ELDEN RING

ELDEN RING

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Why do people like the Godfrey/Hoarah Loux fight again?
This boss sucks.

Yes, when using a Mimic Tear or another spirit summon he is a piece of cake, but have you tried fighting him completely solo?

This is the only boss in the game that REQUIRES you to jump during the fight as dodge-rolling is way too punishable.

The problem is, no other boss in the game requires you to jump to fight them, all of their attacks are dodgeable or blockable.

If the game had gradually introduced jumping mid-fight as a necessity from early on, it wouldn't be a problem, but the way it's done here is just plain retarded, not to mention the awkward timing of these attacks.

"bUt BuT.. mUh ChAdFrEy!!!"

♥♥♥♥ you.
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Don't know about Godfrey but fights in this thread are entertaining.

( Grabs popcorn )
thank you so much for your sophisticated opinion on this highly controversial topic
Lucifer_ a écrit :
vamirez a écrit :
Also not one of my favorite fights. And I found the Hoarah Loux transformation cutscene to be over the edge of anime cringe, and the subsequent grab maneuvers annoying. But I don't agree to the "oh noes I must jump" complaint either...
Dude was literally carrying the lion on his back to keep his animalistic urges in check because he wanted that elden pu$$y. So that transformation is warranted I'd say

I don't say it wasn't warranted, but I found the depiction to be in the realm of "anime cringe".
Zogtar a écrit :
Hoarah Loux is high key the best boss-fight in the game for me.
Eh Godfrey is a great fight. Hoarah loux not so much
Key 18 juin 2024 à 6h44 
Key a écrit :
You really aren't in the position of being snarky when you demonstrated to lack basic observational skills dude.

You keep conveniently glossing over the fact that you can roll his attacks.
Either jumping is easy and it's no big deal that Godfrey's attacks require it or you can roll through his attacks with ease.

Pick a lane.
Those two things aren't mutually exclusive.

Also, you just admitted you were wrong about jumping being the only way to avoid his AoEs.
SpottedHare a écrit :
remember soft players are like bad gamblers, their strategy is to throw them selves at a problem over and over and over and try and brute force it. the fights is insanely tuned towards forcing player that play like that to fail, and soft player conflated not learning and having to brute force hundreds of tries with them being good.
I shouldn't have to learn a game mechanic for just one required boss fight. That's a gimmick fight (like Rykard or Rennala), and those should be kept optional at least.
Except that it's not a gimmick fight. As other commenters have said, you can roll through any of his attacks, and complaining about needing to use the jump button is just as incoherent as complaining about the roll button, or the heavy attack button, or any other keybind in the game. Certainly don't compare it with the Rykard 'fight', that's just a "do you have the gear we gave you at the door" check.
Sc0rpiTr0n a écrit :
Don't know about Godfrey but fights in this thread are entertaining.

( Grabs popcorn )
I agree! I'm having more fun here that in the actual boss fight. :steamhappy:
Lucifer_ a écrit :
Jumping gives you the opportunity to dodge and attack at the same time. But if you're a pleb and wanna roll through everything you can do that too even with Godfrey. So stfu and git gud.
Ah, the beautiful Elden Ring community at its finest. I'm surprised it took so long till we got to the "git gud" comment :UTLAMETHYST:
Ikr. Elden ring community needs to git gud
Albob a écrit :
thank you so much for your sophisticated opinion on this highly controversial topic
You are welcome :lovey:
Key a écrit :
Either jumping is easy and it's no big deal that Godfrey's attacks require it or you can roll through his attacks with ease.

Pick a lane.
Those two things aren't mutually exclusive.

Also, you just admitted you were wrong about jumping being the only way to avoid his AoEs.
Nope, I said in my post that it was highly punishable. Rolling through his attacks is not impossible, but is definitely harder because of how widespread the AoE is. Jumping seems to be the intended way to do it. (But still requires learning the timings of them)

Problem is, not only do I have to learn the timings of his attacks (which have very awkward delay to them), I also need to overpower my instinct to roll (which I have developed over the years playing Fromsoft games) and force myself to jump instead, which, coupled with the tricky timings, means that I fail like 80 or 90 percent of the time.
Lord Bob a écrit :
Pressing buttons, in a game? Just what has the world come to?
This response is so smooth-brained I don't even know what to say.

