if they become hugely successful they can revisit the game later on and 'modernize' it.

Saying 'shame on them' for not tailoring their game for a tiny niche of the PC market is some serious entitlement. Great, we have Ultrawide monitors. 99% of gamers don't.
Last edited by Canadian Gamer; Feb 5, 2022 @ 8:50am
Patola [Linux] Feb 6, 2022 @ 1:32am 
Originally posted by Canadian Gamer:
Shame on them? No. They made the game for today, not 20 years in the future.

Maybe if they become hugely successful they can revisit the game later on and 'modernize' it.

Saying 'shame on them' for not tailoring their game for a tiny niche of the PC market is some serious entitlement. Great, we have Ultrawide monitors. 99% of gamers don't.

Almost every PC gaming public is a niche audience. Joystick users? A small percentage. Souls-like appreciators? Ditto. Linux users? Check. Stylized 2D cartoon lovers? Same thing. This is one of the big advantages of PC gaming over console gaming, even. It appeals to diverse audiences, instead of the mass-market things.

Also, what about accessibility? Your 'niche' arguments falls completely flat on this. Less than 0.1% of players are colorblind, shouldn't developers make it easier for them? What about people from different countries? They are sure a small percentage but nevertheless we see the game translated to 11 languages -- I'd bet at least one of these has less than 1% of buyers.

Ultrawide support is important. So much that there are many curators specialized on that very feature. And even to 2D side-scrolling RPGs, it's not that difficult to implement considering other accessibility and compatibility features.

BTW, looking at the Steam Hardware Survey, the figure for ultrawide users seems to be more around 2%.

So, I reiterate. Shame on them for being so lazy and inconsiderate regarding ultrawide support. From the reports on this thread, we know that a couple other people bought and refunded due to the lack of ultrawide, so this is also a cautionary message for the developers -- they are objectively losing money with this. And they are losing mindshare/user support, which is nigh impossible to measure, but counts against goodwill for this and future titles.
Last edited by Patola [Linux]; Feb 6, 2022 @ 1:36am
Canadian Gamer Feb 6, 2022 @ 7:51am 
They offer a product, and people can choose not to buy it if it isn't up to their standards. I agree.

But shame on them? No. 98% of people on Steam don't care. I have an ultrawide and I don't care.

The game also doesn't support VR. Would you say shame on them for that?

You sound incredibly entitled.
Patola [Linux] Feb 6, 2022 @ 9:41am 
Originally posted by Canadian Gamer:
They offer a product, and people can choose not to buy it if it isn't up to their standards. I agree.

But shame on them? No. 98% of people on Steam don't care. I have an ultrawide and I don't care.

The game also doesn't support VR. Would you say shame on them for that?

You sound incredibly entitled.
No, I am not entitled. It's the opposite, you seem to suggest that I should be forced to buy the game even if it does not have a feature that I and others find essential for enjoyment -- the main purpose of a game.

I'm saying I would buy it, only if it has this feature. The same as others who won't buy because it's not in their national language or does not have a particular control scheme (K&M or joystick, for example). It's just a matter of fitness for the intended purpose. This is a 2D RPG, not really matching the VR scope, so asking for VR support would be absurd, asking for ultrawide support isn't.

The reason of my persistence on this thread is that discounting the ultrawide support issue, which can be resolved quickly and it's within the normal scope of fixing bugs in many games, this game seems very close to what I like. It is not difficult to understand and this is not entitlement. Besides, I'm saying I will buy it once that's done.
Last edited by Patola [Linux]; Feb 6, 2022 @ 9:42am
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