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only if you're a fanboy that doesn't actually play many games
I'm not gonna lie, I put a lot of effort into my posts to enjoy and share critical intellectual discussion with other likeminded fans of the series, so I don't super appreciate the accusation. But I don't want this to go too off-topic so I'll leave it there.
Sekiro was an incredibly interesting branch off the souls path, and is wonderful imo.
its an rpg, sure, might even be a good one, but as a souls-game it fails to deliver the souls-like experience in any measure, to have it high(or even on) any souls-like list just shows a lack of understanding of what makes a souls-like good.
between that and putting DS1: clunkville which required community patches to even work on pc that high up shows a whole other realm of issues as well.
you do lose things on death, you actually lose a whole lot more than in any souls game on death because it isn't recoverable
I used to think it's not a soulslike but honestly it's hard not to see it at least as a failed abortion of one with how much design it borrows from souls games.
It's the most pared down, sure, but the exploration, bonfire system, punishing combat and being forced to learn the game's systems are all there.
Calling DS1 "clunkville" is crazy, my man. It's got the best world out of all the From games, and was the perfect balance of character build variety without being giga-huge and bloated like ER.
any game can be hard "punishing" as you call it, but if all your doing is playing a desginated character with no build variety and not losing anything upon death aside from characters getting "sick"(which does nothing) then you're just playing an rpg, not a souls-like.
and you might wanna take off the rose tinted glasses, dark souls 1 is clunk for sure, there is a reason everyone remembers backstab circling in that game, for good reason.
Proceeds to straight lists an opinion.
Classic Ocelot.