Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=mQmQUOzGzcM&list=WL&index=2&t=1s
It is a very good starting point to learning this stuff. I am still using this build in NG-2 SotE and it is very strong. :)
Have you met Rogier in-game?
Get a sidearm of your choice / stat preferences, plenty of magic-focused options for melee weapons even when your main focus is spell casting.
Well there’s a lot of ways to start, but if you’re having issues running out of magic/fp I’d say:
Step 1: pick prophet, astrologer, or prisoner as your starting class
Step 2: Go get the sacrificial axe
https://youtu.be/bhdDypuCHgA?si=6MsiB4gks8g6piqH
Step 3: Equip the axe in one hand while casting with a staff or seal in your other hand. The axe gives you a small amount of magic regeneration for everything that you kill (even if you don’t have the attributes to use the axe, it will still have the same effect as long as it’s equipped and in one of your hands)
Then try to use FP-efficient spells, and not just nuke every single mob with 50 FP bomb.
That's about it, really...
I find 20-25 Mind more than sufficient for a casual mage.
I personally do not find it fun. All builds need to have melee capability, which is why all my builds are hybrid builds. Consequently, they are all very fun to use.
and build up from there imo. if you are still having trouble playing normal mage "class".
keep in mind that "classes" really don't matter outside of start of the game.
I didn't do the running away part on my mage, which was my first ER char. I died a lot, which is okay - I mean I played all the other Souls games, so ;) I agree that running and de-aggroing can't be the way to go. I'd suggest to think about when to expend spells and when to use melee or other means.
If you're doing sorcery, Glintstone Pebble is a good choice for almost the entire game. If you're doing incantations, you'll have a wider range of spells you'll be trading up (Flame Sling, then Lightning Spear). Go get the gravity staff thing as soon as you can.
If you're doing an Int/Wis both-types, you'll be starting down either route but eventually you'll find the discus of light or death sorceries and both can be your workhorse.
If you're doing arcane, that means you're probably doing Dragon breath stuff (with Faith on the side); level your stats pretty evenly and get the Dragon Communion seal as soon as you're strong enough to get through the mid-game difficulty early-game access area it's in.
Good luck!
-Short Version: painfully
-Long Version: Taking a lot of time before starting. Unlocking more spellslots, getting the Meteoric Staff, grabbing a good Int Weapon. You can spend a good 2 Hours just grabbing stuff before doing any real content. The Flip Side is once that done you'll be strong & only getting stronger.
Getting a Lazuli Glintstone Sword can help tremendusly, it scales terribly but it's base stats are high & a starting Astrologist can use it. Can be farm a low levels but takes a lot of know how (I suggest asking around for someone to gift it to you)
Things of Note
-Rennala is extremely resistant to magic. Beyond her, very few things have any notable magic resistance. No foe is weak to Magic, but magic DMG is easy to boost.
-High Poise Enemies are troublesome for full casters.
-Sabaithal is mostly right, you'll want a good weapon to compliment a Good mage build. Fortunatly, Int Weapons are well represented in the A-S Tier. Moonveil, Wings of Astel, Dark Moon Greatsword, Claymans Harpoon whit the AoW Ice Spear, Glintstone Kris.
That is not even getting into the hybrid power houses... Execpt Ruins Greatsword, it's a STR weapon hiding in the INT weapons.
-Magic Pots have the Highest base DMG of all the pots type & scale well. Still no real reason to use them, but they do something.
-Mages are along whit Faith Casters, the best at killing Bosses. Just don't try Comet of Azure or Meteor Spam unless you know the boss fight in & out.
-Outside of the Meteoric Staff, most spells & Staves have High requirements. Some like the double stat Prince of Death Staff is ultra back ended. Unlike it's Faith counterpart, the Golden Order seal whit scales well at all levels.
One thing you can do is have a second staff in your left hand to boost damage. So staff of loss boosts night comet damage a lot, but you can have a better staff to cast the spell in your right hand.
Night comet is also good vs NPCs and smaller bosses that dodge your projectiles since they don't detect it. Magic Glintblade is also good against those since it's harder for them to dodge.
Both spells you can charge to do more damage by holding the cast button. And magic glintblade also has a staff you can use offhand to boost damage. I forget the name, maybe glintblade staff.
Also, make sure to get rock sling for enemies and bosses resistant to magic damage. If meteorite staff isn't your best staff you can wield that in your left hand to boost damage. Meteorite staff will probably be the best primary casting staff until you get access to higher tier upgrades.
There's also some fire sorceries that you can use vs Erdtree avatar and Ulcerated tree spirit which are weak to fire. There's an heirloom talisman that raises faith by 5 so you don't need to level up faith as much. Also great hood which raises faith and int by 2.
Also, most of the multi projectile spells suck early game due to how damage is calculated, but can be very powerful (or at least viable) with an end game build.
- take moonveil for melee (scales on int)
- ???
- profit
what i did in a nutshell until now
Erase trash mobs with Cold (or Magic if immune to Frost) Affinity weapons.
The End
I'm so used to running past enemies that I forget this is something good to tell new players. I also forget about durability issues DS2 for the same reason.