ELDEN RING

ELDEN RING

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Blozzy Dec 17, 2022 @ 7:08am
Input Lag on Roll
Has anyone have a tip besides turning V-Sync to Fast for the spacebar/O button for quick instant roll like DS3's ?
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Showing 1-15 of 15 comments
königplatzen Dec 17, 2022 @ 7:18am 
- Ensure, you have stable 60 FPS, maybe try lower resolution
- Try light weight, it feels a lot spongier in my opinion.
- Roll starts on release of the button (but that's similar to DS3)
- You could try talisman/tear to increase iframes (https://eldenring.wiki.fextralife.com/Crucible+Feather+Talisman, https://eldenring.wiki.fextralife.com/Windy+Crystal+Tear)
Jámez Bondo Dec 17, 2022 @ 8:01am 
For me, enabling HDR gets rid of all delays and stuttering.
Blozzy Dec 17, 2022 @ 11:46pm 
Originally posted by königplatzen:
- Ensure, you have stable 60 FPS, maybe try lower resolution
- Try light weight, it feels a lot spongier in my opinion.
- Roll starts on release of the button (but that's similar to DS3)
- You could try talisman/tear to increase iframes (https://eldenring.wiki.fextralife.com/Crucible+Feather+Talisman, https://eldenring.wiki.fextralife.com/Windy+Crystal+Tear)
DS3 feels more responsive than Elden Ring. So i guess that its intended the way it is?
Last edited by Blozzy; Dec 17, 2022 @ 11:46pm
Xengre Dec 18, 2022 @ 12:24am 
Originally posted by Blozily:
Originally posted by königplatzen:
- Ensure, you have stable 60 FPS, maybe try lower resolution
- Try light weight, it feels a lot spongier in my opinion.
- Roll starts on release of the button (but that's similar to DS3)
- You could try talisman/tear to increase iframes (https://eldenring.wiki.fextralife.com/Crucible+Feather+Talisman, https://eldenring.wiki.fextralife.com/Windy+Crystal+Tear)
DS3 feels more responsive than Elden Ring. So i guess that its intended the way it is?
There is an intended delay on roll to increase artificial difficulty compared to DS3. Been that way since release and they've shown no intention of fixing it. You will just have to get used to it and it means you need better analysis of enemy movesets since it results in the game being less twitchy based. Also be careful of not queuing a roll when you get hit otherwise you could basically cause the enemy to get additional free hits off you. That may take some practice to avoid doing, too, but you will get there.
königplatzen Dec 18, 2022 @ 2:26am 
Originally posted by Blozily:
Originally posted by königplatzen:
- Ensure, you have stable 60 FPS, maybe try lower resolution
- Try light weight, it feels a lot spongier in my opinion.
- Roll starts on release of the button (but that's similar to DS3)
- You could try talisman/tear to increase iframes (https://eldenring.wiki.fextralife.com/Crucible+Feather+Talisman, https://eldenring.wiki.fextralife.com/Windy+Crystal+Tear)
DS3 feels more responsive than Elden Ring. So i guess that its intended the way it is?
Yeah, DS3 is still more responsive. It's intended like. I hate it, too, It's like playing music, but a bit earlier than the actual timing.
Sonnenbank Dec 18, 2022 @ 3:37am 
delay in ER is just something you have to get used to....
you must do everything like 0,3 seconds earlier than what feels correct

pretty annoying but you get used to it
SG Dec 18, 2022 @ 5:43am 
You just have to click and let go in the speed of light. This is an intended trolling in this game. I don't know why they couldn't find a way to make as good as it is in, well, all other games other than Dark Souls and their clones.
CazadorDeLobo Dec 18, 2022 @ 7:20am 
Because the button is also used for sprinting, it buffers the input, so the roll is never going to be instantaneous
SG Dec 18, 2022 @ 7:58am 
Originally posted by CazadorDeLobo:
Because the button is also used for sprinting, it buffers the input, so the roll is never going to be instantaneous

Other games solved this with other techniques, games like Sekiro and Nioh. in ER the same techniques can't be used because of the controls' copy-paste from Dark Souls. They should have created another control scheme or improved the original. Personally I don't mind switching rolling and running priority (roll then run), or better off having an option for it (I wonder if there's a mod for that). I feel devs were too lazy to do something about it. Oh, well, at least we have a jump now.
königplatzen Dec 18, 2022 @ 8:47am 
Originally posted by SG:
Originally posted by CazadorDeLobo:
Because the button is also used for sprinting, it buffers the input, so the roll is never going to be instantaneous

