ELDEN RING

ELDEN RING

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Cain Mar 10 @ 8:10am
magic and total player animations overhaul for the next game please...
this is 2 parts with the first is the simplest and the second is still not to crazy but to start with the first, magic in the next souls game NEEDS to have the scrolling selection REMOVED and REPLACED with the system seen in ESO which on both controller and keyboard and mouse works plenty well and makes having 10 spells selected at any given time not feel so overwhelming nor is it ANYWHERE NEAR as awkward to use being SO MUCH MORE FLUID and nice as on keyboard which i play on, the 1 through 5 keys are very close to wasd and dont really require any hand movement to reach at all with i havent ever heard anyone who plays eso on controller complain in all my time playing eso so PLEASE... FROM.... JUST GET RID OF THE CLASSIC WHEEL SCROLLING..... and hell, just to tac one idea on to get the 4 icons in bottom left, maybe seperate consumables like potions, estus flasks, wounderous flasks, and really all the CONSUMED consumables to the top scroll wheel while the throwing knives, bombs, tools, rainbow rocks, and really all the WEAPON consumables to the bottom so scrolling up scrolls through your healing and buffing stuff while scrolling bottom goes through your weapons keeping that more seperated and clearly deliniated in a way that makes it easier to load up on good consumables without having to scroll past your flasks 5 times on your way to try to scroll to your knives to finish a dude.

second is just a statement that nightreign is doing good and is what the next game NEEDS to do on weapon animations, walking/running/sprinting animations, jumping animations, and really all forms of player anims and the general speed of players and the style of movesets of weapons that NEED to be updated with cleaver raptor and corvian noctis as well as bloodbornes weapons and sekiros everything being the examples to follow here instead of reusing the SAME ♥♥♥♥♥♥♥ ANIMS that have been used since demon souls with just slight touch ups each game cause that was acceptable when from was still niche and much smaller but they at this point have multiple full ass teams working on multiple games at once and are on a track to only get bigger which i do love but also really is starting to make the reuse of such old and at this point, BAD anims to hurt so much especially when bloodborne, sekiro, and now nightreign show that they have SO DAMN MUCH SKILL to make GOOD weapon movesets and player anims with elden ring showing that the quantity over quality for weapons is a ♥♥♥♥ design cause even if it was done to fill the world with weapons to find, what the ♥♥♥♥ do i care about using a reskinned version of THE EXACT SAME WEAPON i have especially when even its ashes of war aint unique anymore? the answer is i have NO reason and grace born even with its limited weapon selection shows how a SMALL roster of EACH weapon being full on monster hunter weapon levels of quality is MORE than enough to make players happy cause its not like im gonna use 15 weapons at once anyways so even if there was only 15 weapons, thats 15 unique playthroughs that would feel totally different with each badass unique weapon... PLEASE just update them ffs............
Last edited by Cain; Mar 10 @ 8:16am
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Showing 1-15 of 19 comments
vamirez Mar 10 @ 8:24am 
Your next post absolutely NEEDS better punctuation and formatting, bro.

As for the topic - what you think the game NEEDS will not be what everyone WANTS. And updating animations just for the sake of updating, as if the devs needs to prove that they are working enough, should not be the motivating factor for doing so, just saying.
I somewhat agree with manual spell scrolling - it is cringe and spiritually outdated.

Animations though... The franchise literally has some of the most polished animations in the industry. I have no idea how can they make it better.
After Warframe I'm not complaining about FromSoft animation ever again.
I don't know about overhaul, but what definitely needs to happen is unique movesets for boss weapons - either an actual copypaste of how the boss itself moves and attacks or just something in resemblance. There's nothing more tragic than getting, let's say, Midra's greatsword and seeing the basic Claymore moveset.

Also hard agree on the spell wheel. How are we still stuck in the "Press Up button 10 times to get to the tenth spell slot" era is beyond me.
Bring back elemental infused weapons being buffable.
Im still disappointed DS3 and Er wont let me do this while DS2 did.
Cain Mar 10 @ 9:37am 
Originally posted by vamirez:
Your next post absolutely NEEDS better punctuation and formatting, bro.

As for the topic - what you think the game NEEDS will not be what everyone WANTS. And updating animations just for the sake of updating, as if the devs needs to prove that they are working enough, should not be the motivating factor for doing so, just saying.

dude they could take some more time and or reduce the scope of things a bit to accomdate it but saying they dont need to bother with it is like sayng a fallout 3 and new vegas shooter mechanics counted as shooter mechanics cause you had guns and fired bullets and thus was totally acceptable (only new vegas had any excuse cause bethesda only gave them 18 months and unlike bethesda, obsidian back than wasnt corrupt sell out pieces of ♥♥♥♥ so they just had to port over the gameplay of fallout 3 which was bethesdas ♥♥♥♥♥♥♥♥ to make it)

like full stop, the animations are old and more importantly, they just dont work with the modern boss movement and anyone who plays with esepcailly cleverraptors weapons or covrian noctis's graceborn overhaul can tell ya that faster more mobile movesets that are better than swish swish stab or STAB STAB swish are needed to make the combat between the new boss design not feel so clunky and miss matched in a way that only us older fromsoft fans can even somewhat cope with cause we already got used to these janky ass animations that were perfectly seriviceable for demon souls, dark souls 1, and dark souls 2 but after bloodborne really had no excuse to be used ever again and after sekiro, even the old player animations for basic movement had no reason to keep being used aside from making the scope too large and HAVING to port ♥♥♥♥ to save time rather than make proper new anims.
Cain Mar 10 @ 9:40am 
Originally posted by Artek General:
I somewhat agree with manual spell scrolling - it is cringe and spiritually outdated.

