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https://steamcommunity.com/groups/OFDR-tunngler-All-Maps#
Dragon Rising has some new ideas and unique approach that should be appreciated.
Also the controls are a lot better, especially the command menu. The only things that I dislike are disappearing corpses, no vehicle freelook and the fact that you can't drop weapons or ammo for your teammates/make them give you theirs (you can do this in Arma).
It's a shame there are no more official servers. What I'd give for a new OFP game (but like Dragon Rising, not Red River!) or at least if they make Arma 4 on a new, modern engine.
- ballistic is largely inferior.
- the FOV is absolutely unrealistic, too narrow, but that can be fixed by editing an hex file.
- Arma is on another scale : you are on a huge battlefield using lots of different vehicles.
- Arma is slower paced, you really need to take your time to move and reload during a firefight ; in Dragon Rising you move fast and reload fast (especially with special abilities and perks).
But I agree, there are better things in Dragon Rising :
- moving is smoother inside buildings.
- the enemy AI in Arma is way too competent with some weapons : the ballistic superiority of Arma lose its interest because the enemy AI compensate it too accurately and the player is... a human being.
- the campaign is more entertaining, although absolutely frustrating because of the terrible friendly AI (as in Arma).
- The AI can see you through grass in Dragon Rising, it has been asjusted in Arma3.
The thing is that the Arma series are too moddable and you can't enjoy a "normal" game easily.
It is a simulator made to be used in all the possible ways modders can think of.
Dragon Rising has a closed structure, with just an editor, which makes the game and the gameplay more stable. It is really not the same scale. And the latest iteration of OFP, Red River, altthough I really like it, was going on the way of a more arcadey gameplay with its perks and unlocking system.
Ii would be great if Codemasters could develop a new OFP, with the same ego engine (currently running F1 2018, looking great), still simplified compared to Arma.
One thing : do not forget the first OFP is the first iteration of Arma and it was already much bigger in terms of scale than the 2 following OFPs.
There is *some* suspension of disbelief required, mostly in the concept that any random infantryman or force recon can proficiently pilot any helicopter or operate any vehicle and weapons system. But hey it IS a game.
I will say, I like this games AI much more.
They're two completely different games as far as the engine goes, but they're virtually attempting to achieve the same thing, and Codemasters perfected it. The only thing they lack is the Sandbox creativity that Arma 3 has.