ELDEN RING

ELDEN RING

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Mantab Souls Jun 21, 2022 @ 5:52am
i think roll animation for default dodge looks weird
fromsoftware needs to change this with something like quickstep animation for more natural gameplay look. Because roll takes more agile effort rather than a quick side step. Roll should be only available when character reached light load or just make it into a separate system like we should be able to do side/front step rather than only just a back step. maybe for their next game or er update if its possible. i saw nioh side step dodge looks more natural than a heavy iron knight rolling like he is as light as tumbleweed.
Last edited by Mantab Souls; Jun 21, 2022 @ 6:13am
Originally posted by cridus:
It doesn't make sense to reason about rolls like the characters are realistic humans, btw. They're clearly much stronger than us. They shouldn't even be able to swing around most colossal weapons.
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Showing 1-13 of 13 comments
Titan Jun 21, 2022 @ 8:01am 
Originally posted by bigbiggaboo:
https://www.youtube.com/watch?v=qzTwBQniLSc
its fine

But think about this. You're in a sword fight, and someone is swinging a big fecken' scimitar right at your jugular. Armor or not, is your first thought going to be "Hey, let me launch myself across the floor, roll, stand up, and keep fighting"? No, you're going to try and sidestep or dart back.

A roll, you have to get to the ground, do the roll, and stand back up, which can take several seconds, not to mention you're making it harder to keep your eyes on your opponent, which is a lot of work to do the same thing as just walking backwards.
Butcher Jun 21, 2022 @ 8:04am 
At this point roll is their trademark and meme. It will never be changed. They even fully embraced it by making goats, trolls and even giants roll around plus specific weapon art.
SadPlatty© Jun 21, 2022 @ 8:29am 
Originally posted by Titan:
Originally posted by bigbiggaboo:
https://www.youtube.com/watch?v=qzTwBQniLSc
its fine

But think about this. You're in a sword fight, and someone is swinging a big fecken' scimitar right at your jugular. Armor or not, is your first thought going to be "Hey, let me launch myself across the floor, roll, stand up, and keep fighting"? No, you're going to try and sidestep or dart back.

A roll, you have to get to the ground, do the roll, and stand back up, which can take several seconds, not to mention you're making it harder to keep your eyes on your opponent, which is a lot of work to do the same thing as just walking backwards.

To be fair, if a guy is coming at me with a scimitar:
A) His range of effectiveness actually scales down as he adjusts his aim; the weapons are good for sweeping blows, but mid-attack they are not exactly weightless where you can shift to where someone is going to be effectively (if you do, probably lost inertia and thus damage dealing potential).

B) In this situation - it could be more effective as one may not expect you to do so in literally any capacity. Like you vs me, you wouldn't expect it - so when I leaping roll into you, I may have the element of surprise enough to say, land a sneaky blow with my side-arm to slash your ankle. Or roll into them to knock them over.

Another example - spearman; repel his attack with a shield then drop the shield and roll into them (too close now for them to really use a spear) - bam, stabbed him in the chest.

Mind you - the folks doing this are going to be pretty strong wearing the armor and stuff all the time. They can most definitely get off the ground faster than you or I in it. That or you roll at an angle to try and position yourself for a follow-up attack, like a sweeping lunge with a dagger (should hidden daggers/flintlocks in one's boot be a thing).

Edit: And ofcourse - you are also trying to go for the least number of attacks if considering rolling. You would be exhausting your stamina a good deal, so every movement needs to count.
Last edited by SadPlatty©; Jun 21, 2022 @ 8:31am
The author of this thread has indicated that this post answers the original topic.
cridus Jun 21, 2022 @ 8:57am 
It doesn't make sense to reason about rolls like the characters are realistic humans, btw. They're clearly much stronger than us. They shouldn't even be able to swing around most colossal weapons.
Last edited by cridus; Jun 21, 2022 @ 8:57am
Mantab Souls Jun 21, 2022 @ 8:57am 
Originally posted by bigbiggaboo:
https://www.youtube.com/watch?v=qzTwBQniLSc
its fine
well he is fat rolling need to upgrade some endurance but okay
Mantab Souls Jun 21, 2022 @ 8:59am 
Originally posted by nonsaprei:
It doesn't make sense to reason about rolls like the characters are realistic humans, btw. They're clearly much stronger than us. They shouldn't even be able to swing around most colossal weapons.
yeah you are right even knight in real life can do fat roll without a problem. a knight capable of holding colossal weapon should have no problem with their own weight
Last edited by Mantab Souls; Jun 21, 2022 @ 8:59am
Morton Koopa Jr. Jun 21, 2022 @ 9:08am 
https://www.youtube.com/watch?v=0jL3TG0T5mY


stupid as hell video name but lol
Last edited by Morton Koopa Jr.; Jun 21, 2022 @ 9:08am
Hammer_Squirrel Jun 21, 2022 @ 9:11am 
I want my backflip back
mpcgannon Jun 21, 2022 @ 9:11am 
Originally posted by bigbiggaboo:
https://www.youtube.com/watch?v=qzTwBQniLSc
its fine
which talisman gives me the Albinauric cartwheel dodge!?
Lylliana of Mirrah (Banned) Jun 21, 2022 @ 9:22am 
Originally posted by Mantab Souls:
fromsoftware needs to change this with something like quickstep animation for more natural gameplay look. Because roll takes more agile effort rather than a quick side step. Roll should be only available when character reached light load or just make it into a separate system like we should be able to do side/front step rather than only just a back step. maybe for their next game or er update if its possible. i saw nioh side step dodge looks more natural than a heavy iron knight rolling like he is as light as tumbleweed.
it reuse DS1 broken Roll mechanic. should've kept the ds3 roll tbh
trash Jun 21, 2022 @ 9:41am 
demons souls/dark souls 1 got it right
equip load was demanding, for the most part fastrolls required either light armor or heavy stat investments
medium/fatrolls visually made sense, they were clunky and weighty
attacks had weight, slowing down both the player and enemies

with ds3/er, combat is just anime ♥♥♥♥♥♥♥♥ pretending its not while paying lip service to the better games they ripped the mechanics from
you can pretty much wear anything with little to no consequence and it all animates exactly the same
Sabaithal Jun 21, 2022 @ 9:46am 
Eh, how is it supposed to look that's not weird? Anytime a guy in full armor is rolling it looks bizarre.
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Date Posted: Jun 21, 2022 @ 5:52am
Posts: 13