Animations though... The franchise literally has some of the most polished animations in the industry. I have no idea how can they make it better.
After Warframe I'm not complaining about FromSoft animation ever again.
look at any of cleverraptors or corvian noctis' weapon mods. look at the graceborn overhaul in general. look at bloodborne. look at sekiro. hell look at nightreigns general flow and TRY and tell me they are the exact same as elden ring my guy cause ill save ya the time by saying THOSE are what the standard shoulda moved up to back in 2015 when bloodborne dropped and the quality over quantity approach for weapon design so each new weapon you found was cool and impactful and felt like a actual treasure rather than finding a sword with the SAME EXACT moveset as the one your using that only differs in look, some stats, and its length with often times, it doesnt even have a unique ash of war as they are interchangeable between weapons meaning there is NO reason to care about this thing unless you like its look or stats more than your current weapon.
rhoenix Mar 10 @ 9:43am 
Originally posted by Artek General:
I somewhat agree with manual spell scrolling - it is cringe and spiritually outdated.

Animations though... The franchise literally has some of the most polished animations in the industry. I have no idea how can they make it better.
After Warframe I'm not complaining about FromSoft animation ever again.

Warframe does have something for melee that I think would work for Souls games, though - modifiable stances for melee weapons.

One of my very few minor complaints about Elden Ring is that each weapon always uses the same moveset (unless modified via AoW).

I don't think Elden Ring or Souls games need to actually get stance mods like in Warframe, but allowing a player to modify their weapon moveset over time (replace a horizontal light attack with a vertical or diagonal one, etc.) would be pretty cool, and would make the weapons you run with feel that much more personal to that runthrough of the game.
Last edited by rhoenix; Mar 10 @ 9:47am
Cain Mar 10 @ 9:43am 
Originally posted by NisseDood:
Bring back elemental infused weapons being buffable.
Im still disappointed DS3 and Er wont let me do this while DS2 did.
id imagine that was removed cause i could already see how stat scaling a elemental infused weapon paired with key buffs ESPECIALLY in the dark souls games with darks physical damage being stupid crazy being something that could go VERY wrong VERY quickly.... bringing back special weapons being able to be temporarily buffed like how even in ds3 you could buff the fume knight greatsword i could get behind but that might be a step too much saddly as much as a fire lightning sword would be fun to use.
vamirez Mar 10 @ 9:53am 
Originally posted by Cain:
like full stop, the animations are old and more importantly, they just dont work with the modern boss movement and anyone who plays with esepcailly cleverraptors weapons or covrian noctis's graceborn overhaul can tell ya that faster more mobile movesets that are better than swish swish stab or STAB STAB swish are needed to make the combat between the new boss design not feel so clunky and miss matched in a way that only us older fromsoft fans can even somewhat cope with cause we already got used to these janky ass animations that were perfectly seriviceable for demon souls, dark souls 1, and dark souls 2 but after bloodborne really had no excuse to be used ever again and after sekiro, even the old player animations for basic movement had no reason to keep being used aside from making the scope too large and HAVING to port ♥♥♥♥ to save time rather than make proper new anims.

I don't agree with this theory at all.
NisseDood Mar 10 @ 10:38am 
Originally posted by Cain:
Originally posted by NisseDood:
Bring back elemental infused weapons being buffable.
Im still disappointed DS3 and Er wont let me do this while DS2 did.
id imagine that was removed cause i could already see how stat scaling a elemental infused weapon paired with key buffs ESPECIALLY in the dark souls games with darks physical damage being stupid crazy being something that could go VERY wrong VERY quickly.... bringing back special weapons being able to be temporarily buffed like how even in ds3 you could buff the fume knight greatsword i could get behind but that might be a step too much saddly as much as a fire lightning sword would be fun to use.
I dont see how it whould be any problem.
Its just adding extra dmg depending how the buff spell scales.
Like not being able to buff for example a lightning infused longsword with lightning blade is dumb.
Its fine if some special weapons cant be buffed or infused.
Tórç Mar 10 @ 1:06pm 
This franchise definitely needs smoother left and right character movement when not targeting an enemy. Nearly snapping back and forth has always looked clunky.
Originally posted by Tórç:
This franchise definitely needs smoother left and right character movement when not targeting an enemy. Nearly snapping back and forth has always looked clunky.
Like Witcher 3?...
*shudders in horror*
vamirez Mar 10 @ 1:35pm 
Originally posted by Artek General:
Originally posted by Tórç:
This franchise definitely needs smoother left and right character movement when not targeting an enemy. Nearly snapping back and forth has always looked clunky.
Like Witcher 3?...
*shudders in horror*

Lol - Geralt's infamous "circle dance"? :p
Improvement in animations are always a good thing. Problem is if you analyze ER, even though it seems they imported a lot of DS3/BB animations, they did not function well. Probably lost timedata, I don't know. A lot of stuff looks more polished in DS3 and Bloodborne than Elden Ring.

Everything that's not SIZE is a big step down in Elden Ring.
Last edited by ZTL-Altima; Mar 10 @ 3:24pm
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Date Posted: Mar 10 @ 8:10am
Posts: 19