ELDEN RING

ELDEN RING

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You think you're gonna enjoy the game with Seamless Coop
And then WABAM... you get invaded by people every 10-15minutes.
If me and my partner go look at our .ini file it says "allow_invaders = 0" which means it should not be possible for us to get invaded, but that seems to have made it 10times worse.

I truly do not see the appeal / fun of invading a game of someone, even less when the invader is using a NG+ character while we're not even end-game or anything, what is so fun of beating players you can kill with 1-2 attacks ????
Originally posted by Gamerzilla:
Loctarjay. I did some digging on the Nexus Seamless page. Have you tried using the in-game item that allows you to change Seamless settings? I think its called Judicators handbook or something. I might have turned off invasions that way. That book might conflict with the .ini file if it has invasions on by default.
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Kinda sounds like you messed up the setup. I've completed two coop runs since that feature was added, and never gotten a single invader.
Originally posted by Gamerzilla:
Kinda sounds like you messed up the setup. I've completed two coop runs since that feature was added, and never gotten a single invader.
Would you mind double check with your files ?

We have both placed out entire Seamless Coop inside the Elden Ring game-folder -> inside the Seamless Coop folder we're then editing the ersc_settings.ini using notepad (or equal to) -> inside the .ini we're having all the different settings and the section with invaders is explained like this:
"[GAMEPLAY]

; Invaders are other players that will join your world uninvited and try to kill you and your party. 0=FALSE 1=TRUE
allow_invaders = 0"

During our Elden Ring play, in the options and matchmaking we have set all of it to "diabled", just as a sort of "safety measure"
sounds like a skill issue
CB Jan 13 @ 3:49pm 
I truly do not see the appeal / fun of invading a game of someone, even less when the invader is using a NG+ character while we're not even end-game or anything, what is so fun of beating players you can kill with 1-2 attacks ????

once they start like panicking it can get really funny really fast. they run into enemies and stuff.
as a cooperator, not an invader I actually sometimes enjoy invasions, once you reach mid-late game invasions become a lot more enjoyable overall, at least for me, low level invasions universally suck in all these games since whoever wins often just depends on who twinks the hardest (for both parties), at higher levels things become fairer ground
no fun getting oneshot by someone with a lategame weapon/spell/consumable for the sin of only investing majority of your levels into vigor instead of all of them
Last edited by Flyin' High; Jan 13 @ 3:55pm
psheue Jan 13 @ 4:15pm 
git gud installing mods
what a great community we have made...
thanks mr. invader. :reheart:
csand Jan 13 @ 4:50pm 
Originally posted by Loctarjay:
And then WABAM... you get invaded by people every 10-15minutes.
If me and my partner go look at our .ini file it says "allow_invaders = 0" which means it should not be possible for us to get invaded, but that seems to have made it 10times worse.

I truly do not see the appeal / fun of invading a game of someone, even less when the invader is using a NG+ character while we're not even end-game or anything, what is so fun of beating players you can kill with 1-2 attacks ????

You must have misconfigured something.

Also, there is no matchmaking in seamless. In vanilla you can only be invaded by people with a similar rune and weapon level to you (or lower)

I do not know why abyone would play Seamless with strangers (coop or invasions), there are 0 cheat protections
Last edited by csand; Jan 13 @ 4:50pm
Could it be a scripted invader?
The red man messed up your config files, didn't he?
I was thinking it was more a problem of administrator rights to the files when starting ERSC (the Seamless Launcher). But how many invasions did you see? That might have been the 3-4 npc invaders that are in each zone. I mean, there is one less than a minutes walk from where you start the game if you go to agheel lake quickly.
Last edited by Gamerzilla; Jan 13 @ 5:18pm
[BEANBAG] (Banned) Jan 13 @ 6:49pm 
Originally posted by Loctarjay:
And then WABAM... you get invaded by people every 10-15minutes.
If me and my partner go look at our .ini file it says "allow_invaders = 0" which means it should not be possible for us to get invaded, but that seems to have made it 10times worse.

I truly do not see the appeal / fun of invading a game of someone, even less when the invader is using a NG+ character while we're not even end-game or anything, what is so fun of beating players you can kill with 1-2 attacks ????

You have to set the ini to 0 in order to shutoff invasions. Read the Git Hub instructions.
Scripted NPC invaders are a thing. Which... are really just themed normal enemies when you think about it.

We need something like the SOTFS forelorn or something.
csand Jan 13 @ 8:36pm 
Originally posted by Sabaithal:
Scripted NPC invaders are a thing. Which... are really just themed normal enemies when you think about it.

We need something like the SOTFS forelorn or something.
Another point for DS2

That game had such great ideas in it
Originally posted by csand:
Originally posted by Sabaithal:
Scripted NPC invaders are a thing. Which... are really just themed normal enemies when you think about it.

We need something like the SOTFS forelorn or something.
Another point for DS2

That game had such great ideas in it
NG+ changes as well. Not just increased stats for everything but new spawns. They should have expanded upon that. Think about what we could have had?
- Larger groups of enemies in higher NG+ runs when we have the equipment to finally deal with them properly.
- Forelorn type invaders on NG+ and above
- New enemy variants showing up (funfact, Ds3 had all four black knight types in the game files yet only two were used)
- New boss phases on NG+ runs. Such as Pontiff's cut phase 3.
- Heck maybe once we get to NG+5 it pulls a "cinders" on us and starts messing with the level routes?

So many ideas could have been expanded upon NG+ changes... such wasted potential...
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Date Posted: Jan 13 @ 3:19pm
Posts: 42