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Keep on keepin' on though, skeleton.
I prefer games that are hard because of timing, skill, aim, knowing movements of the enemy. And sure elden ring has those things but it is unbelievably poorly executed and thats where they lose me.
i'd enjoy my $90 back too
We don't agree on much, but I feel like this is a reasonable assessment of where the imbalance seems to be coming from in combat. It's still manageable (obviously; many of us have put Malenia in the dirt a number of times and in several configurations), but it feels like there are two competing design philosophies at play, and they're in contention with one another in a way that isn't beneficial to the player.
Don't get me wrong, I love me some Sekiro, even if the Owl still gives me serious trouble every time (I always get twitchy in that fight for some reason), but the player character is set up for those fights in a way that makes them feel competitive. ER is...less so, depending on build
to me personally dark souls 3 was the game where it felt like my enemies had way more mobility than I did or were faster or whatever, while in Elden Ring it actually felt more in-tune with the player
That is until I fought phase two PCR. And not because the boss was too hard, but because it felt like it was designed for an entirely different game. Still can't really wrap my head around it, to be honest.
No, I like the game but I was saying the persons point doesnt make sense. "People enjoy different things!" Yeah but we still dropped $90 in the endgame, and if we didnt like it we should have a right to atleast talk about it. I personally am enjoying the game, with a mild dislike for the combat.
Yeah, PCR ph2 is definitely the most extreme example of what I'm perceiving as divergent design philosophies for bosses and player movement/capabilities. Everything up to that point was manageable with some adjustments to approach; if you try to play ER like you played Demon's Souls, you're in for a bad time, and that's as it should be.
But PCR, the Dancing Lion, and Golden Hippo--while I've beaten them all--were significantly less enjoyable as fights not because they were too hard, but rather because they all felt roughly like limiting the player to boxing rules while the boss got the full range of MMA plus a couple of hits of speed to go with it.
thats your and only your problem wtf