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but when you dont try to overpower bosses with numbers or builds then elden ring bosses are, at least some much harder than dark souls 3. just that most people will never get to feel that as they have so strong characters that allow for many mistakes and still be victorious.
gael, midir and some other are just better tuned to what most people can bring against them. but in terms of attacks,patterns,combos most elden ring bosses are far more complex, you just dont really ever need to learn them.
i only did a full sl1 run in dark souls 3 but i would assume doing the same in elden ring is much harder as now you would have to actually learn encounters truly which are far more complex. for the most part. not all of them ofc.
General between-boss gameplay definetely on Dark Souls here. Many enemies are straight up minibosses in their own right. Not to mention the sheer diversity of them.
ER cheated a bit by copy pasting same knight archetypes in all areas of the game, giving them minor difference in special attacks. IMHO they should've doubled down on reusing minibosses more. Margit's surprise ghost attack should be happened more than once. And I would love to fight more tree sentinels.
Dark Souls 3 is a nightmare simulator.
Dark Souls is a bit more grim dark, but at the same time more cozy and down to earth. The Undead Settlement in Dark Souls 3 is straight up a cozy neighbourhood if neighbors weren't insane and a bit too happy with their pitchforks.
Like I run through 95% of the encounters in Elden Ring
And I can sprint through 95% of all DS3 enemies just the same.
Having knowledge of the game adds a lot. Maybe for a lot of you who are new to DS3 it might seem harder, but after a lot of practice it'll be as easy or easier to sprint pass everything as it is in ER.
In general as well, DS3 might feel harder overall to deal with the moment to moment because ER gives you a lot of tool variety (in DS3 you normally have a relatively focused set of things you can do even towards the endgame). For a lot of people going back, it might feel a lot more limited to not have much for crowd control or quick range options for builds not specialized in range.
Try Demon's Souls then. The areas themselves are infinitely harder than almost any boss. Some areas are also way more punishing than their analogues ever were in any of their other games.
you can basically permastagger 90% of the mob encounters if you use a big weapon just like in elden ring
That said, I will definitely give you that the moment-to-moment play in 3 is much more tense than they are in ER. A big part of that, though, is down to what Mirona mentioned: there aren't any convenient power-leveling spots in 3 similar to the giant dragon in Greyoll's Barrow (especially if you have Torrent on call and rush over to the grace before it finishes its death animation) or the birb in Mohgwyn.
Because you cannot just outlevel the content (without doing repeated invasions or boss co-op, anyway), you have to face it at or near level parity, and that definitely ratchets the challenge up.
That, and only the legacy dungeons in ER really create some of the fatal funnel spaces that existed in Dark 3.
What are you talking about? All you need to do is kill Dancer right away and boom! Easy souls farm from Lothric Knights : D
Oh right... you'd have to kill Dancer right away XD