Other games solved this with other techniques, games like Sekiro and Nioh. in ER the same techniques can't be used because of the controls' copy-paste from Dark Souls. They should have created another control scheme or improved the original. Personally I don't mind switching rolling and running priority (roll then run), or better off having an option for it (I wonder if there's a mod for that). I feel devs were too lazy to do something about it. Oh, well, at least we have a jump now.
The biggest problem with this is, that you can't really dodge very well while running. You have to release, press and release again very fast. Also running has a long windup until the character starts running (which is maybe still a bit realistic, while enemies don't care about being realistic...)
Last edited by königplatzen; Dec 18, 2022 @ 8:50am
SG Dec 18, 2022 @ 9:32am 
Originally posted by königplatzen:
Originally posted by SG:

Other games solved this with other techniques, games like Sekiro and Nioh. in ER the same techniques can't be used because of the controls' copy-paste from Dark Souls. They should have created another control scheme or improved the original. Personally I don't mind switching rolling and running priority (roll then run), or better off having an option for it (I wonder if there's a mod for that). I feel devs were too lazy to do something about it. Oh, well, at least we have a jump now.
The biggest problem with this is, that you can't really dodge very well while running. You have to release, press and release again very fast. Also running has a long windup until the character starts running (which is maybe still a bit realistic, while enemies don't care about being realistic...)

It depends on the nature of each scheme, then, and to each their pros and cons, I guess. To me I prefer being able to no-lag dodge close combat attacks which I believe is a first priority damage prevention move (which also I think makes more sense in non-shooter games like these) than dodging while running, which I believe a second priority damage prevention, in which case I'm already benefiting from running at least where I can change direction too. And being far from the enemy requires less attention to their ranged attacked and gives more time to think.

But I guess I should have said they changed it in those games in favor of my own preferences instead of solved it even if I believe they solved it in my views.

Note: dodging and running in those games are on the same button.
Last edited by SG; Dec 18, 2022 @ 9:33am
CazadorDeLobo Dec 18, 2022 @ 9:43am 
Originally posted by SG:
Note: dodging and running in those games are on the same button.
I think I must have had a stroke or something considering I was literally just playing Nioh 2 minutes prior to making that comment. Yeah never mind that comment.
Sabaithal Dec 18, 2022 @ 11:06am 
Input lag is primarily caused by FPS below stable 60. Use whatever means necessary to get your FPS at that.

It can also be caused by 3rd party programs that interfere with ER. Programs that change the control scheme do count (not steam though), though they usually cause input eating instead of input lag.

It should also be understood that there is an innate input latency on any action, in any game. I believe in ER its supposed to be around 0.1333 seconds or 0.0666 seconds, not sure which. Either way, that's pretty quick. Its usually not even perceptible at this point.
Last edited by Sabaithal; Mar 10, 2024 @ 5:23pm
caxshen Mar 10, 2024 @ 4:52am 
Originally posted by Xengre:
Originally posted by Blozily:
DS3 feels more responsive than Elden Ring. So i guess that its intended the way it is?
There is an intended delay on roll to increase artificial difficulty compared to DS3. Been that way since release and they've shown no intention of fixing it. You will just have to get used to it and it means you need better analysis of enemy movesets since it results in the game being less twitchy based. Also be careful of not queuing a roll when you get hit otherwise you could basically cause the enemy to get additional free hits off you. That may take some practice to avoid doing, too, but you will get there.
you know what? i gave it a negative review sole because of that, it's stupid and never should put in the game. this game has a LOT of occasion that need to be dodge frame perfect, so this game is basically suffering rather than fun. and this dodge delay is NEVER introduced in any of their previous game. so why now? giving player the middle finger from being too good? it's a poor excuse to defend their design by this way.
königplatzen Mar 10, 2024 @ 6:17am 
Originally posted by caxshen:
Originally posted by Xengre:
There is an intended delay on roll to increase artificial difficulty compared to DS3. Been that way since release and they've shown no intention of fixing it. You will just have to get used to it and it means you need better analysis of enemy movesets since it results in the game being less twitchy based. Also be careful of not queuing a roll when you get hit otherwise you could basically cause the enemy to get additional free hits off you. That may take some practice to avoid doing, too, but you will get there.
you know what? i gave it a negative review sole because of that, it's stupid and never should put in the game. this game has a LOT of occasion that need to be dodge frame perfect, so this game is basically suffering rather than fun. and this dodge delay is NEVER introduced in any of their previous game. so why now? giving player the middle finger from being too good? it's a poor excuse to defend their design by this way.
I'm kind of thinking the same.
The thing is only, that people, who play those games a lot, get used to it. I watch streamers and they play like there is no delay. So, very skillful players have less of a problem with it. You need to have a lot faster reaction time, when you have to compensate for the delayed input.
Anyway, I changed my controls to allow dodge on press of the dodge button. This helps a bit. But, I'm still often discussing with the game, that I don't agree, that my dodge was too late.
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Date Posted: Dec 17, 2022 @ 7:08am
Posts: 15