ELDEN RING

ELDEN RING

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Enemies are laughably broken.
Seriously, did 99% of the budget go towards graphics, music and sound? I can't remember how many times I've seen ranged enemies shooting a barrier and doing nothing to change this fact. Or flying monsters falling to their death when flying over a void. How does a flying creature die due to falling.....Especially when I've not even encountered it, yet? It just falls.

I'm in Lyndell, right now, watching an Erdtree Avatar shooting the building I'm behind; Over and over again. This level of pants-on-head stupidity could NOT have been more obvious and yet....Here we are.
Last edited by Focus; Jan 24 @ 9:57am
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Showing 1-15 of 16 comments
Yeah, OP.......Elden Ring monsters are out of their gourds clearly.

Hmm you know what? I dont like this thread or OP (sorry....) but i think there is something interesting to say here



Originally posted by Corpse:
Or flying monsters falling to their death when flying over a void. How does a flying creature die due to falling.....Especially when I've not even encountered it, yet? It just falls.

Flying is a lie in Elden Ring. i learned this thanks to the bats in Ruin-Strewn precipice while using ladders.......They act like if they are climing plataforms instead properly flying so there you go.....Useful and wholesome myth busting thread.


You are all welcome.
Sc0rpiTr0n Jan 24 @ 10:06am 
Originally posted by Corpse:

I'm in Lyndell, right now, watching an Erdtree Avatar shooting the building I'm behind.

Avatar is trying to subtly suggest
you should fight him and not hide.

He will stop shooting once you
get closer and engage him.
Toasty Jan 24 @ 10:17am 
Originally posted by Corpse:
Seriously, did 99% of the budget go towards graphics, music and sound? I can't remember how many times I've seen ranged enemies shooting a barrier and doing nothing to change this fact. Or flying monsters falling to their death when flying over a void. How does a flying creature die due to falling.....Especially when I've not even encountered it, yet? It just falls.

I'm in Lyndell, right now, watching an Erdtree Avatar shooting the building I'm behind; Over and over again. This level of pants-on-head stupidity could NOT have been more obvious and yet....Here we are.
Wait until you'll find the ones in caelid...
Heater Jan 24 @ 10:20am 
Originally posted by Corpse:
I'm in Lyndell, right now, watching an Erdtree Avatar shooting the building I'm behind; Over and over again. This level of pants-on-head stupidity could NOT have been more obvious and yet....Here we are.

At least its not a titanite demon
Erdtree Avatars will spam their ranged attacks if you are too far away and they are still engaged with you. They will also do it if you otherwise hide in places they can't reach.
Just get close for proper melee brawl and it will stop doing it (or do it randomly as part of its' moveset).
As for flying enemies dying to voids... Yeah. There's a reason we usually just never had them in these games. All flying enemies were hard-scripted to fly where they need to fly.
Flying AI is hard to program i guess.
Senki Jan 24 @ 10:38am 
the flying enemies dying to fall dmg part is pretty silly yeah but it would also be incredibly dumb if they were flying over a void while still throwing things at you, it would force people to always carry some ranged stuff

as for the ranged enemies, idk I'd rather have them be dumb than even more annoying
a chicken has wings. but yet cant fly long distances due to their weight. they can merely jump and pseudo glide.
Lord Bob Jan 25 @ 2:24am 
Gravity is a different beast in the Lands Between.

Winged creatures are able to maintain their flight when attacking the player, or hanging from a ceiling like a lot of bats do when they are very eepy. Birds are able to flutter to their heart's content, sirens may sing when aloft and that one Banished Knight in Castle Sol is flying so fast, he's able to instantly appear behind the player whenever they spot a lowly Tarnished (nothing personal, kid).

Many don't know this, but chasms are actually the bane of everything in the Lands Between. It doesn't matter if it's a Tarnished, a bird, a Hoarah Loux, a Rainbow Stone, or my hopes and dreams, but whenever something falls, it will die immediately. This is due to Op's mom living down there, causing a gravitational pull so intense, it will agonizingly crush everyhting over a very long period of time, akin to how a super massive black hole attracts everything in it's surroundings.

But the Golden Order (FromSoft dev team) has been aware of this since before they started banishing Omen to the sewers (developing Elden Ring), which is why, in a stroke of genius, they came up with something called Law of Regression (a death plane that instantly kills everything), which is placed just above the maws of the terrible devourer, so that she may hunger evermore.

/s
Dova Sos Jan 25 @ 3:30pm 
Right ? With such a hefty price and deep pockets and enemies still hit through walls as hot air
Azylis Jan 25 @ 3:39pm 
Originally posted by Toasty:
Originally posted by Corpse:
Seriously, did 99% of the budget go towards graphics, music and sound? I can't remember how many times I've seen ranged enemies shooting a barrier and doing nothing to change this fact. Or flying monsters falling to their death when flying over a void. How does a flying creature die due to falling.....Especially when I've not even encountered it, yet? It just falls.

I'm in Lyndell, right now, watching an Erdtree Avatar shooting the building I'm behind; Over and over again. This level of pants-on-head stupidity could NOT have been more obvious and yet....Here we are.
Wait until you'll find the ones in caelid...
Or those in Haligtree!
Originally posted by Senki:
the flying enemies dying to fall dmg part is pretty silly
Yea, I always get a laugh when some Crucible Knight does his big flying charge attack and launches himself right off the ledge I was standing near.
Originally posted by Dova Sos:
Right ? With such a hefty price and deep pockets and enemies still hit through walls as hot air
Or still hit you though you clearly dodge their attack. Grabing attacks are the best example.
JPMcMillen Jan 27 @ 12:39am 
Originally posted by Dova Sos:
Right ? With such a hefty price and deep pockets and enemies still hit through walls as hot air
I know I've used the Carian Knight's Swords Ash of War, Carian Grandeur, to kill enemies through walls. So two can play at that game.
Originally posted by Lord Bob:
Gravity is a different beast in the Lands Between.

Winged creatures are able to maintain their flight when attacking the player, or hanging from a ceiling like a lot of bats do when they are very eepy. Birds are able to flutter to their heart's content, sirens may sing when aloft and that one Banished Knight in Castle Sol is flying so fast, he's able to instantly appear behind the player whenever they spot a lowly Tarnished (nothing personal, kid).

Many don't know this, but chasms are actually the bane of everything in the Lands Between. It doesn't matter if it's a Tarnished, a bird, a Hoarah Loux, a Rainbow Stone, or my hopes and dreams, but whenever something falls, it will die immediately. This is due to Op's mom living down there, causing a gravitational pull so intense, it will agonizingly crush everyhting over a very long period of time, akin to how a super massive black hole attracts everything in it's surroundings.

But the Golden Order (FromSoft dev team) has been aware of this since before they started banishing Omen to the sewers (developing Elden Ring), which is why, in a stroke of genius, they came up with something called Law of Regression (a death plane that instantly kills everything), which is placed just above the maws of the terrible devourer, so that she may hunger evermore.

/s
thanks man LOL i needed this one
Well you have to understand something the dev assumed you would just run strait at the mobs then brute force them via rote memorization. To be fair this has been an issue since Demonsouls, the whole shooting a wall thing and never stomping was a probably in both demon souls and its copy and past job darksouls, and soft just never cared enough to work on it. then remember ER was kind of a rushed job, they admitted they need to delay the game to fill out the world, and their was no time for play tester to check anything after the devs burned the midnight oil hitting CTRL+C and CTRL+V over and over.
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Date Posted: Jan 24 @ 9:31am
Posts: 16