You can literally dismiss any critique of a video game mechanic with that "argument"
Well, it's specificly tailored to your complaint, so let me elaborate.

You complain about being forced to learn a certain game mechanic, when in reality, you have more options than jumping. As suggested before, you can dodge roll, which works perfectly fine, as long as your equip load is lower than 69,9% (anything higher and you heavy roll, dramatically decreasing your invincibility frames).
You could also utilize different Ashes of War, like Quickstep, Bloodhound's Step, Raptor of the Mists, or Vow of the Indomitable.

However, all of the above requires you to press a button to not get hit by the attack you're complaining about.

I hope I could outline that as clear as possible for you.
Moth a écrit :
I shouldn't have to learn a game mechanic for just one required boss fight. That's a gimmick fight (like Rykard or Rennala), and those should be kept optional at least.
Except that it's not a gimmick fight. As other commenters have said, you can roll through any of his attacks, and complaining about needing to use the jump button is just as incoherent as complaining about the roll button, or the heavy attack button, or any other keybind in the game. Certainly don't compare it with the Rykard 'fight', that's just a "do you have the gear we gave you at the door" check.
Godfrey is that too though. If you have the Mimic Tear, then he is a joke (just like Rykard is with the Serpent Hunter) Fighting Godfrey solo reminds me a lot of fighting Rykard without the Serpent Hunter. It feels like I'm playing the game wrong, because his ground slam attacks are even more annoying than Rykard's lava pool.
Lord Bob a écrit :
This response is so smooth-brained I don't even know what to say.

You can literally dismiss any critique of a video game mechanic with that "argument"
Well, it's specificly tailored to your complaint, so let me elaborate.

You complain about being forced to learn a certain game mechanic, when in reality, you have more options than jumping. As suggested before, you can dodge roll, which works perfectly fine, as long as your equip load is lower than 69,9% (anything higher and you heavy roll, dramatically decreasing your invincibility frames).
You could also utilize different Ashes of War, like Quickstep, Bloodhound's Step, Raptor of the Mists, or Vow of the Indomitable.

However, all of the above requires you to press a button to not get hit by the attack you're complaining about.

I hope I could outline that as clear as possible for you.
Even with the light load, his ground attacks are still a gamble to dodge, to the point where I'm starting to doubt the whole concept of lower equip load = more invincibility frames) cuz I fought him with med load and light load and didn't notice any difference, he still gets me most of the time.

The Ash of war suggestion is actually a decent one. Although those ashes of war are all dex based and my weapon is strength based and has heavy affinity. Having to change your weapon for the sake of one fight definitely seems like a gimmick fight.
1. Not a giant. 2. Hard but fair. 3. Really cool phase transition.
Key 18 juin 2024 à 6h59 
Key a écrit :
Those two things aren't mutually exclusive.

Also, you just admitted you were wrong about jumping being the only way to avoid his AoEs.
Nope, I said in my post that it was highly punishable. Rolling through his attacks is not impossible, but is definitely harder because of how widespread the AoE is. Jumping seems to be the intended way to do it. (But still requires learning the timings of them)

Problem is, not only do I have to learn the timings of his attacks (which have very awkward delay to them), I also need to overpower my instinct to roll (which I have developed over the years playing Fromsoft games) and force myself to jump instead, which, coupled with the tricky timings, means that I fail like 80 or 90 percent of the time.
I don't like saying "Skill issue" but you're kind of forcing my hand with that last statement man.

The tricky timings is what makes the fight fun. He's a roided up hyper aggressive warrior, he dictates the tempo of the fight.

Yeah, he's hard, but he's the penultimate boss, he should be.
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Posté le 18 juin 2024 à 6h12
Messages : 152