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- Try light weight, it feels a lot spongier in my opinion.
- Roll starts on release of the button (but that's similar to DS3)
- You could try talisman/tear to increase iframes (https://eldenring.wiki.fextralife.com/Crucible+Feather+Talisman, https://eldenring.wiki.fextralife.com/Windy+Crystal+Tear)
you must do everything like 0,3 seconds earlier than what feels correct
pretty annoying but you get used to it
Other games solved this with other techniques, games like Sekiro and Nioh. in ER the same techniques can't be used because of the controls' copy-paste from Dark Souls. They should have created another control scheme or improved the original. Personally I don't mind switching rolling and running priority (roll then run), or better off having an option for it (I wonder if there's a mod for that). I feel devs were too lazy to do something about it. Oh, well, at least we have a jump now.
It depends on the nature of each scheme, then, and to each their pros and cons, I guess. To me I prefer being able to no-lag dodge close combat attacks which I believe is a first priority damage prevention move (which also I think makes more sense in non-shooter games like these) than dodging while running, which I believe a second priority damage prevention, in which case I'm already benefiting from running at least where I can change direction too. And being far from the enemy requires less attention to their ranged attacked and gives more time to think.
But I guess I should have said they changed it in those games in favor of my own preferences instead of solved it even if I believe they solved it in my views.
Note: dodging and running in those games are on the same button.
It can also be caused by 3rd party programs that interfere with ER. Programs that change the control scheme do count (not steam though), though they usually cause input eating instead of input lag.
It should also be understood that there is an innate input latency on any action, in any game. I believe in ER its supposed to be around 0.1333 seconds or 0.0666 seconds, not sure which. Either way, that's pretty quick. Its usually not even perceptible at this point.
The thing is only, that people, who play those games a lot, get used to it. I watch streamers and they play like there is no delay. So, very skillful players have less of a problem with it. You need to have a lot faster reaction time, when you have to compensate for the delayed input.
Anyway, I changed my controls to allow dodge on press of the dodge button. This helps a bit. But, I'm still often discussing with the game, that I don't agree, that my dodge was too late.