ELDEN RING

ELDEN RING

View Stats:
Silent King Dec 16, 2024 @ 5:06am
cucible knight that you get to from one of the four belfries in nokron didn't drop any loot
why?
< >
Showing 1-12 of 12 comments
Lord Bob Dec 16, 2024 @ 5:13am 
That one does not drop anything as a reward except for runes, just like the other two Crucible Knights in Nokron.
Fistraiser Dec 16, 2024 @ 5:27am 
That one dont have loot.its just there to troll people to fight him thinking he drop something XD
The real loot in that area is the item just before him.
Artek [General] Dec 16, 2024 @ 5:35am 
One of life's mysteries. I think he was supposed to drop something, but the reward was either moved or the designer confused him with another knight and gave the reward to the wrong guy. My bet is on Shield which drops from a random knight in Siofra Aqueduct, while nearby other knight only drops a smiting stone.
Fistraiser Dec 16, 2024 @ 5:39am 
Originally posted by Artek General:
One of life's mysteries. I think he was supposed to drop something, but the reward was either moved or the designer confused him with another knight and gave the reward to the wrong guy. My bet is on Shield which drops from a random knight in Siofra Aqueduct, while nearby other knight only drops a smiting stone.
No its just troll placed enemy.not all tough enemies have to drop items,Rune bear is perfect example of this.
Silent King Dec 16, 2024 @ 5:51am 
oh! im glad I didnt miss any loot then, good good.
Artek [General] Dec 16, 2024 @ 5:54am 
Originally posted by Fistraiser:
Originally posted by Artek General:
One of life's mysteries. I think he was supposed to drop something, but the reward was either moved or the designer confused him with another knight and gave the reward to the wrong guy. My bet is on Shield which drops from a random knight in Siofra Aqueduct, while nearby other knight only drops a smiting stone.
No its just troll placed enemy.not all tough enemies have to drop items,Rune bear is perfect example of this.
Now that you remind me... I think this is bad game design. Like, a Somber Stone [1], or just a rune circle, hell - just giving fat runes period, anything would do.
Giving such formidable opponents essentially no award at all is just bad gaming manners.

ER loses 1/10 point just for that.
Fistraiser Dec 16, 2024 @ 5:58am 
Originally posted by Artek General:
Originally posted by Fistraiser:
No its just troll placed enemy.not all tough enemies have to drop items,Rune bear is perfect example of this.
Now that you remind me... I think this is bad game design. Like, a Somber Stone [1], or just a rune circle, hell - just giving fat runes period, anything would do.
Giving such formidable opponents essentially no award at all is just bad gaming manners.

ER loses 1/10 point just for that.
I dont think its bad game design.if anything i think its good to lure people into possible death to find out there is no reward.It's same like people dying making jumps to get an item in hard to get place just to find out its a mushroom. XD
The whole concept is about the risk/reward situation doesnt always mean a big payoff.
It keeps things interesting
Artek [General] Dec 16, 2024 @ 7:19am 
Originally posted by Fistraiser:
It keeps things interesting
It really doesn't, it just makes them anti-climatic which is a crime in a video game.
Never in my life before I had so many instances of "I had to fight that for this?..." in a rather dissapointed tone. I can't remember a single instance of this problem in Dark Souls 3... It's probably there, but I can't remember it.

The dipsh*t rune awards are just the salty cherry on top of that wounded cake. Barely 4000 runes? Crucibles must be at least 15.000 each.
Persona Au Gratin Dec 16, 2024 @ 7:46am 
Originally posted by Artek General:
Originally posted by Fistraiser:
It keeps things interesting
It really doesn't, it just makes them anti-climatic which is a crime in a video game.
Never in my life before I had so many instances of "I had to fight that for this?..." in a rather dissapointed tone. I can't remember a single instance of this problem in Dark Souls 3... It's probably there, but I can't remember it.

The dipsh*t rune awards are just the salty cherry on top of that wounded cake. Barely 4000 runes? Crucibles must be at least 15.000 each.

I remember going into the first Hero Grave in Limgrave by taking the Swordstone Key starting gift. There are two Grafted Scions in there, the first Grafted Scion is worth 3000 something runes if you survive that initial encounter. Pretty good for starting economy.

