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like you can see on this screenshot I have fps lock turned off and in this location gpu usage is much better (dlss is on): https://imgur.com/u0Pz3du
but still, in most locations it looks like the one on the earlier screenshot /:
When a graphics card is running at (close to) 100%, it is called the GPU limit.
A main processor does not necessarily have to be running at (close to) 100% to reach its limits in gaming. There are thinkable cases where 3% utilization of the entire CPU do limit the FPS.
This means that your graphics card is simply underutilized because your CPU is a bottleneck in this particular scenario. DLSS will lower the GPU load even more, but this will hardly affect the FPS at all. DLSS would help a lot if you were faced with a GPU limit.
If you want to increase your FPS, there are a few things you can do, but don't expect miracles. You could make certain ingame settings to reduce the load on the CPU. Or you could use various tweaks to squeeze out a few more percentage points of CPU performance.
Anyway, a Ryzen 7 3700X is perfectly adequate for most purposes and should not bore your RTX 3070 that much in most cases.
Still, your board probably also supports Ryzen 5000s, which are clearly the better gaming processors.
However, even with the absolute best processors (whether Intel or AMD), you will occasionally run into a CPU limit.
Hmm, the 60 fps might be incidental then. Ah, just realised I was looking at the 99% frames. My bad T_T
In that case CPU or RAM speed/latency seems like the likely problem. If you are CPU bound, then the gpu performance increasing wont give you more frames.
Being CPU bound in a game like this seems kind of weird imo, but as I dont own the game myself I can't check my own performance.
I have quoted the important passages from my post. What FeilDOW says is also true.
A CPU bottleneck is the correct description for our FPS problems. That this doesn't satisfy you is another matter, but the truth is sometimes unpleasant. Gaming is not only about the graphics card.
An i5 9600K, much like an R7 3700X, is perfectly adequate for most purposes and should rarely limit FPS as much as it does in this game.
I have a slightly better gaming processor and even with my system I occasionally have significant drops that are due to CPU performance.
We just have to live with the fact that Deathloop is one of the most hardware hungry games on the market.
You can always end up CPU-limited, even if the CPU utilization is perhaps not even close to 100%.
And that has mainly something to do with the non-use of possibly available cores. So just an example: System X has 4 cores with hyperthreading, but Game Y actually uses only 2 cores (which you CANNOT change! It's the programming!) . Then the total utilization appears low, although the cores actually used by the game may be absolutely rattling at the limit. This is why single core performance, or like FeilDOW said the IPC, is most important for gaming. The non-use of cores is perhaps the main reason, but there can be other factors. Sometimes the programming is simply a disaster. Or the engine used. Here we also have the horrible copy protection Denuvo, which is known to eat performance over and over again as well.
And a friendly tip: guys, leave your overlays off. They only confuse and distract from what it's really all about. The gaming.