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Fields are 50-300ha, the normal map have fields 1-10ha
the fact that a normal 6meter planter needs to be refilled 15 times doing 1 trip back and forth on the field is not gonna happen.
even with 8 AI running on a field its gonna take 12+ real life hours to seed half the field
However i am not good at modding, so if you for examble change capacity to 50.000L seed, it would probably be super heavy and almost impossible to move.
tato wise you prolly just need to add potatoes to the list in the info or something.
Whenever I download a new mod map I always update the maps_fruitType.xml to adjust the seeds per sq. meter for potatoes. Also I add potatoes to the sowingmachine fruitType category at the bottom of the maps_fruitType.xml. That allows potatoes to be planted as any other crop with a seeder.
1: Updating seeds pr M² is done on the specific map you download?
2: if i want to add potatoes to planters, not seeders.
Do i do that in the specific map settings?
1: The maps_fruitTypes.xml can be specific to the map or the author may just reference the base game maps_fruitTypes.xml.
I always add maps_fillTypes.xml, maps_fruitTypes.xml and maps_sprayTypes to any mod map I download to have complete control over those 3 files.
2: You can add potatoes to the planter instead of seeder by updating the fruitTypeCategory planter at the bottom of the maps_fruitTypes.xml.
I usually just add any fruitTypes to the sowingmachine so all crops are in one implement. I haven't used planters since FS17.
If you want to experiment with these files I suggest extracting a mod map you are not playing and just look around at the files and get a feel for how maps work from the inside. The xml files can give you complete control over your crop yields, prices per liter, seed usage, straw yield, etc.
https://fs22.com/farming-simulator-22-mods/scripts-and-tools/multi-attacher-v0-0-0-1/