ELDEN RING

ELDEN RING

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Ima be real, FP should have regen.
They confirmed that the game will use an FP system similar if not identical to DS3.

If it is the same then in my opinion FP needs regen, even if its slight or if its only when out of combat, or slight regen when in combat but faster regen when out of combat (which is what I would prefer)

I simply don't find it a good idea to be able to completely run out of FP at any point and have no way to replenish without finding a checkpoint/bonfire/grace.

I'm curious to know what people think of that, because in my opinion your ability to regen FP shouldn't be limited to how many consumables you have, and if they have something similar to Ashen-Estus the point of that should be to replenish large amounts of FP in the middle of a fight to pull off more costly things.
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Zobrazeno 115 z 15 komentářů
Yep, FP should've regen. Because it would give more complexity and variables to the gameplay whether as a mage or just to use weapon art, DS3 Cinders mod get this good.
Almaz 17. zář. 2021 v 22.04 
i think that fp regen is too ez mod imo, but it will be ok if only some consumables or armor will regen it
Naposledy upravil Almaz; 17. zář. 2021 v 22.06
Almaz původně napsal:
i think that fp regen is too ez mod imo, but it will be ok if only some consumables or armor will regen it
After some thought, I agree with this, since a mage could spam their spell infinitely. FP regent through armor or more fp regen consumables might be the answer.
Wabbajack původně napsal:
Almaz původně napsal:
i think that fp regen is too ez mod imo, but it will be ok if only some consumables or armor will regen it
After some thought, I agree with this, since a mage could spam their spell infinitely. FP regent through armor or more fp regen consumables might be the answer.
If it regenerated at a reasonable pace it wouldn't really mean mages can spam since they would still have to take the time to wait for the FP to regen before they can pull off another spell, though I do see an issue in PvE with sniping enemies out of their range and waiting for FP to regenerate before that enemy can even get near you, but you can already do something similar with bows/crossbows and that would probably still be more effective for that.
agreed it would make magic only playthroughs more viable i mean they can be done, but if you miss or just don't get enough damage in you are basically screwed since fp is a limited supply
Yes, free regen so invaders can heal forever until host is killed.

Very bad idea and obviously won't happen.
Parsify původně napsal:
Yes, free regen so invaders can heal forever until host is killed.

Very bad idea and obviously won't happen.

Cinders fixes this by having a fixed limit on heals similar to ds1
I'd much rather it was limited by consumables. I get the point being made here, but that one ring in DeS that recovers MP trivializes a lot of things because you can just hang out and wait for your entire bar to refill and spam projectiles to kill everything stupidly easy.

Since they´re doing 1) crafting and 2) minor recovery when killing some normal enemies, I’d much rather have them do craftable FP recovery items based on some just slightly rare herbs, and that the minor recovery after killing enemies includes some FP recovery as well. Preferably a percentage so the total amount recovered increases as you have more FP.
I would never want regen to be standard. There has to be some sort of trade-off. It needs to take a ring slot or something and it needs to be slow.
No thank you.
I think it'd be fair for FP to have regen when taking up an equipment slot of some sort, because
1) Spells have dropoff... so many times I launch one and it disappears right before it hits. Wasted FP.
2) Stamina regens
I get that the game is more of a melee fighter and the spells are really meant more to mix it up but if you commit to a pure caster and sacrifice all the other useful stats, you should get mana regen (SLOW regen).
The Nioh games, The Surge and Code Vein solved that issue by allowing you to recharge your "mana" by attacking enemies, doing a proper block / parry or when receiving damage.
But of course those are the forbidden games so taking ideas from them is a big no-no.
Naposledy upravil WhiteLezard; 25. úno. 2022 v 7.39
keep playing. youll find this games version of rings which will regen your FP. you find extra estus flasks all over the place, and can easily have 8+ flasks before you even face the first mandatory real boss. anyone who thinks passive FP regen would be a good thing, never played deamons souls, where you equip the MP regen ring and proceed to ROFLSTOMP everything with spell spamming.
this post is old I dont care lmao.
Freak4Leeks původně napsal:
Parsify původně napsal:
Yes, free regen so invaders can heal forever until host is killed.

Very bad idea and obviously won't happen.

Cinders fixes this by having a fixed limit on heals similar to ds1
* laughs while eating humanity sprites out a pringle tube *
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Zobrazeno 115 z 15 komentářů
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Datum zveřejnění: 17. zář. 2021 v 19.56
Počet příspěvků: 15