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As for the topic - what you think the game NEEDS will not be what everyone WANTS. And updating animations just for the sake of updating, as if the devs needs to prove that they are working enough, should not be the motivating factor for doing so, just saying.
Animations though... The franchise literally has some of the most polished animations in the industry. I have no idea how can they make it better.
After Warframe I'm not complaining about FromSoft animation ever again.
Also hard agree on the spell wheel. How are we still stuck in the "Press Up button 10 times to get to the tenth spell slot" era is beyond me.
Im still disappointed DS3 and Er wont let me do this while DS2 did.
dude they could take some more time and or reduce the scope of things a bit to accomdate it but saying they dont need to bother with it is like sayng a fallout 3 and new vegas shooter mechanics counted as shooter mechanics cause you had guns and fired bullets and thus was totally acceptable (only new vegas had any excuse cause bethesda only gave them 18 months and unlike bethesda, obsidian back than wasnt corrupt sell out pieces of ♥♥♥♥ so they just had to port over the gameplay of fallout 3 which was bethesdas ♥♥♥♥♥♥♥♥ to make it)
like full stop, the animations are old and more importantly, they just dont work with the modern boss movement and anyone who plays with esepcailly cleverraptors weapons or covrian noctis's graceborn overhaul can tell ya that faster more mobile movesets that are better than swish swish stab or STAB STAB swish are needed to make the combat between the new boss design not feel so clunky and miss matched in a way that only us older fromsoft fans can even somewhat cope with cause we already got used to these janky ass animations that were perfectly seriviceable for demon souls, dark souls 1, and dark souls 2 but after bloodborne really had no excuse to be used ever again and after sekiro, even the old player animations for basic movement had no reason to keep being used aside from making the scope too large and HAVING to port ♥♥♥♥ to save time rather than make proper new anims.
Warframe does have something for melee that I think would work for Souls games, though - modifiable stances for melee weapons.
One of my very few minor complaints about Elden Ring is that each weapon always uses the same moveset (unless modified via AoW).
I don't think Elden Ring or Souls games need to actually get stance mods like in Warframe, but allowing a player to modify their weapon moveset over time (replace a horizontal light attack with a vertical or diagonal one, etc.) would be pretty cool, and would make the weapons you run with feel that much more personal to that runthrough of the game.
I don't agree with this theory at all.
Its just adding extra dmg depending how the buff spell scales.
Like not being able to buff for example a lightning infused longsword with lightning blade is dumb.
Its fine if some special weapons cant be buffed or infused.
*shudders in horror*
Lol - Geralt's infamous "circle dance"? :p
Everything that's not SIZE is a big step down in Elden Ring.