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Hi everyone,
These aren’t traditional enemies that enter via breach points. Instead, these are spawned into levels as a hazard.
They also prevent deployables being placed on them, so when these are active in a level you’ll not only have to be mindful of running around freely, but also where you position your traps.
And here’s some concept art showing some other points during the prologue. First up is where you first attain a weapon:
Followed by where you first get your Fabricator, along with loading it with a memory card that contains the deployable blueprints for that level:
In some ways, you can almost imagine this is some of the previously unseen preparations a SENTRY would do before entering each combat.
We can’t get enough of seeing this kind of thing, so please send any cool videos/fan art to us and we may feature it in a future Dev Transmission.
Providing feedback is really important in helping us shape the game. Here’s a bunch of useful links to where you can reach us:

Much like our existing SENTRY characters, the engineer you play isn’t special or ‘The Chosen One’, they’re a body to throw into the grinder that hopes to achieve eventual success, one bloody step at a time :)
The prologue culminates in the defense of a server that has the SENTRY program on it, and once completed allows civilian vessels to flee Earth. From there you’ll have a navigator sequence where you have to power-up the jump gates, which sets up the Initiate campaign to commence.
When you receive your Fabricator for the first time it isn’t calibrated so needs testing before it is fully unlocked (i.e. deployable placement):
(On the right side is a concept for the Server that acts as a mini-core, the thing you defend in the first combat)
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