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The real loot in that area is the item just before him.
Giving such formidable opponents essentially no award at all is just bad gaming manners.
ER loses 1/10 point just for that.
The whole concept is about the risk/reward situation doesnt always mean a big payoff.
It keeps things interesting
Never in my life before I had so many instances of "I had to fight that for this?..." in a rather dissapointed tone. I can't remember a single instance of this problem in Dark Souls 3... It's probably there, but I can't remember it.
The dipsh*t rune awards are just the salty cherry on top of that wounded cake. Barely 4000 runes? Crucibles must be at least 15.000 each.
I remember going into the first Hero Grave in Limgrave by taking the Swordstone Key starting gift. There are two Grafted Scions in there, the first Grafted Scion is worth 3000 something runes if you survive that initial encounter. Pretty good for starting economy.
The Grafted Scions in that Hero Grave are worth like 300-500 Runes only. It's really, really silly and seeing someone basically try to be like "Well I liked it" like the person you're talking to is why I think a lot of the ways this game wastes your time go right over many player's heads. It's annoying because those players will then try to tell you how it was worth your time, realize they don't actually have any mental investment, and go "tee hee games are great."
There are forced stealth segments or what not, but it's like the game basically spiting you for something you're capable of achieving. "You're supposed to run nooooooo." It has a patronizing effect because you can go farm Runes elsewhere, but there's just often no reward for engaging the game on what you perceive as its terms if the design feels like you did something "wrong."
It's not even worth baiting one of the Scions into the flame trap nearby, it only takes one hit. There's just a lot of stuff that feels overtuned, but in a subtle way that most people won't perceive or question.
Something being "overtuned" means a roadblock to most people's brains, I'm just merely referring to if a game makes something worth your while. Especially in a game that is as long in duration as Elden Ring. Difficulty itself is often a filler episode in this game.
The 2 scions in the starting grave should be awarding like 5000 each or maybe even 10000 with how hard they are to fight, especially as a fresh char. Currently you're better off just rushing past them, even the flamethrower strat is too damn risky.
But hey, at least late game bosses casually award like 400.000 runes a piece. I bet they are the ones who sucked all of the runes from the enemies that should be awarding them, but don't.
You dont have to kill them either.you can dodge them.Its one of those situations where you fight them and kill them after getting the talisman or you just evade them.
They dont need give you value reward.they are just there to try kill you when you grab the reward thats on the ground.
If you look at the hp and damage of enemies and the boss in threre.that place is designed for when you stronger.
You can go there early of course its just gonna be more of a struggle.
I think it's clear to me that you should run, IF you think you're in on the design and think you know more than you do like chirper, but at the same time it's like... doing that presents its own challenge. You can still get clipped, I don't even need to use the fire trap it was that I was more or less testing what the game would let me do from a strategic standpoint.
That's the major thing, it's why I won't talk to the other guy chirping like "OH ME ME I KNOW"... it's that, often times there's just something where the game could let off the accelerator of "difficulty" and still retain its core challenge and it just refuses to do so. When you arrive at the end game or the DLC, you just have this glut of challenge with dubious rewards that just feel like they're at your expense.
I don't think that's an accident, but I also think that you'd have to talk about it in more nuance than "Me am know how to traverse this, I'll eat anything." Like shoving, heh, fists full of chow into your face and wanting people to notice.
The major thing is that, I can fight those Grafted Scions, one at a time, and it's a lot better to me to do so than it is to run past them. See, a certain chirper is wrong. If you want to keep your runes and, maybe even Great Runes, it's just a precarious situation. There are other things about Grafted Scions and their behavior, their moveset, that is just at the player's expense but I don't expect someone who is uncritical to be a meaningful participant in this.
I'm just glad I could remark about it. Like, the Grafted Scions still have that animation cancel shudder when they do their little stompy stomp move that you just have to dodge to the left of. You're telling me this enemy is worth a small amount of runes and you can't be bothered to fix this? It's a happy accident!