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Rapporter et oversættelsesproblem
Basically people have a bad first impression and then have no incentive to change that impression by interacting with the system from the other end. There's also a bit of a feedback loop going now where "red man bad" has in essence become a meme.
I guess I'm salty about it because I knew he was there but also knew I had to do something or he'd just be standing there till the cows came home. lol
Thinking about it now, that's one way to combat the gank squad. So in retrospect, he did his job exceptionally well hahaha
That's my whole experience with Elden Ring invasions, lol. Good thing the quest doesn't depend on whether the invasion was successful or not.
I typically lose 3 out of 4 times I am invaded.
I absolutely love it and have not encountered a Toxic invader.
I did encounter a Toxic Co-op player, who not only wouldn't help me with an invader but was purposely obstructing me to get me killed.
That was just a one off though.
Since Daemon Souls my pulse ramps up whenever I see "You have been invaded," I love it.
This has been the case for 16 years.
You invade - you "ruin my session" because they play it to feel good about themselves and stroke their egos and you shatter the illusion by your mere presence as a human being who is more skilled than they will ever be.
If you think I'm being hypocritical by complaining, here's the difference: I'm pointing out a very specific pattern of behavior that basically every person who regularly engages with the invasion system has to deal with, and I am genuinely curious what motivates that behavior. When I see pve players/hosts complaining about invaders online, the vast majority of the time all I see is vague mentions of "toxic" invaders with no real examples, often in an effort to justify basically any retaliation against invaders, up to and including full-blown griefing.
I believe that going out of your way to make invaders as miserable as possible with zero intention of engaging with the system as intended fits the definition of griefing, and the sheer frequency that this behavior occurs along with the systemic response from pve players saying that this is "deserved" tells me that there is a serious disconnect between the behavior that hosts expect from pvp players vs the standards they have for their own behavior.
If we want to talk about hypocrisy, there it is.
A lot of the time, all this complaining doesn't stem from actual unpleasant interactions, but instead from a simple assumption that invaders engage with the system only to bully "unsuspecting" players because "why would you ever decide to interrupt someone's progress if you're not a sad and pathetic social reject?!?!"
And you know what they say about assumptions.
It was predictable what would happen when you saddle co-op with invasions.
Obviously you will have some PvE players less than thrilled being invaded
and unable to play co-op without it so they will lash out on invaders.
PvP always had tendency to be toxic, especially when you create environment
with certain number of unwilling participants.
You never have to invade a player at all for this quest. An npc you invade a single time in Altus Plateau is enough to complete it. If you do invade players, you only need to load into the world. You can then just leave, and it counts. Still faster to just beat up that npc guy though, plus he drops lewt.
Ok, lets say for the sake of argument that 70% of the hosts are waiting with a gank squad to kill you, the 'Invader'. Due to game design, it is a fact that 99% of invaders go to a hosts world with the intent to kill them, including those 30% that are not prepared. Does the host deserve to die any more than the invader? You SAY no, but when you die instead because the host prepared for you just as you prepared to go kill the host, you complain. That is hypocrisy. If you wanted a fair 1v1, you could do arenas. Instead, you prepared ahead of time, then invaded someone to go murder them on the way to a boss fight. No amount of 'well, its part of the game' changes that fact. You have options for fair pvp, but you choose invasions. You get everything you deserve when counter-ganked.
Think about it for a second. You're essentially breaking into someone's game with the intent of impeding their progress for no tangible reward. You're encouraged by how heavily one-sided it is against the invader to play like an arsehole, exploiting terrain and enemy placement to make up for the fact you're literally one guy against likely two or three (For example, literally EVERY SINGLE TIME I tried to co-op and help people through the final area of the DLC an invader showed up and would proceed to camp out around that stupid horned knight that freezes literally the entire rooftop, to the point I would seriously rather jump off the roof than deal with that ♥♥♥♥♥♥♥♥. Seriously, it's already the most obnoxious area of the game, how can you feel good about invading there and making it worse?!). And you kind of have to tailor your build for PVP in a way that can feel frustrating for people who are just trying to play the game with friends.
Or maybe I just want to play the game without PVP being shoved down my throat. I suck at these sorts of games enough without some sweat making it worse.