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Im not a fan of random Elden Ring streamers and their clickbait....Except Iron Pinneaple...Also they of course wipe for days or weeks and just upload the best attempt (i know....obvious). Still some actually use i-frames and other tools to dodge ♥♥♥♥ but the streamers mainly upload videos of naked goblin like characters with a KaTana.......
lol
for example in the current rl1 speedrun race with 14.000$ on the line
every run will manually be watched if everything is legit
you cant cheat there...
and depending on scenario with +10 weapon , many buffs and talismans you can do a lot more than 2400 damage in a hit
You'd also be surprised what you can achieve with buff stacking. I've seen some examples of rather lengthy routines that include proccing bleed, poison, and madness on self while swapping head pieces and talismans to get the related buffs, and that was before the DLC introduced even more items that give damage buffs on status procs. And usually this is all to one-shot a boss, particularly since several of the buffs will expire shortly after the first hit.
There are also some weapon arts whose damage scales solely with the weapon upgrade level, not stats.
I'm not saying they're not cheating, but I am saying that I do think it's plausible to hit those damage numbers at RL1 if you're doing very specific things.
I don't know if it can reach 2400, but it can go higher than you think.
The thing is, if you know you are going to die in one hit, there's a lot of stuff you can do to bump damage to the max normal people wouldn't use, since it often comes at the expense of defense.
Not saying it's not possible that some are cheating, but i wouldn't necessarily discount the possibility those huge numbers are a result of them playing in pure glass cannon mode.
This was my fight with Mohg for reference, using a +4 Bloodhound Sword (i bumped upgrades to +10/+4 because i still wanted some connections for co-op, i hate being alone. Plus, i like how 4 times 2.5 was exactly 10 lmao):
https://www.youtube.com/watch?v=dW2zT093IWk
As you can see, there's some pretty hefty numbers there.
Do they cheat? Some do...but the ones that don't usually mention it's totally not worth it
Then you can use soreseals, which is 15 levels,
Then you have level talismans, 5 levels each.
Then you can stack buffs, Golden Vow, Flame Grant me Strength, Talismans, Tears, Armor pieces, Ashes of War (f.e. Shriek)
Then you can get bleed and freeze procs, or poise breaks with crit
Then you use certain damage types for certain bosses. f.e. fire for sunflower, holy for commander gaius and putrescent, etc.
Scadu fragments scale attack and defense and stats get less relevant. But, 10 base vigor is quite tough, though
Elden Ring is a great for RL1, as you can use so many weapons
It's my favored one at this point purely due to the huge amount of possibilities you have with all the talismans, gear etc.
My other favored one is Dark Souls 1 just because of the lore around the pyro class. The fact all your souls go to the flame, that even as an hobo with no stats, no levels, wearing the filthiest of rags you can still match even the demi-gods in power is super cool. Yes, SL1 in Dark Souls 1 is piss easy but the concept is just amazing to me.
So the best SL1 experiences for me are DS1 for the concept and Elden Ring for the gameplay options and possibilities.
It kinda sucks as it restricts your playstyle
I feel it's the opposite you can play and try out every style in the game.
Once you start leveling you are committed to a certain playstyle (if you start putting points into faith, faith it'll be). RL1 can be a mage today, a priest tomorrow and then who knows, whatever floats your boat.
The idea with RL 1 is to maximize damage output with no scaling so you're going to be shoehorned into a few weapons and spells.
Psychologically I can see the attachment to a playstyle being less tho..but being RL 1 doesn't inherently give you more leeway with build styles...actually much much less
I still don't see how.
You start out as a prophet, and let's say you make a faith build. By 150, you can have 80 on faith, or maybe 50 on faith and points on something else, maybe strength. Now, at this point, why would you use lighting? It scales with dexterity, and you don't have much unless you respect. Same for magic. If you went for an "optimal" built, you are supposed to leave int at 7, which means you really shouldn't bother with anything related to this stat. Sure you can make a different build but larval tears are a finite quantity so usually most will stick to a build and exclude everything that doesn't work with it.
With a wretch however, none of this matters. Wanna be a mage? Put on some int gear/talismans, pick up a catalyst and you are good to go. Wanna play a paladin? Swap around int for faith and done.
Of course, some weapons will be off limits due to their stats being way too high (all but strength weapons, since the 50% bonus for two-handing can often actually get you there), but then it's not like you absolutely must use every single weapon in the game, certainly not on the same character.