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Remember CyberCrap 2077, an ancient game, which is also the 3rd largest flop in gaming history, yet is still goes for full price. I recommend you vote with your wallet and get the game from "elsewhere", for free.
Digital goods have never gone down in base price over time alone. I'm being VERY careful with what I'm formatting in bold because I know how people are with this subject, so please reread that first sentence as many times as needed to understand exactly what I mean with it.
There was never a time in which digital games were sold for significantly less because they'd been available for an arbitrary amount of time. During the late 90s and early 2000s we had CD and DVD games that either had their license with them, or very slow downloads with licenses you paid, often over mail, with defined prices that NEVER changed.
Mid 2000s to 2010s we started getting sites that hosted digital games and eventually the standard that was Steam, where games went on sale over the usual reasons: sales expectation highly surpassed or completely failed to be met, promoting for additional in-game content that requires the game as base to be bought (like DLC and expansions), bundles, or promoting the upcoming release of a game's sequel or spin-off. And on a similar note, games only ever got their base prices cut over the usual reasons as well: see above and add broken ports (looking at you Dark Souls) and first party distribution (AKA Valve games).
While time on the market may affect some digital goods, including games, it's unlikely that a very limited number of years (Elden Ring hasn't been out long enough for there to even be a direct competitor to it), will be enough on its own to sway any publisher from undercutting their profits when their product’s still selling well, and a discount during sales is enough to keep promoting future DLC’s or spinoffs (Shadow of the Erdtree currently and Nightreign as is just coming out). No point in lowering the base price at all and at most a consideration whether to increase the discount during sales based on actual sales numbers. Something none of us are privy too.
Also, you may want to inform yourself better overall. Cyperpunk 2077 came out to low sales, split critic reviews and a bugged-ass glitchy launch, but the game has since been not only fixed but significantly improved, optimized and expanded upon. It had sold over 30 million copies by last year and is by all metrics a massive success for CDPR in spite of its very rough start. Not really a great example to talk about here, considering it also sees frequent discounts for 50%-60% off during sales.