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heater shield
gg
ez game
Yes and no, more often than not you will be forced to fight multiple enemies at once, then you will notice how clunky the lock on is, as you will feel that the combat was not made for fighting against groups.
Large enemies are the worst though, was fighting the ancient dragon, and it felt like it was in the wrong game.
Difficulty is not my issue, I killed the ancient dragon again as i have many times before, but it is like the game cannot decide if i should be locked on or not, hard to track it when it jumps around while unlocked but harder to hit it while you are locked on, as this time i fought it with a great shield, while locked on i cannot block the attack as my character is not facing were the attacks come from.
I never felt like i got gud... only that i got good at exploiting the enemy ai by using cheap but highly effective tactics....
No disagreement on that.
But after 800 hours of playtime you start to notice things, like how you will feel punished for using fist weapons against certain enemies due to collision box making you not reach the hit box. Or when you do a guard counter for it to go ever the head of the enemy.
Instead of playing fancy it is better to just rush in, stun lock the enemy with heavy attacks and move on.
I believe elden ring pushes what you can do in a souls like to its limits, if they want to go beyond that, they will need to think about a new control systems as we have using the same one since demon souls, and frankly it is showing its limits.
Part of the problems is that everything is ramping up more and more, you cannot be slow and methodical and high speed action at the same time.
I have been pondering of late about the combat of dragon's dogma 2, a soft lock no lock system built around fluid combat of fighting groups and being able to quickly and easily respond to what is going on. And if that combat was fused into into souls like combat, IF done correctly that would allow you to amp up the difficulty without it feeling clunky.
I do not want the button mashy part, or to just rip the combat straight from dragons dogma either. Its more about the freedom in battle.
Not to mention all the game mechanics that FromSoft feels compelled to simply punish you for using. Sure, try to heal, the boss will zoomy over to you and punish you for that without giving you time to heal. Sure, try to roll, the boss will zoomy zoomy 2 hit combo to roll catch you. You're a mage, sure, try casting that spell, the boss will zoomy zoomy across the arena to combo you in the face and not give enough punish window time for you to even punish them back.
These are not well developed rewarding satisfying game play mechanics for many players.