ELDEN RING

ELDEN RING

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kalashnjkov21 Jun 20, 2022 @ 5:59pm
I'm bored of iframe rolling simulator game
I think this gameplay mechanic is old and overused. What about you?
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Showing 1-15 of 104 comments
Sabaithal Jun 20, 2022 @ 6:00pm 
As opposed to...?
Bababooie Jun 20, 2022 @ 6:01pm 
Consider: Play a different game then.
If the game isn't what you're after, why come complain about it?
Do you expect the devs to see this and change their entire gameplay design style just for you?
Omastar Jun 20, 2022 @ 6:03pm 
Originally posted by kalashnjkov21:
I think this gameplay mechanic is old and overused. What about you?
There's jump for some attacks.
Quickstep is nice.
Bloody helice WA works for some things pretty well.
Vow of the indomitable is pretty fun to use for dodging some attacks.

Then you have BHS for ultimate skrub mode.
zero Jun 20, 2022 @ 6:08pm 
Originally posted by Sabaithal:
As opposed to...?
this basically.

personally i like ARPGS, having the ability to practice to the point where i don't take damage is well, fun, its skill based, if i time it right, i "win", if i don't i fail, its entirely upon me.

vs classic turn based rpgs where you just have no choice but to take damage, you are managing numbers and bars (which i will say i do also enjoy, but its not really skill based).

what alternative are you proposing for a way to avoid damage?
John Titor Jun 20, 2022 @ 6:09pm 
Originally posted by kalashnjkov21:
I think this gameplay mechanic is old and overused. What about you?
I think it's perfectly fine and enjoyable, hence I bought the game.
Last edited by John Titor; Jun 20, 2022 @ 6:12pm
causality Jun 20, 2022 @ 6:10pm 
Looks funny when you iframe roll through those rolling boulders or very large weapons as they come into contact with your hitbox/model but the game says it's okay. :cuphead:
Master_Xanthan Jun 20, 2022 @ 6:20pm 
I think it's fine. If you're bored of rolling all the time, use a shield or a greatshield instead.
Elegnaim Jun 20, 2022 @ 6:35pm 
Originally posted by Bababooie:
Consider: Play a different game then.
If the game isn't what you're after, why come complain about it?
Do you expect the devs to see this and change their entire gameplay design style just for you?

It's gotten really pervasive and is showing up in a lot of other games, even ones that are only marginally Souls-like-ish. Also I know the Souls games didn't invent it but they did seem to popularize it enough to make it super common place.

... Also I'd maybe argue that not-From dodgeroll heavy games tend to handle it less elegantly and give you fewer options if you're *not* into that play style.

I know that dodgerolling and QTEs are very, very different things so I'm not comparing them as gameplay mechanics, but in a Gameplay Mechanic Gets Popular And Show Up Everywhere sense, it kind of feels like how QTEs started showing up in everything after God of War made them popular and just got progressively more out of place and bizarre with every iteration (... although just to be very, very clear, over-reliance on dodgeroll mechanics hasn't devolved to the level of some of the sheer stupidity that QTE abuse was spawning).
Last edited by Elegnaim; Jun 20, 2022 @ 6:44pm
Sabaithal Jun 20, 2022 @ 6:38pm 
Originally posted by Elegnaim:
It's gotten really pervasive and is showing up in a lot of other games, even ones that are only marginally Souls-like-ish.

... Also I'd maybe argue that not-From dodgeroll heavy games tend to handle it less elegantly and give you fewer options if you're *not* into that play style.
Name a Hack-n-slash game that doesn't basically have the gameplay loop of "hit then dodge, repeat", that was made within the past decade I suppose.
Enderspoons Jun 20, 2022 @ 6:41pm 
Originally posted by Sabaithal:
Name a Hack-n-slash game that doesn't basically have the gameplay loop of "hit then dodge, repeat", that was made within the past decade I suppose.
Sekiro: Shadows Die Twice.

That game boils down to "Hit then block, repeat." Revolutionary, I know.
zero Jun 20, 2022 @ 6:41pm 
Originally posted by Sabaithal:
Originally posted by Elegnaim:
It's gotten really pervasive and is showing up in a lot of other games, even ones that are only marginally Souls-like-ish.

... Also I'd maybe argue that not-From dodgeroll heavy games tend to handle it less elegantly and give you fewer options if you're *not* into that play style.
Name a Hack-n-slash game that doesn't basically have the gameplay loop of "hit then dodge, repeat", that was made within the past decade I suppose.
assassins creed, sekiro, shadow of war, batman, horizion --oh wait.

its just a common mechanic in ARPGS to have a "negate damage" mechanic, nothing wrong with that.
Last edited by zero; Jun 20, 2022 @ 6:42pm
Sabaithal Jun 20, 2022 @ 6:45pm 
Originally posted by zero:
Originally posted by Sabaithal:
Name a Hack-n-slash game that doesn't basically have the gameplay loop of "hit then dodge, repeat", that was made within the past decade I suppose.
assassins creed, sekiro, shadow of war, batman, horizion --oh wait.

its just a common mechanic in ARPGS to have a "negate damage" mechanic, nothing wrong with that.
Yep, and that's pretty much every hack-n-slash. If its not dodge, its block. I mean, how else are you going to evade damage?

And if you're not gonna try and evade damage, then its just a numbers game at that point.
Steez Jun 20, 2022 @ 6:52pm 
100% loved this game for the first bit, but realized every "challenge" is just an excuse to force you to jump attack, roll dodge, wait for enemy attack, then jump attack again. The challange got easy really quickly. BAD BAD balancing, I tried other ways to fight, weapons do so little damage compared to spells, the game wants you to memorize attacks dodge and wait, or sit back and spam spells from a safe distance. Prove me wrong!
Sabaithal Jun 20, 2022 @ 6:53pm 
Originally posted by themothman:
100% loved this game for the first bit, but realized every "challenge" is just an excuse to force you to jump attack, roll dodge, wait for enemy attack, then jump attack again. The challange got easy really quickly. BAD BAD balancing, I tried other ways to fight, weapons do so little damage compared to spells, the game wants you to memorize attacks dodge and wait, or sit back and spam spells from a safe distance. Prove me wrong!
I'm curious, what exactly were you expecting otherwise?
zero Jun 20, 2022 @ 6:54pm 
Originally posted by themothman:
100% loved this game for the first bit, but realized every "challenge" is just an excuse to force you to jump attack, roll dodge, wait for enemy attack, then jump attack again. The challange got easy really quickly. BAD BAD balancing, I tried other ways to fight, weapons do so little damage compared to spells, the game wants you to memorize attacks dodge and wait, or sit back and spam spells from a safe distance. Prove me wrong!
so: action based combat? in an arpg? who'd a thunk.
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Date Posted: Jun 20, 2022 @ 5:59pm
Posts: 104