ELDEN RING

ELDEN RING

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Arkus Dec 13, 2024 @ 11:15am
My unasked for opinions and hopes about Nightreign
- I hope it'll be good
- I hope the reason for the reused enemies was to get the greenlight for the project since this industry is allergic to any form of new ideas and wasn't laziness
(i admit that this is pure cope)
- I hope the game won't ask for 60€-70€, a spin-off with reused assets is not worth that
- Hopefully they go weird with the story and lore
- Experimenting is a good thing
(i hope such a simple statement doesn't sound condescending)
- They did say that it won't be a live-service so that's good
- The live-service like element still has me worried tho

Guess my approach is cautious optimism but the gaming industry has taught me to never get my hopes high
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Showing 1-9 of 9 comments
Lord Bob Dec 13, 2024 @ 11:17am 
Originally posted by Arkus:
- I hope the game won't ask for 60€-70€,
It's supposed to be around the same price as SotE.
Lord Bob Dec 13, 2024 @ 11:52am 
Originally posted by csand:
I am expecting essentially a roguelike boss rush mod, and that is pretty much what the playtest articles are describing it as.
The more I read about it, the more the idea is growing on me. Boss rush is something people have been asking for for a long time now. Boss rush mode with you guys? Don't mind if I do.

Originally posted by csand:
It is a good thing that MIyazaki is willing to take a risk on staff projects and ideas and see how they pan out. Remember that is exactly how Miyazaki started his success with Demon's Souls, I'm sure he remembers that
That's the positive outlook this forums needs right now.
Last edited by Lord Bob; Dec 13, 2024 @ 11:52am
CourtesyFlush09 Dec 13, 2024 @ 11:57am 
I'm excited for it because:

1. It might be the basis for an entirely new MP system for future Souls games. This needed to happen years ago, imo.

2. I'm a Monster Hunter fiend and Nightreign apparently has a bit of that. I would take a MH-style Souls game over an open-world Souls game any day of the week.

3. We get to fight iconic bosses from previous games again, likely with some new tricks up their sleeves (I highly doubt they'll be the same copy + pasta fights as before).

4. We might also end up fighting bosses that were sorely missing from ER and SotE, mainly Godwyn, Marika, and the Gloam-Eyed Queen.
jaedenky Dec 13, 2024 @ 12:00pm 
One thing I am curious about is its a Rogue like but with only 3 tries? IDK has there ever been a rogue like game where you get 3 tries/deaths and then its back to a fresh game? Doesnt that kinda defeat the purpose of most rogue likes, where you die dozens of time but get incrementally stronger each time.
CourtesyFlush09 Dec 13, 2024 @ 12:02pm 
Originally posted by jaedenky:
One thing I am curious about is its a Rogue like but with only 3 tries? IDK has there ever been a rogue like game where you get 3 tries/deaths and then its back to a fresh game? Doesnt that kinda defeat the purpose of most rogue likes, where you die dozens of time but get incrementally stronger each time.
They're mixing traditional rogue-like elements with classic Souls elements. They're trying something different in an industry full of copycat slop.

Let them cook.
Lord Bob Dec 13, 2024 @ 12:03pm 
Originally posted by jaedenky:
One thing I am curious about is its a Rogue like but with only 3 tries? IDK has there ever been a rogue like game where you get 3 tries/deaths and then its back to a fresh game? Doesnt that kinda defeat the purpose of most rogue likes, where you die dozens of time but get incrementally stronger each time.
I guess there is some confusion surrounding the three day cycle thing which was discussed in an interview. It's more like a session is being structured around three in-game days, which each last 15 minutes and then the world resets.

Or that's at least what I could gather from all of this. It's too early to tell for sure, though.
Alex(ITA) Dec 13, 2024 @ 12:08pm 
Originally posted by CourtesyFlush09:
I'm excited for it because:

1. It might be the basis for an entirely new MP system for future Souls games. This needed to happen years ago, imo.

2. I'm a Monster Hunter fiend and Nightreign apparently has a bit of that. I would take a MH-style Souls game over an open-world Souls game any day of the week.

3. We get to fight iconic bosses from previous games again, likely with some new tricks up their sleeves (I highly doubt they'll be the same copy + pasta fights as before).

4. We might also end up fighting bosses that were sorely missing from ER and SotE, mainly Godwyn, Marika, and the Gloam-Eyed Queen.

that would be so cool
jaedenky Dec 13, 2024 @ 12:22pm 
Originally posted by CourtesyFlush09:
Originally posted by jaedenky:
One thing I am curious about is its a Rogue like but with only 3 tries? IDK has there ever been a rogue like game where you get 3 tries/deaths and then its back to a fresh game? Doesnt that kinda defeat the purpose of most rogue likes, where you die dozens of time but get incrementally stronger each time.
They're mixing traditional rogue-like elements with classic Souls elements. They're trying something different in an industry full of copycat slop.

Let them cook.

They can cook all they want, its none of my business and not under my control what they do. Personally I'm not very interested in this project, and I haven't played many rogue likes, but yea it just makes me curious how only 3 tries would give you that feeling of incremental progress.
Last edited by jaedenky; Dec 13, 2024 @ 12:22pm
CourtesyFlush09 Dec 13, 2024 @ 1:43pm 
Originally posted by jaedenky:
Originally posted by CourtesyFlush09:
They're mixing traditional rogue-like elements with classic Souls elements. They're trying something different in an industry full of copycat slop.

Let them cook.

They can cook all they want, its none of my business and not under my control what they do. Personally I'm not very interested in this project, and I haven't played many rogue likes, but yea it just makes me curious how only 3 tries would give you that feeling of incremental progress.
I haven't played many rogue-likes or lites either, and the ones I have played haven't really clicked.

That's why I'm hoping Nightreign can maybe break me into the genre. It's why I'm cautiously optimistic.
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Date Posted: Dec 13, 2024 @ 11:15am
Posts: 9