The Grafted Scions in that Hero Grave are worth like 300-500 Runes only. It's really, really silly and seeing someone basically try to be like "Well I liked it" like the person you're talking to is why I think a lot of the ways this game wastes your time go right over many player's heads. It's annoying because those players will then try to tell you how it was worth your time, realize they don't actually have any mental investment, and go "tee hee games are great."

There are forced stealth segments or what not, but it's like the game basically spiting you for something you're capable of achieving. "You're supposed to run nooooooo." It has a patronizing effect because you can go farm Runes elsewhere, but there's just often no reward for engaging the game on what you perceive as its terms if the design feels like you did something "wrong."

It's not even worth baiting one of the Scions into the flame trap nearby, it only takes one hit. There's just a lot of stuff that feels overtuned, but in a subtle way that most people won't perceive or question.

Something being "overtuned" means a roadblock to most people's brains, I'm just merely referring to if a game makes something worth your while. Especially in a game that is as long in duration as Elden Ring. Difficulty itself is often a filler episode in this game.
Last edited by Persona Au Gratin; Dec 16, 2024 @ 7:48am
Artek [General] Dec 16, 2024 @ 8:23am 
Originally posted by Persona Au Gratin:
Difficulty itself is often a filler episode in this game.
I'm low-key pissed that I have to agree.
The 2 scions in the starting grave should be awarding like 5000 each or maybe even 10000 with how hard they are to fight, especially as a fresh char. Currently you're better off just rushing past them, even the flamethrower strat is too damn risky.

But hey, at least late game bosses casually award like 400.000 runes a piece. I bet they are the ones who sucked all of the runes from the enemies that should be awarding them, but don't.
Fistraiser Dec 16, 2024 @ 8:28am 
Those 2 grafted scions are security guards for the erdtree talisman there.Which is a really strong talisman for early game actually.
You dont have to kill them either.you can dodge them.Its one of those situations where you fight them and kill them after getting the talisman or you just evade them.
They dont need give you value reward.they are just there to try kill you when you grab the reward thats on the ground.
If you look at the hp and damage of enemies and the boss in threre.that place is designed for when you stronger.
You can go there early of course its just gonna be more of a struggle.
Last edited by Fistraiser; Dec 16, 2024 @ 8:29am
Persona Au Gratin Dec 16, 2024 @ 8:35am 
Originally posted by Artek General:
Originally posted by Persona Au Gratin:
Difficulty itself is often a filler episode in this game.
I'm low-key pissed that I have to agree.
The 2 scions in the starting grave should be awarding like 5000 each or maybe even 10000 with how hard they are to fight, especially as a fresh char. Currently you're better off just rushing past them, even the flamethrower strat is too damn risky.

But hey, at least late game bosses casually award like 400.000 runes a piece. I bet they are the ones who sucked all of the runes from the enemies that should be awarding them, but don't.

I think it's clear to me that you should run, IF you think you're in on the design and think you know more than you do like chirper, but at the same time it's like... doing that presents its own challenge. You can still get clipped, I don't even need to use the fire trap it was that I was more or less testing what the game would let me do from a strategic standpoint.

That's the major thing, it's why I won't talk to the other guy chirping like "OH ME ME I KNOW"... it's that, often times there's just something where the game could let off the accelerator of "difficulty" and still retain its core challenge and it just refuses to do so. When you arrive at the end game or the DLC, you just have this glut of challenge with dubious rewards that just feel like they're at your expense.

I don't think that's an accident, but I also think that you'd have to talk about it in more nuance than "Me am know how to traverse this, I'll eat anything." Like shoving, heh, fists full of chow into your face and wanting people to notice.

The major thing is that, I can fight those Grafted Scions, one at a time, and it's a lot better to me to do so than it is to run past them. See, a certain chirper is wrong. If you want to keep your runes and, maybe even Great Runes, it's just a precarious situation. There are other things about Grafted Scions and their behavior, their moveset, that is just at the player's expense but I don't expect someone who is uncritical to be a meaningful participant in this.

I'm just glad I could remark about it. Like, the Grafted Scions still have that animation cancel shudder when they do their little stompy stomp move that you just have to dodge to the left of. You're telling me this enemy is worth a small amount of runes and you can't be bothered to fix this? It's a happy accident!
Last edited by Persona Au Gratin; Dec 16, 2024 @ 8:36am
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Dec 16, 2024 @ 5:06am
Posts: 12